Terrible Serial Port / USB code (C++) - suggestions for fixes?

10,313

Solution 1

There are some serious problems with that class and it makes things even worse that there is a Microsoft copyright on it.

There is nothing special about this class. And it makes me wonder why it even exists except as an Adapter over Create/Read/WriteFile. You wouldnt even need this class if you used the SerialPort class in the .NET Framework.

Your CPU usage is because the code goes into an infinite loop while waiting for the device to have enough available data. The code might as well say while(1); If you must stick with Win32 and C++ you can look into Completion Ports and setting the OVERLAPPED flag when invoking CreateFile. This way you can wait for data in a separate worker thread.

You need to be careful when communicating to multiple COM ports. It has been a long time since I've done C++ but I believe the static buffer szBuff in the Read and Write methods is static for ALL instances of that class. It means if you invoke Read against two different COM ports "at the same time" you will have unexpected results.

As for the problems on some of the XP machines, you will most certainly figure out the problem if you check GetLastError after each Read/Write and log the results. It should be checking GetLastError anyways as it sometimes isn't always an "error" but a request from the subsystem to do something else in order to get the result you want.

You can get rid of the the whole while loop for blocking if you set COMMTIMEOUTS correctly. If there is a specific timeout for a Read operation use SetCommTimeouts before you perform the read.

I set ReadIntervalTimeout to the max timeout to ensure that the Read won't return quicker than m_nTimeOut. This value will cause Read to return if the time elapses between any two bytes. If it was set to 2 milliseconds and the first byte came in at t, and the second came in at t+1, the third at t+4, ReadFile would of only returned the first two bytes since the interval between the bytes was surpassed. ReadTotalTimeoutConstant ensures that you will never wait longer than m_nTimeOut no matter what.

maxWait = BytesToRead * ReadTotalTimeoutMultiplier + ReadTotalTimeoutConstant. Thus (BytesToRead * 0) + m_nTimeout = m_nTimeout

BOOL CPort::SetupConnection(void) 
{
      // Snip...
      COMMTIMEOUTS comTimeOut;                   
      comTimeOut.ReadIntervalTimeout = m_nTimeOut; // Ensure's we wait the max timeout
      comTimeOut.ReadTotalTimeoutMultiplier = 0;
      comTimeOut.ReadTotalTimeoutConstant = m_nTimeOut;
      comTimeOut.WriteTotalTimeoutMultiplier = 0;
      comTimeOut.WriteTotalTimeoutConstant = m_nTimeOut;
      SetCommTimeouts(m_hDevice,&comTimeOut);
}

// If return value != nBytesToRead check check GetLastError()
// Most likely Read timed out.
int CPort::BlockRead (char * pcInputBuffer, int nBytesToRead)
{
      DWORD dwBytesRead; 
      if (FALSE == ReadFile(
             m_hDevice, 
             pcInputBuffer, 
             nBytesToRead, 
             &dwBytesRead, 
             NULL))
      {
           // Check GetLastError
           return dwBytesRead;
      }
      return dwBytesRead;
}

I have no idea if this is completely correct but it should give you an idea. Remove the ReadChar and ReadString methods and use this if your program relies on things being synchronous. Be careful about setting high time outs also. Communications are fast, in the milliseconds.

Solution 2

Here's a terminal program I wrote years ago (probably at least 15 years ago, now that I think about it). I just did a quick check, and under Windows 7 x64, it still seems to work reasonably well -- connects to my GPS, read, and displays the data coming from it.

If you look at the code, you can see that I didn't spend much time selecting the comm timeout values. I set them all to 1, intending to experiment with longer timeouts until the CPU usage was tolerable. To make a long story short, it uses so little CPU time I've never bothered. For example, on the Task Manager's CPU usage graph, I can't see any difference between it running and not. I've left it running collecting data from the GPS for a few hours at a time, and the Task Manager still says its total CPU usage is 0:00:00.

Bottom line: I'm pretty sure it could be more efficient -- but sometimes good enough is good enough. Given how heavily I don't use it any more, and the chances of ever adding anything like file transfer protocols, making it more efficient probably won't ever get to the top of the pile of things to do.

#include <stdio.h>
#include <conio.h>
#include <string.h>

#define STRICT
#define WIN32_LEAN_AND_MEAN
#include <windows.h>

void system_error(char *name) {
// Retrieve, format, and print out a message from the last error.  The 
// `name' that's passed should be in the form of a present tense noun 
// (phrase) such as "opening file".
//
    char *ptr = NULL;
    FormatMessage(
        FORMAT_MESSAGE_ALLOCATE_BUFFER |
        FORMAT_MESSAGE_FROM_SYSTEM,
        0,
        GetLastError(),
        0,
        (char *)&ptr,
        1024,
        NULL);

    fprintf(stderr, "\nError %s: %s\n", name, ptr);
    LocalFree(ptr);
}

int main(int argc, char **argv) {

    int ch;
    char buffer[64];
    HANDLE file;
    COMMTIMEOUTS timeouts;
    DWORD read, written;
    DCB port;
    HANDLE keyboard = GetStdHandle(STD_INPUT_HANDLE);
    HANDLE screen = GetStdHandle(STD_OUTPUT_HANDLE);
    DWORD mode;
    char port_name[128] = "\\\\.\\COM3";
    char init[] = "";

    if ( argc > 2 )
        sprintf(port_name, "\\\\.\\COM%s", argv[1]);

    // open the comm port.
    file = CreateFile(port_name,
        GENERIC_READ | GENERIC_WRITE,
        0, 
        NULL, 
        OPEN_EXISTING,
        0,
        NULL);

    if ( INVALID_HANDLE_VALUE == file) {
        system_error("opening file");
        return 1;
    }

    // get the current DCB, and adjust a few bits to our liking.
    memset(&port, 0, sizeof(port));
    port.DCBlength = sizeof(port);
    if (!GetCommState(file, &port))
        system_error("getting comm state");
    if (!BuildCommDCB("baud=19200 parity=n data=8 stop=1", &port))
        system_error("building comm DCB");
    if (!SetCommState(file, &port))
        system_error("adjusting port settings");

    // set short timeouts on the comm port.
    timeouts.ReadIntervalTimeout = 1;
    timeouts.ReadTotalTimeoutMultiplier = 1;
    timeouts.ReadTotalTimeoutConstant = 1;
    timeouts.WriteTotalTimeoutMultiplier = 1;
    timeouts.WriteTotalTimeoutConstant = 1;
    if (!SetCommTimeouts(file, &timeouts))
        system_error("setting port time-outs.");

    // set keyboard to raw reading.
    if (!GetConsoleMode(keyboard, &mode))
        system_error("getting keyboard mode");
    mode &= ~ ENABLE_PROCESSED_INPUT;
    if (!SetConsoleMode(keyboard, mode))
        system_error("setting keyboard mode");

    if (!EscapeCommFunction(file, CLRDTR))
        system_error("clearing DTR");
    Sleep(200);
    if (!EscapeCommFunction(file, SETDTR))
        system_error("setting DTR");

    if (!WriteFile(file, init, sizeof(init), &written, NULL))
        system_error("writing data to port");

    if (written != sizeof(init))
        system_error("not all data written to port");

    // basic terminal loop:
    do {
        // check for data on port and display it on screen.
        ReadFile(file, buffer, sizeof(buffer), &read, NULL);
        if (read)
            WriteFile(screen, buffer, read, &written, NULL);

        // check for keypress, and write any out the port.
        if ( kbhit() ) {
            ch = getch();
            WriteFile(file, &ch, 1, &written, NULL);
        }
    // until user hits ctrl-backspace.
    } while ( ch != 127);

    // close up and go home.
    CloseHandle(keyboard);
    CloseHandle(file);
    return 0;
}
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10,313
Tom Bushell
Author by

Tom Bushell

Updated on June 12, 2022

Comments

  • Tom Bushell
    Tom Bushell almost 2 years

    I don't have much experience with Serial I/O, but have recently been tasked with fixing some highly flawed serial code, because the original programmer has left the company.

    The application is a Windows program that talks to a scientific instrument serially via a virtual COMM port running on USB. Virtual COMM port USB drivers are provided by FTDI, since they manufacture the USB chip we use on the instrument.

    The serial code is in an unmanaged C++ DLL, which is shared by both our old C++ software, and our new C# / .Net (WinForms) software.

    There are two main problems:

    Fails on many XP systems

    When the first command is sent to the instrument, there's no response. When you issue the next command, you get the response from the first one.

    Here's a typical usage scenario (full source for methods called is included below):

    char szBuf [256];   
    
    CloseConnection ();
    
    if (OpenConnection ())
    {   
        ClearBuffer ();
    
        // try to get a firmware version number
        WriteChar ((char) 'V');
        BOOL versionReadStatus1 = ReadString (szBuf, 100);
            ...
        }
    

    On a failing system, the ReadString call will never receive any serial data, and times out. But if we issue another, different command, and call ReadString again, it will return the response from the first command, not the new one!

    But this only happens on a large subset of Windows XP systems - and never on Windows 7. As luck would have it, our XP dev machines worked OK, so we did not see the problem until we started beta testing. But I can also reproduce the problem by running an XP VM (VirtualBox) on my XP dev machine. Also, the problem only occurs when using the DLL with the new C# version - works fine with the old C++ app.

    This seemed to be resolved when I added a Sleep(21) to the low level BytesInQue method before calling ClearCommError, but this exacerbated the other problem - CPU usage. Sleeping for less than 21 ms would make the failure mode reappear.

    High CPU usage

    When doing serial I/O CPU use is excessive - often above 90%. This happens with both the new C# app and the old C++ app, but is much worse in the new app. Often makes the UI very non-responsive, but not always.

    Here's the code for our Port.cpp class, in all it's terrible glory. Sorry for the length, but this is what I'm working with. Most important methods are probably OpenConnection, ReadString, ReadChar, and BytesInQue.

    // 
    // Port.cpp: Implements the CPort class, which is 
    //               the class that controls the serial port. 
    // 
    // Copyright (C) 1997-1998 Microsoft Corporation 
    // All rights reserved. 
    // 
    // This source code is only intended as a supplement to the 
    // Broadcast Architecture Programmer's Reference. 
    // For detailed information regarding Broadcast 
    // Architecture, see the reference. 
    // 
    #include <windows.h> 
    #include <stdio.h> 
    #include <assert.h> 
    #include "port.h" 
    
    // Construction code to initialize the port handle to null. 
    CPort::CPort() 
    { 
        m_hDevice = (HANDLE)0;
    
        // default parameters
        m_uPort = 1;
        m_uBaud = 9600;
        m_uDataBits = 8;
        m_uParity = 0;
        m_uStopBits = 0; // = 1 stop bit 
        m_chTerminator = '\n';
        m_bCommportOpen = FALSE;
        m_nTimeOut = 50;
        m_nBlockSizeMax = 2048;
    
    } 
    
    // Destruction code to close the connection if the port  
    // handle was valid. 
    CPort::~CPort() 
    { 
        if (m_hDevice) 
         CloseConnection(); 
    } 
    
    // Open a serial communication port for writing short  
    // one-byte commands, that is, overlapped data transfer  
    // is not necessary. 
    BOOL CPort::OpenConnection() 
    { 
        char szPort[64]; 
    
        m_bCommportOpen = FALSE;
    
        // Build the COM port string as "COMx" where x is the port. 
        if (m_uPort > 9)
            wsprintf(szPort, "\\\\.\\COM%d", m_uPort); 
        else
            wsprintf(szPort, "COM%d", m_uPort); 
    
        // Open the serial port device. 
        m_hDevice = CreateFile(szPort, 
                                GENERIC_WRITE | GENERIC_READ, 
                                0, 
                                NULL,          // No security attributes 
                                OPEN_EXISTING, 
                                FILE_ATTRIBUTE_NORMAL,
                                NULL); 
    
        if (m_hDevice == INVALID_HANDLE_VALUE)
        { 
             SaveLastError ();
             m_hDevice = (HANDLE)0; 
             return FALSE; 
        } 
    
        return SetupConnection(); // After the port is open, set it up. 
    } // end of OpenConnection() 
    
    
    // Configure the serial port with the given settings. 
    // The given settings enable the port to communicate 
    // with the remote control. 
    BOOL CPort::SetupConnection(void) 
    { 
        DCB dcb;  // The DCB structure differs betwwen Win16 and Win32. 
    
        dcb.DCBlength = sizeof(DCB); 
    
        // Retrieve the DCB of the serial port. 
        BOOL bStatus = GetCommState(m_hDevice, (LPDCB)&dcb); 
    
        if (bStatus == 0)
        {   
             SaveLastError ();
    
             return FALSE;
        }
    
    
        // Assign the values that enable the port to communicate. 
        dcb.BaudRate          = m_uBaud;       // Baud rate 
        dcb.ByteSize          = m_uDataBits;   // Data bits per byte, 4-8 
        dcb.Parity            = m_uParity;     // Parity: 0-4 = no, odd, even, mark, space 
        dcb.StopBits          = m_uStopBits;   // 0,1,2 = 1, 1.5, 2 
    
    
        dcb.fBinary           = TRUE;        // Binary mode, no EOF check : Must use binary mode in NT 
        dcb.fParity           = dcb.Parity == 0 ? FALSE : TRUE;       // Enable parity checking 
        dcb.fOutX             = FALSE;       // XON/XOFF flow control used 
        dcb.fInX              = FALSE;       // XON/XOFF flow control used 
        dcb.fNull             = FALSE;       // Disable null stripping - want nulls 
        dcb.fOutxCtsFlow      = FALSE; 
        dcb.fOutxDsrFlow      = FALSE; 
        dcb.fDsrSensitivity = FALSE; 
        dcb.fDtrControl = DTR_CONTROL_ENABLE; 
        dcb.fRtsControl =  RTS_CONTROL_DISABLE ; 
    
        // Configure the serial port with the assigned settings. 
        // Return TRUE if the SetCommState call was not equal to zero.
        bStatus = SetCommState(m_hDevice, &dcb);
    
        if (bStatus == 0)
        {       
             SaveLastError ();
             return FALSE;   
        }
    
        DWORD dwSize;
        COMMPROP *commprop;
        DWORD dwError;
    
        dwSize = sizeof(COMMPROP) + sizeof(MODEMDEVCAPS) ;
        commprop = (COMMPROP *)malloc(dwSize);
        memset(commprop, 0, dwSize);
    
        if (!GetCommProperties(m_hDevice, commprop))
        {
            dwError = GetLastError();
        } 
    
        m_bCommportOpen = TRUE;
    
        return TRUE; 
    } 
    
    
    void CPort::SaveLastError ()
    {
        DWORD dwLastError = GetLastError ();
    
        LPVOID lpMsgBuf;
    
        FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | 
                      FORMAT_MESSAGE_FROM_SYSTEM | 
                      FORMAT_MESSAGE_IGNORE_INSERTS,
                      NULL,
                      dwLastError,
                      MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
                      (LPTSTR) &lpMsgBuf,
                      0,
                      NULL);
    
        strcpy (m_szLastError,(LPTSTR)lpMsgBuf);
        // Free the buffer.
        LocalFree( lpMsgBuf );
    
    }
    
    void CPort::SetTimeOut (int nTimeOut)
    {
        m_nTimeOut = nTimeOut;
    
    }
    
    
    // Close the opened serial communication port. 
    
    void CPort::CloseConnection(void)
    { 
       if (m_hDevice != NULL &&
           m_hDevice != INVALID_HANDLE_VALUE)
       {
            FlushFileBuffers(m_hDevice);
            CloseHandle(m_hDevice);  ///that the port has been closed. 
       }
       m_hDevice = (HANDLE)0; 
    
       // Set the device handle to NULL to confirm
       m_bCommportOpen = FALSE;
    } 
    
    int CPort::WriteChars(char * psz)
    { 
        int nCharWritten = 0;
    
        while (*psz)
        {
         nCharWritten +=WriteChar(*psz);
         psz++;
        }
    
        return nCharWritten;
    }
    
    // Write a one-byte value (char) to the serial port. 
    int CPort::WriteChar(char c) 
    { 
        DWORD dwBytesInOutQue = BytesInOutQue ();
    
        if (dwBytesInOutQue > m_dwLargestBytesInOutQue)
            m_dwLargestBytesInOutQue = dwBytesInOutQue;
    
        static char szBuf[2]; 
    
        szBuf[0] = c; 
        szBuf[1] = '\0'; 
    
    
        DWORD dwBytesWritten; 
    
        DWORD dwTimeOut = m_nTimeOut; // 500 milli seconds
    
        DWORD start, now;
    
        start = GetTickCount();
    
        do
        {
             now = GetTickCount();
             if ((now - start) > dwTimeOut )
             {
                  strcpy (m_szLastError, "Timed Out");
    
                  return 0;
             }
    
             WriteFile(m_hDevice, szBuf, 1, &dwBytesWritten, NULL); 
        }
        while (dwBytesWritten == 0);
    
        OutputDebugString(TEXT(strcat(szBuf, "\r\n")));
    
        return dwBytesWritten; 
    }
    
    int CPort::WriteChars(char * psz, int n)
    { 
    
        DWORD dwBytesWritten; 
    
        WriteFile(m_hDevice, psz, n, &dwBytesWritten, NULL); 
    
        return dwBytesWritten; 
    }
    
    // Return number of bytes in RX queue
    DWORD CPort::BytesInQue ()
    {
        COMSTAT    ComStat ; 
        DWORD      dwErrorFlags; 
        DWORD      dwLength; 
    
        // check number of bytes in queue 
        ClearCommError(m_hDevice, &dwErrorFlags, &ComStat ) ; 
    
        dwLength = ComStat.cbInQue; 
    
    
        return dwLength;
    
    }
    
    DWORD CPort::BytesInOutQue ()
    {
        COMSTAT    ComStat ; 
        DWORD      dwErrorFlags; 
        DWORD      dwLength; 
    
        // check number of bytes in queue 
        ClearCommError(m_hDevice, &dwErrorFlags, &ComStat ); 
    
        dwLength = ComStat.cbOutQue ; 
    
        return dwLength;
    
    }
    
    
    int CPort::ReadChars (char* szBuf, int nMaxChars)
    {
        if (BytesInQue () == 0)
            return 0;
    
        DWORD dwBytesRead; 
    
        ReadFile(m_hDevice, szBuf, nMaxChars, &dwBytesRead, NULL); 
    
        return (dwBytesRead); 
    }
    
    
    // Read a one-byte value (char) from the serial port. 
    int CPort::ReadChar (char& c)
    {
        static char szBuf[2]; 
    
        szBuf[0] = '\0'; 
        szBuf[1] = '\0'; 
    
        if (BytesInQue () == 0)
            return 0;
    
        DWORD dwBytesRead; 
    
        ReadFile(m_hDevice, szBuf, 1, &dwBytesRead, NULL); 
    
        c = *szBuf; 
    
        if (dwBytesRead == 0)
            return 0;
    
        return dwBytesRead; 
    }
    
    
    BOOL CPort::ReadString (char *szStrBuf , int nMaxLength)
    {
        char str [256];
        char str2 [256];
    
        DWORD dwTimeOut = m_nTimeOut; 
    
        DWORD start, now;
    
        int nBytesRead;
        int nTotalBytesRead = 0;
    
        char c = ' ';
    
        static char szCharBuf [2];
    
        szCharBuf [0]= '\0';
        szCharBuf [1]= '\0';
    
        szStrBuf [0] = '\0';
    
        start = GetTickCount();
    
        while (c != m_chTerminator)
        {        
             nBytesRead = ReadChar (c);
             nTotalBytesRead += nBytesRead;
    
             if (nBytesRead == 1 && c != '\r' && c != '\n')
             {             
                  *szCharBuf = c;
    
                  strncat (szStrBuf,szCharBuf,1);
    
                  if (strlen (szStrBuf) == nMaxLength)
                        return TRUE;
    
                  // restart timer for next char
                  start = GetTickCount();
             }
    
             // check for time out
             now = GetTickCount();
             if ((now - start) > dwTimeOut )
             {
                  strcpy (m_szLastError, "Timed Out");
    
                  return FALSE;
             }
        } 
    
        return TRUE;
    }         
    
    
    int CPort::WaitForQueToFill (int nBytesToWaitFor)
    {
        DWORD start = GetTickCount();
    
        do 
        {
             if (BytesInQue () >= nBytesToWaitFor)
                break;
    
             if (GetTickCount() - start > m_nTimeOut)
                return 0;
    
        } while (1);
    
        return BytesInQue ();
    }
    
    int CPort::BlockRead (char * pcInputBuffer, int nBytesToRead)
    {
        int nBytesRead = 0;
        int charactersRead;
    
        while (nBytesToRead >= m_nBlockSizeMax)
        {
            if (WaitForQueToFill (m_nBlockSizeMax) < m_nBlockSizeMax)
                return nBytesRead;
    
            charactersRead = ReadChars (pcInputBuffer, m_nBlockSizeMax);
            pcInputBuffer += charactersRead;
            nBytesRead += charactersRead;
            nBytesToRead -= charactersRead;
        }
    
        if (nBytesToRead > 0)
        {
            if (WaitForQueToFill (nBytesToRead) < nBytesToRead)
                return nBytesRead;
    
            charactersRead = ReadChars (pcInputBuffer, nBytesToRead);
            nBytesRead += charactersRead;
            nBytesToRead -= charactersRead;
    
        }
    
        return nBytesRead;
    }
    

    Based on my testing and reading, I see several suspicious things in this code:

    1. COMMTIMEOUTS is never set. MS docs say "Unpredictable results can occur if you fail to set the time-out values". But I tried setting this, and it didn't help.

    2. Many methods (e.g. ReadString) will go into a tight loop and hammer the port with repeated reads if they don't get data immediately . This seems to explain the high CPU usage.

    3. Many methods have their own timeout handling, using GetTickCount(). Isn't that what COMMTIMEOUTS is for?

    4. In the new C# (WinForms) program, all these serial routines are called directly from the main thread, from a MultiMediaTimer event. Maybe should be run in a different thread?

    5. BytesInQue method seems to be a bottleneck. If I break to debugger when CPU usage is high, that's usually where the program stops. Also, adding a Sleep(21) to this method before calling ClearCommError seems to resolve the XP problem, but exacerbates the CPU usage problem.

    6. Code just seems unnecessarily complicated.

    My Questions

    1. Can anyone explain why this only works with a C# program on a small number of XP systems?

    2. Any suggestions on how to rewrite this? Pointers to good sample code would be most welcome.