threejs: rendering multiple scenes in a single webgl renderer
17,000
The minimal solution you can find here: https://jsfiddle.net/mmalex/sqg0d8vx/
var animate = function() {
requestAnimationFrame(animate);
renderer.autoClear = true;
//render scene1
renderer.render(scene1, camera);
//prevent canvas from being erased with next .render call
renderer.autoClear = false;
//just render scene2 on top of scene1
renderer.render(scene2, camera);
};
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Author by
DSH
Updated on June 04, 2022Comments
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DSH almost 2 years
I am trying to include multiple scene into a single webgl renderer as per code below:
renderer.render( scene1, camera );
renderer.render( scene2, camera );I am facing issue where in the last scene object that is passed to the renderer is being painted and the previous one is not. I confirmed it by swapping the above two lines of code. I am newbie to threejs and would like to know if the above can be achieved? and also if you can guide me towards supporting examples (if any).
Thanks!
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WestLangley almost 9 years
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Dustin Silk over 7 yearsArg, what was your solution!?
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trusktr over 3 yearsThe objects from both scenes still intersect. How do you make scene2 render on top of scene1 (so it is like two layers)?
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Jmschrack almost 3 yearsinsert "renderer.clearDepth();" right before you render the second scene jsfiddle.net/7g3dkuwq