TypeError: THREE.OrbitControls is not a constructor
14,886
Solution 1
You need to include the libs and put your cena.js
script at the end.
Script tags are loaded synchronously.
<script src="js/libs/three.min.js"></script>
<script src="js/libs/AxisHelper.js"></script>
<script src="js/libs/GridHelper.js"></script>
<script src="js/libs/OrbitControls.js"></script>
<script src="js/cena.js"></script>
Solution 2
you need to include OBJLoader.js in the script tags prior to creating THREE.OrbitalControls.
Comments
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ChelloFera almost 2 years
I am starting with three.js. And now I find an issue and need help. Look simple but I don't find a good answer. The problem is: Even declaring the use of OrbitControls.js (CODE1), Even if it's showed in THREE tree at DOM (Figure 1). When I try to use the constructor (CODE 2) I am receiving the error:" TypeError: THREE.OrbitControls is not a constructor" FIGURE2.
CODE1 :***index.html*** <html> <head> <title>My first three.js app</title> <style> body { margin: 0; } canvas { width: 100%; height: 100% } </style> </head> <body> <script src="js/libs/three.min.js"></script> <script src="js/cena.js"></script> <script src="js/libs/AxisHelper.js"></script> <script src="js/libs/GridHelper.js"></script> <script src="js/libs/OrbitControls.js"></script> </script> </body> </html>
CODE2***:cena.js*** var cena = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); var renderizador = new THREE.WebGLRenderer({antialias:true}); renderizador.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderizador.domElement ); //---------------------------- var geometry = new THREE.BoxGeometry( 3, 1, 2 ); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); var axisHelper = new THREE.AxisHelper( 5 ); cena.add( axisHelper ) var tamanho = 10; var elementos = 10; var grid = new THREE.GridHelper(tamanho,elementos); cena.add(grid); cena.add( cube ); camera.position.z = 10; camera.position.y = 10; camera.position.x = 5; var lookat_vector = new THREE.Vector3(0,0,0); camera.lookAt(lookat_vector); //++++++++++++++++++++++++++++++++++++++++++++++++++++++ var controle = new THREE.OrbitControls(camera, renderizador.domElement); var render = function () { requestAnimationFrame( render ); controle.update(); cube.rotation.x += 0.01; cube.rotation.y +=0.01; cube.rotation.z +=0.03; renderizador.render(cena, camera); //controle.update(); }; render();