UIScrollView Custom Paging
Solution 1
I just did this for another project. What you need to do is to place the UIScrollView into a custom implementation of UIView. I created a class for this called ExtendedHitAreaViewController. The ExtendedHitAreaView overrides the hitTest function to return its first child object, which will be your scroll view.
Your scroll view should be the page size you want, i.e., 30px with clipsToBounds = NO. The extended hit area view should be the full size of the area you want to be visible, with clipsToBounds = YES.
Add the scroll view as a subview to the extended hit area view, then add the extended hit area view to your viewcontroller's view.
@implementation ExtendedHitAreaViewContainer
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if ([self pointInside:point withEvent:event]) {
if ([[self subviews] count] > 0) {
//force return of first child, if exists
return [[self subviews] objectAtIndex:0];
} else {
return self;
}
}
return nil;
}
@end
Solution 2
Since iOS 5 there is this delegate method: - (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
.
So you can do something like this:
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint
*)targetContentOffset {
if (scrollView == self.scrollView) {
CGFloat x = targetContentOffset->x;
x = roundf(x / 30.0f) * 30.0f;
targetContentOffset->x = x;
}
}
For higher velocities you might want to adjust your targetContentOffset a bit different if you want a more snappy feeling.
Solution 3
I had the same problem and this worked great for me, tested on iOS 8.
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView
withVelocity:(CGPoint)velocity
targetContentOffset:(inout CGPoint *)targetContentOffset
{
NSInteger index = lrint(targetContentOffset->x/_pageWidth);
NSInteger currentPage = lrint(scrollView.contentOffset.x/_pageWidth);
if(index == currentPage) {
if(velocity.x > 0)
index++;
else if(velocity.x < 0)
index--;
}
targetContentOffset->x = index * _pageWidth;
}
I had to check the velocity and always go to next/previous page if velocity was not zero, otherwise it would give non-animated jumps when doing very short and fast swipes.
Update: This seems to work even better:
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView
withVelocity:(CGPoint)velocity
targetContentOffset:(inout CGPoint *)targetContentOffset
{
CGFloat index = targetContentOffset->x/channelScrollWidth;
if(velocity.x > 0)
index = ceil(index);
else if(velocity.x < 0)
index = floor(index);
else
index = round(index);
targetContentOffset->x = index * channelScrollWidth;
}
Those are for a horizontal scrollview, use y
instead of x
for a vertical one.
Solution 4
I've been struggling to overcome this issue, and I found an almost perfect solution which is to ideal with and paging width you want.
I'd set scrollView.isPaging to false (meanwhile, it's false by default) from UIScrollView and set its delegate to UIScrollViewDelegate.
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
// Stop scrollView sliding:
targetContentOffset.pointee = scrollView.contentOffset
if scrollView == scrollView {
let maxIndex = slides.count - 1
let targetX: CGFloat = scrollView.contentOffset.x + velocity.x * 60.0
var targetIndex = Int(round(Double(targetX / (pageWidth + spacingWidth))))
var additionalWidth: CGFloat = 0
var isOverScrolled = false
if targetIndex <= 0 {
targetIndex = 0
} else {
// in case you want to make page to center of View
// by substract width with this additionalWidth
additionalWidth = 20
}
if targetIndex > maxIndex {
targetIndex = maxIndex
isOverScrolled = true
}
let velocityX = velocity.x
var newOffset = CGPoint(x: (CGFloat(targetIndex) * (self.pageWidth + self.spacingWidth)) - additionalWidth, y: 0)
if velocityX == 0 {
// when velocityX is 0, the jumping animation will occured
// if we don't set targetContentOffset.pointee to new offset
if !isOverScrolled && targetIndex == maxIndex {
newOffset.x = scrollView.contentSize.width - scrollView.frame.width
}
targetContentOffset.pointee = newOffset
}
// Damping equal 1 => no oscillations => decay animation:
UIView.animate(
withDuration: 0.3, delay: 0,
usingSpringWithDamping: 1,
initialSpringVelocity: velocityX,
options: .allowUserInteraction,
animations: {
scrollView.contentOffset = newOffset
scrollView.layoutIfNeeded()
}, completion: nil)
}
}
slides contains all page views that you have inserted to UIScrollView.
Solution 5
I have many different views inside scroll view with buttons and gesture recognisers.
@picciano's answer didn't work (scroll worked good but buttons and recognisers didn't get touches) for me so I found this solution:
class ExtendedHitAreaView : UIScrollView {
// Your insets
var hitAreaEdgeInset = UIEdgeInsets(top: 0, left: -20, bottom: 0, right: -20)
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
let hitBounds = UIEdgeInsetsInsetRect(bounds, hitAreaEdgeInset)
return CGRectContainsPoint(hitBounds, point)
}
}
Olshansk
Updated on June 15, 2022Comments
-
Olshansk almost 2 years
My question has to do with a custom form of paging which I am trying to do with a scroller, and this is easier to visualise if you first consider the type of scroll view implemented in a slot machine.
So say my UIScrollView has a width of 100 pixels. Assume it contains 3 inner views, each with a width of 30 pixels, such that they are separated by a width of 3 pixels. The type of paging which I would like to achieve, is such that each page is one of my views (30 pixels), and not the whole width of the scroll view.
I know that usually, if the view takes up the whole width of the scroll view, and paging is enabled then everything works. However, in my custom paging, I also want surrounding views in the scroll view to be visible as well.
How would I do this?
-
Olshansk almost 13 yearsAmazing!!! This did exactly what I was trying to achieve. Before I saw this answer, I had actually almost completed my implementation which involved having 3 scrollviews (because I only wanted to have 3 items visible at a time), and I would set their content offset appropriately when any one of the 3 scrollvies was scrolled. It kind of worked but was still relatively buggy. I'm also going to go out on a limp here and ask if you have any idea how I could achieve a cover flow view effect with my scroller. This isn't something I necessarily need to do but thought would be kind of cool. Thanks!!
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Olshansk almost 13 yearsIf I want to add buttons to the scroll view, meaning I'll add UIButtons to the extended area container in the same locations as the pictures, how would I return the correct button to the receiver when it is pressed?
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picciano almost 13 yearswith the UIButtons, you might try returning [[[self subviews] objectAtIndex:0] hitTest:point withEvent:event] instead. Haven't tried that, but that may be an even better solution. Delegate authority to the scrollview.
-
yuf over 11 yearsHow does this work if we want the views that are outside the bounds of the scrollview to be interact-able? The scrollview would never even get those touches, right?
-
Stefan Fisk almost 9 yearswhat effect does
-[UIView beginAnimations:]
etc have in this context? aren't you just changing the value of a struct, changes that Core Animation will never actually see? -
DawnSong over 6 yearsIf
scrollView
has a header or footer, your solution does NOT work. -
DawnSong over 6 years
velocity
won't be zero. -
picciano over 6 yearsThe answer is over 6 years old, not surprised some things have changed. You're welcome to update it.
-
Jan about 6 yearsWorks with iOS 11. Had the same problem, a gesture recognizer was blocked by @picciano solution. This solution instead blocks nothing and catches the ScrollView scrolling gesture.
-
Iulian Onofrei over 4 yearsMake sure that
pagingEnabled
is disabled, or else this will not work.