Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue
Solution 1
This is what I use for my game. This is the compilation of various part found on various articles on websites. Credits goes to the original author from the @see links. Note that a lot more can be done with color matrices. Including inverting, etc...
public class ColorFilterGenerator
{
/**
* Creates a HUE ajustment ColorFilter
* @see http://groups.google.com/group/android-developers/browse_thread/thread/9e215c83c3819953
* @see http://gskinner.com/blog/archives/2007/12/colormatrix_cla.html
* @param value degrees to shift the hue.
* @return
*/
public static ColorFilter adjustHue( float value )
{
ColorMatrix cm = new ColorMatrix();
adjustHue(cm, value);
return new ColorMatrixColorFilter(cm);
}
/**
* @see http://groups.google.com/group/android-developers/browse_thread/thread/9e215c83c3819953
* @see http://gskinner.com/blog/archives/2007/12/colormatrix_cla.html
* @param cm
* @param value
*/
public static void adjustHue(ColorMatrix cm, float value)
{
value = cleanValue(value, 180f) / 180f * (float) Math.PI;
if (value == 0)
{
return;
}
float cosVal = (float) Math.cos(value);
float sinVal = (float) Math.sin(value);
float lumR = 0.213f;
float lumG = 0.715f;
float lumB = 0.072f;
float[] mat = new float[]
{
lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0,
0f, 0f, 0f, 1f, 0f,
0f, 0f, 0f, 0f, 1f };
cm.postConcat(new ColorMatrix(mat));
}
protected static float cleanValue(float p_val, float p_limit)
{
return Math.min(p_limit, Math.max(-p_limit, p_val));
}
}
To complete this I should add an example:
ImageView Sun = (ImageView)findViewById(R.id.sun);
Sun.setColorFilter(ColorFilterGenerator.adjustHue(162)); // 162 degree rotation
Solution 2
here is the complete code if you want to adjust the bright, contrast, saturation and hue. Enjoy! Thanks a lot to @RichardLalancette
public class ColorFilterGenerator {
private static double DELTA_INDEX[] = {
0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11,
0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24,
0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42,
0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68,
0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98,
1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54,
1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25,
2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6, 3.8,
4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0,
7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4, 9.6, 9.8,
10.0
};
/**
* @see http://groups.google.com/group/android-developers/browse_thread/thread/9e215c83c3819953
* @see http://gskinner.com/blog/archives/2007/12/colormatrix_cla.html
* @param cm
* @param value
*/
public static void adjustHue(ColorMatrix cm, float value)
{
value = cleanValue(value, 180f) / 180f * (float) Math.PI;
if (value == 0){
return;
}
float cosVal = (float) Math.cos(value);
float sinVal = (float) Math.sin(value);
float lumR = 0.213f;
float lumG = 0.715f;
float lumB = 0.072f;
float[] mat = new float[]
{
lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0,
0f, 0f, 0f, 1f, 0f,
0f, 0f, 0f, 0f, 1f };
cm.postConcat(new ColorMatrix(mat));
}
public static void adjustBrightness(ColorMatrix cm, float value) {
value = cleanValue(value,100);
if (value == 0) {
return;
}
float[] mat = new float[]
{
1,0,0,0,value,
0,1,0,0,value,
0,0,1,0,value,
0,0,0,1,0,
0,0,0,0,1
};
cm.postConcat(new ColorMatrix(mat));
}
public static void adjustContrast(ColorMatrix cm, int value) {
value = (int)cleanValue(value,100);
if (value == 0) {
return;
}
float x;
if (value < 0) {
x = 127 + (float) value / 100*127;
} else {
x = value % 1;
if (x == 0) {
x = (float)DELTA_INDEX[value];
} else {
//x = DELTA_INDEX[(p_val<<0)]; // this is how the IDE does it.
x = (float)DELTA_INDEX[(value<<0)]*(1-x) + (float)DELTA_INDEX[(value<<0)+1] * x; // use linear interpolation for more granularity.
}
x = x*127+127;
}
float[] mat = new float[]
{
x/127,0,0,0, 0.5f*(127-x),
0,x/127,0,0, 0.5f*(127-x),
0,0,x/127,0, 0.5f*(127-x),
0,0,0,1,0,
0,0,0,0,1
};
cm.postConcat(new ColorMatrix(mat));
}
public static void adjustSaturation(ColorMatrix cm, float value) {
value = cleanValue(value,100);
if (value == 0) {
return;
}
float x = 1+((value > 0) ? 3 * value / 100 : value / 100);
float lumR = 0.3086f;
float lumG = 0.6094f;
float lumB = 0.0820f;
float[] mat = new float[]
{
lumR*(1-x)+x,lumG*(1-x),lumB*(1-x),0,0,
lumR*(1-x),lumG*(1-x)+x,lumB*(1-x),0,0,
lumR*(1-x),lumG*(1-x),lumB*(1-x)+x,0,0,
0,0,0,1,0,
0,0,0,0,1
};
cm.postConcat(new ColorMatrix(mat));
}
protected static float cleanValue(float p_val, float p_limit)
{
return Math.min(p_limit, Math.max(-p_limit, p_val));
}
public static ColorFilter adjustColor(int brightness, int contrast, int saturation, int hue){
ColorMatrix cm = new ColorMatrix();
adjustHue(cm, hue);
adjustContrast(cm, contrast);
adjustBrightness(cm, brightness);
adjustSaturation(cm, saturation);
return new ColorMatrixColorFilter(cm);
}
}
Solution 3
For anyone who is interested in how to use the ColorMatrixColorFilter. The sample I used here, converted every pixel into red when I draw the bitmap on the canvas.
The comment in the class is from: http://developer.android.com/reference/android/graphics/ColorMatrix.html this gives you some insights on how this is working
@Override
protected void onDraw(Canvas canvas) {
// The matrix is stored in a single array, and its treated as follows: [ a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t ]
// When applied to a color [r, g, b, a], the resulting color is computed as (after clamping) ;
// R' = a*R + b*G + c*B + d*A + e;
// G' = f*R + g*G + h*B + i*A + j;
// B' = k*R + l*G + m*B + n*A + o;
// A' = p*R + q*G + r*B + s*A + t;
Paint paint = new Paint();
float[] matrix = {
1, 1, 1, 1, 1, //red
0, 0, 0, 0, 0, //green
0, 0, 0, 0, 0, //blue
1, 1, 1, 1, 1 //alpha
};
paint.setColorFilter(new ColorMatrixColorFilter(matrix));
Rect source = new Rect(0, 0, 100, 100);
Rect dest = new Rect(0, 0, 100, 100);
Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.sampleimage);
canvas.drawBitmap(bitmap , source, dest, paint);
}
Solution 4
The below class is an improvement on the answers that have already been posted. This makes it easier to read and create a ColorFilter
from a Bitmap
.
Example usage:
ImageView imageView = ...;
Drawable drawable = imageView.getDrawable();
ColorFilter colorFilter = ColorFilterGenerator.from(drawable).to(Color.RED);
imageView.setColorFilter(colorFilter);
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.PictureDrawable;
import android.widget.ImageView;
/**
* Creates a {@link ColorMatrixColorFilter} to adjust the hue, saturation, brightness, or
* contrast of an {@link Bitmap}, {@link Drawable}, or {@link ImageView}.
* <p/>
* Example usage:
* <br/>
* {@code imageView.setColorFilter(ColorFilterGenerator.from(Color.BLUE).to(Color.RED));}
*
* @author Jared Rummler <[email protected]>
*/
public class ColorFilterGenerator {
// Based off answer from StackOverflow
// See: http://stackoverflow.com/a/15119089/1048340
private ColorFilterGenerator() {
throw new AssertionError();
}
public static From from(Drawable drawable) {
return new From(drawableToBitmap(drawable));
}
public static From from(Bitmap bitmap) {
return new From(bitmap);
}
public static From from(int color) {
return new From(color);
}
// --------------------------------------------------------------------------------------------
private static final double DELTA_INDEX[] = {
0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18,
0.20, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42, 0.44,
0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89,
0.92, 0.95, 0.98, 1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54, 1.60, 1.66, 1.72,
1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25, 2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6,
3.8, 4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0, 7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4,
9.6, 9.8, 10.0
};
public static void adjustHue(ColorMatrix cm, float value) {
value = cleanValue(value, 180f) / 180f * (float) Math.PI;
if (value == 0) {
return;
}
float cosVal = (float) Math.cos(value);
float sinVal = (float) Math.sin(value);
float lumR = 0.213f;
float lumG = 0.715f;
float lumB = 0.072f;
float[] mat = new float[]{
lumR + cosVal * (1 - lumR) + sinVal * (-lumR),
lumG + cosVal * (-lumG) + sinVal * (-lumG),
lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (0.143f),
lumG + cosVal * (1 - lumG) + sinVal * (0.140f),
lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0,
lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)),
lumG + cosVal * (-lumG) + sinVal * (lumG),
lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 0f,
0f, 1f
};
cm.postConcat(new ColorMatrix(mat));
}
public static void adjustBrightness(ColorMatrix cm, float value) {
value = cleanValue(value, 100);
if (value == 0) {
return;
}
float[] mat = new float[]{
1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0, 0, 0, 0, 0,
1
};
cm.postConcat(new ColorMatrix(mat));
}
public static void adjustContrast(ColorMatrix cm, int value) {
value = (int) cleanValue(value, 100);
if (value == 0) {
return;
}
float x;
if (value < 0) {
x = 127 + value / 100 * 127;
} else {
x = value % 1;
if (x == 0) {
x = (float) DELTA_INDEX[value];
} else {
x = (float) DELTA_INDEX[(value << 0)] * (1 - x)
+ (float) DELTA_INDEX[(value << 0) + 1] * x;
}
x = x * 127 + 127;
}
float[] mat = new float[]{
x / 127, 0, 0, 0, 0.5f * (127 - x), 0, x / 127, 0, 0, 0.5f * (127 - x), 0, 0,
x / 127, 0, 0.5f * (127 - x), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1
};
cm.postConcat(new ColorMatrix(mat));
}
public static void adjustSaturation(ColorMatrix cm, float value) {
value = cleanValue(value, 100);
if (value == 0) {
return;
}
float x = 1 + ((value > 0) ? 3 * value / 100 : value / 100);
float lumR = 0.3086f;
float lumG = 0.6094f;
float lumB = 0.0820f;
float[] mat = new float[]{
lumR * (1 - x) + x, lumG * (1 - x), lumB * (1 - x), 0, 0, lumR * (1 - x),
lumG * (1 - x) + x, lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x),
lumB * (1 - x) + x, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1
};
cm.postConcat(new ColorMatrix(mat));
}
// --------------------------------------------------------------------------------------------
private static float cleanValue(float p_val, float p_limit) {
return Math.min(p_limit, Math.max(-p_limit, p_val));
}
private static float[] getHsv(int color) {
float[] hsv = new float[3];
Color.RGBToHSV(Color.red(color), Color.green(color), Color.blue(color), hsv);
return hsv;
}
/**
* Converts a {@link Drawable} to a {@link Bitmap}
*
* @param drawable
* The {@link Drawable} to convert
* @return The converted {@link Bitmap}.
*/
private static Bitmap drawableToBitmap(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
} else if (drawable instanceof PictureDrawable) {
PictureDrawable pictureDrawable = (PictureDrawable) drawable;
Bitmap bitmap = Bitmap.createBitmap(pictureDrawable.getIntrinsicWidth(),
pictureDrawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawPicture(pictureDrawable.getPicture());
return bitmap;
}
int width = drawable.getIntrinsicWidth();
width = width > 0 ? width : 1;
int height = drawable.getIntrinsicHeight();
height = height > 0 ? height : 1;
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
/**
* Calculate the average red, green, blue color values of a bitmap
*
* @param bitmap
* a {@link Bitmap}
* @return
*/
private static int[] getAverageColorRGB(Bitmap bitmap) {
int width = bitmap.getWidth();
int height = bitmap.getHeight();
int size = width * height;
int[] pixels = new int[size];
int r, g, b;
r = g = b = 0;
bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
for (int i = 0; i < size; i++) {
int pixelColor = pixels[i];
if (pixelColor == Color.TRANSPARENT) {
size--;
continue;
}
r += Color.red(pixelColor);
g += Color.green(pixelColor);
b += Color.blue(pixelColor);
}
r /= size;
g /= size;
b /= size;
return new int[]{
r, g, b
};
}
/**
* Calculate the average color value of a bitmap
*
* @param bitmap
* a {@link Bitmap}
* @return
*/
private static int getAverageColor(Bitmap bitmap) {
int[] rgb = getAverageColorRGB(bitmap);
return Color.argb(255, rgb[0], rgb[1], rgb[2]);
}
// Builder
// --------------------------------------------------------------------------------------------
public static final class Builder {
int hue;
int contrast;
int brightness;
int saturation;
public Builder setHue(int hue) {
this.hue = hue;
return this;
}
public Builder setContrast(int contrast) {
this.contrast = contrast;
return this;
}
public Builder setBrightness(int brightness) {
this.brightness = brightness;
return this;
}
public Builder setSaturation(int saturation) {
this.saturation = saturation;
return this;
}
public ColorFilter build() {
ColorMatrix cm = new ColorMatrix();
adjustHue(cm, hue);
adjustContrast(cm, contrast);
adjustBrightness(cm, brightness);
adjustSaturation(cm, saturation);
return new ColorMatrixColorFilter(cm);
}
}
public static final class From {
final int oldColor;
private From(Bitmap bitmap) {
oldColor = getAverageColor(bitmap);
}
private From(int oldColor) {
this.oldColor = oldColor;
}
public ColorFilter to(int newColor) {
float[] hsv1 = getHsv(oldColor);
float[] hsv2 = getHsv(newColor);
int hue = (int) (hsv2[0] - hsv1[0]);
int saturation = (int) (hsv2[1] - hsv1[1]);
int brightness = (int) (hsv2[2] - hsv1[2]);
return new ColorFilterGenerator.Builder()
.setHue(hue)
.setSaturation(saturation)
.setBrightness(brightness)
.build();
}
}
}
Solution 5
There is no linear relationship between Hue and RGB. Hue is defined piecewise in 60° chunks (http://en.wikipedia.org/wiki/HSL_color_space#General_approach), and therefore there is not a simple matrix conversion between HSV and RGB. To change the hue of an image, you can use the following method :
public Bitmap changeHue( Bitmap source, double hue ) {
Bitmap result = Bitmap.createBitmap( source.getWidth(), source.getHeight(), source.getConfig() );
float[] hsv = new float[3];
for( int x = 0; x < source.getWidth(); x++ ) {
for( int y = 0; y < source.getHeight(); y++ ) {
int c = source.getPixel( x, y );
Color.colorToHSV( c, hsv );
hsv[0] = (float) ((hsv[0] + 360 * hue) % 360);
c = (Color.HSVToColor( hsv ) & 0x00ffffff) | (c & 0xff000000);
result.setPixel( x, y, c );
}
}
return result;
}
![Kevin Coppock](https://i.stack.imgur.com/FHlMy.jpg?s=256&g=1)
Kevin Coppock
Senior Software Engineer at Google working on Android applications. Also the developer of the Android app Holoku.
Updated on October 15, 2020Comments
-
Kevin Coppock over 3 years
I'm working on a UI for an app, and I'm attempting to use grayscale icons, and allow the user to change the theme to a color of their choosing. To do this, I'm trying to just apply a ColorFilter of some sort to overlay a color on top of the drawable. I've tried using PorterDuff.Mode.MULTIPLY, and it works almost exactly as I need, except that whites get overlayed with the color as well. What I'm ideally looking for is something like the "Color" blending mode in Photoshop, where the graphic retains its transparency and luminosity, and only modifies the color of the image. For example:
becomes
After doing some research, it appears that the ColorMatrixColorFilter class may do what I need, but I can't seem to find any resources pointing to how the matrix is used. It's a 4x5 matrix, but what I need to know is how I go about designing the matrix. Any ideas?EDIT: So okay, what I've found so far on this is as follows:
1 0 0 0 0 //red 0 1 0 0 0 //green 0 0 1 0 0 //blue 0 0 0 1 0 //alpha
Where this matrix is the identity matrix (when applied, makes no changes), and the numbers range from 0 to 1 (floats). This matrix will be multiplied with each pixel to convert to the new color. So this is where it starts to get fuzzy for me. So I would think each pixel would be a 1 x 4 vector containing the argb values (e.g.
0.2, 0.5, 0.8, 1
) that would be dotted with the transformation matrix. So to double the red intensity of an image, you would use a matrix such as:2 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0
which would give you a vector (color) of
0.4, 0.5, 0.8, 1
. From limited testing, this seems to be the case, and works properly, but I actually still end up with the same problem (i.e. whites gain coloring). Further reading tells me that this is because it's doing the conversion on RGB values, whereas for hue shifting, the values should first be converted to HSL values. So possibly I could write a class that would read the image and convert the colors, and redraw the image with the new colors. This creates ANOTHER problem with StateListDrawables, as I'm not sure how I would go about getting each of these in code and modifying all of them, and how slow a process it would be. :/Hmm, okay, so I suppose another question I would have is whether a matrix can be used to convert RGB to another color space with luminosity information, such as Lab or HSL? If so, I could just multiply the matrix for that converstion, then make the hue adjustment to THAT matrix, then apply that matrix as the ColorFilter.
-
Kevin Coppock over 12 yearsWow, thanks! I'm not going to pretend I understand exactly what's going on with those matrix values, but I'm curious, what does the
cleanValue()
method do? -
Richard Lalancette over 12 yearsit makes sure it doesn't go out of bound and cause artifacts.
-
ilomambo about 11 years@RichardLalancette Can you explain why the matrix
mat
in your code has 5 rows? Shouldn't it be 4 rows only (one for each R G B A)? -
ilomambo about 11 years@RichardLalancette OK I got it, it is to allow the matrix concatenation, isn't it? Correct me if I am wrong.
-
ilomambo about 11 years@RichardLalancette After looking at the source code of
ColorMatrix
, I take it back. The last row inmat
is never used at all. TheColorMatrix
constructor only takes the first 4 rows (copies the first 20 floats of the given source matrix). -
Paulo Cesar over 10 yearsYour code worked perfectly for my case, where I needed to colour some PNGs: gist.github.com/puelocesar/9710910 - Thank you!
-
Richard Lalancette over 10 yearsI revisited one of the links and found that the last column is actually an offset. See Here's How it Works on the following link: code.tutsplus.com/tutorials/…
-
Richard Lalancette over 10 yearsAlso, I think the original source of the code was wrong. The 5th row can probably be taken out since the class really only needs 4 according to the documentation: developer.android.com/reference/android/graphics/…. I do not have the project at hand so if someone is willing to test without the last row, please share the results back here.
-
ılǝ about 10 yearsWhat's a
ColorMap
? I think there is no such class available in the standard java/ android libs. -
miguel over 9 yearsI just tested it without the 5th row and the results seem to be the same.
-
Richard Lalancette over 9 yearsSweet Miguel. Thanks for updating us.
-
Kevin Mark over 9 yearsTo note, this method will not change the hue in the same way as the ColorFilterGenerator methods shown above. To see what it may produce open your bitmap in Photoshop or GIMP. Create a layer over top of the image and fill it with your desired color. Then set the layer mode of the overlay to multiply. Se the layer mode to hue to preview what the ColorFilterGenerator methods will do.
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Ajay Sharma over 8 yearsI tired your code, by making same class and setColorFilter as you mention. But nothing works for me. My image is still same :(
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Ajay Sharma over 8 yearsI was tried it on Transparent Image that's why image color not change but when I tried it on a Red Image its color convert into Green. So, Is it not work in case of Transparent Image ? And why you pass exactly "162" in method of Adjust hue ?
-
filipst over 8 yearsIs it available to change saturation for only one color (blue)?
-
Anm over 8 years162 is the number of degrees for a given hue rotation. You should adjust this number to fit your needs.
-
AndyRoid over 8 yearsHow would you factor in an existing color into that example above let's say you want to generate a ColorFilter for the color, #FF6600 with a hue of 110?
-
Amir Uval about 8 years"value<<0" is the same as "value"
-
Hamid Goodarzi over 6 yearsCan you please mention any documents for better understanding the numbers and formula you have been used? thannks
-
Bliss over 6 yearsThanks for a valuable code. Two comments regarding your
adjustContrast
method: (1) the expressionvalue<<0
seems redundant, as it would always be equal to (just)value
. (2) Asvalue
is an integer, wouldn'tvalue % 1
be always equal to 0? -
Sujay U N over 6 yearswhat are float lumR = 0.213f; float lumG = 0.715f; float lumB = 0.072f; and why have you chosen those values ?
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user954299 over 5 yearsHello Benjamin, by using above matrix can we tint everything except Green ?. And also can we combine more than one color to be preserved ? example preserve white and green, tint rest. Please your answer will help me
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woodii over 4 yearsThe possbile value range for brightness is wrong. It should be between -255 and 255 or converted afterwards.