Universal iPhone/iPad application debug compilation error for iPhone testing

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Solution 1

That error is being triggered because you didn't weak-link the UIKit framework. The UIKit framework in iPhone OS 3.2 added the UISplitViewController, and if you link it in as normal your application will assume those symbols exist on 3.0, where they don't.

To weak-link a framework, find your application target in Xcode, inspect it, and go to the General tab. At the bottom of that tab should be a list of frameworks, with a column for Type. Change the Type for UIKit from Required to Weak and rebuild your application. That should take care of the runtime errors.

Your conditional logic is sound, but I tend to share an application delegate and do the interface-specific layout further down the line.

(Update: 12/21/2011) As of iOS 4.2, you should no longer need to weak link frameworks to prevent errors like this. As Marco Arment describes, if you build with iOS 4.2 or later and target down to iPhone OS 3.1+, individual classes are now weak linked and should have their +class method return nil if the class does not exist on the currently running version of the OS.

Solution 2

I was having a very similar error and it was driving me nuts! :-) Searching for hours and couldn't figure it out...

Like you said, everything was fine when running in the iPad Simulator but when trying to test the App on the iPhone with iPhone OS 3.1.2 it would not even start but crash with the following error message:

mi_cmd_stack_list_frames not enough frames in stack

By checking nearly every line of code I realised that the allocating of 3.2 classes like UIPopoverController or UISplitViewController (already inside forked iPad-specific code) was causing the problem.

So instead of i.e.:

infoPopover = [[UIPopoverController alloc] initWithContentViewController: infoNavController];

i would write

infoPopover = [[NSClassFromString(@"UIPopoverController") alloc] initWithContentViewController: infoNavController];

and that solved my problem! (Debugging can be so hard if the error message gives you no clue about where the bug could possibly be found...)

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andybee
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andybee

Updated on August 18, 2020

Comments

  • andybee
    andybee almost 4 years

    I have written an iPhone and iPad universal app which runs fine in the iPad simulator on Xcode, but I would now like to test the iPhone functionality. I seem unable to run the iPhone simulator with this code as it always defaults to the iPad?

    Instead I tried to run on the device and as it begins to run I get the following error:

    dyld: Symbol not found: _OBJC_CLASS_$_UISplitViewController
      Referenced from: /var/mobile/Applications/9770ACFA-0B88-41D4-AF56-77B66B324640/Test.app/Test
      Expected in: /System/Library/Frameworks/UIKit.framework/UIKit in /var/mobile/Applications/9770ACFA-0B88-41D4-AF56-77B66B324640/Test.app/TEST
    

    As the App is built programmatically rather than using XIB's, I've split the 2 device logics using the following lines in the main.m method:

    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    {
        retVal = UIApplicationMain(argc, argv, nil, @"AppDelegate_Pad");
    }
    else
    {
        retVal = UIApplicationMain(argc, argv, nil, @"AppDelegate_Phone");
    }
    

    From that point forth they use different AppDelegates and I've checked my headers to ensure the UISplitView is never used nor imported via the Phone logic.

    How do I avoid this error and is there a better way to split the universal logic paths in this programmatically-created app?

  • xoconoxtle
    xoconoxtle about 14 years
    BTW: the weak-linking of the UIKit-Framework as mentioned above by Mr. Larson seems to be the easier and better way of solving this issue
  • andybee
    andybee about 14 years
    The above is more likely the preferred way of doing it, but nonetheless this method does work.
  • andybee
    andybee about 14 years
    Great, many thanks. I do find the documentation a little lacking in substance in this area.
  • Brad Larson
    Brad Larson about 14 years
    @andybee: The iPad Programming Guide has a good section on creating universal applications: developer.apple.com/iphone/library/documentation/General/… , and the Introducing Universal Applications for iPhone OS (PDF) is worth reading, as well: devimages.apple.com/iphone/resources/…
  • Admin
    Admin almost 14 years
    check this link for nice utility method cocoabugs.blogspot.com/2010/09/…
  • fabb
    fabb over 12 years
    In XCode 4.2 this is at target -> Build Phases -> Link Binary with Libraries -> change framework from "Required" to "Optional".
  • user102008
    user102008 over 12 years
    I believe that this is a better answer than weak-linking an entire framework, because there is an overhead to weak-linking
  • user102008
    user102008 over 12 years
    You don't need to weak-link if you get the class dynamically using NSClassFromString()
  • user102008
    user102008 over 12 years
    By your logic, we should always weak-link all frameworks, including UIKit, Foundation, etc. and never have to worry about new symbols?
  • Brad Larson
    Brad Larson over 12 years
    @user102008 - There is a performance penalty to weak linking, I believe resulting in a slowdown on startup. Weak linking only the necessary frameworks was recommended. In the meantime, iOS 4.2 made it so that if you target greater than iPhone OS 3.1, you now no longer need to weak-link at the framework level: marco.org/2010/11/22/…
  • Leo Chapiro
    Leo Chapiro almost 11 years
    @Brad: Great solution, dude, thank you so much! Had the same problem and no clue how to deal with ...