Using a 32bit or 64bit dll in C# DllImport

58,272

Solution 1

I've found the simplest way to do this is to import the two methods with different names, and calling the right one. The DLL won't be loaded until the call is made so it's fine:

[DllImport("MyDll32.dll", EntryPoint = "Func1", CallingConvention = CallingConvention.Cdecl)]
private static extern int Func1_32(int var1, int var2);

[DllImport("MyDll64.dll", EntryPoint = "Func1", CallingConvention = CallingConvention.Cdecl)]
private static extern int Func1_64(int var1, int var2);

public static int Func1(int var1, int var2) {
    return IntPtr.Size == 8 /* 64bit */ ? Func1_64(var1, var2) : Func1_32(var1, var2);
}

Of course, if you have many imports, this can be become quite cumbersome to maintain manually.

Solution 2

Here is another alternative that requires that the two DLLs have the same name and are placed in different folders. For instance:

  • win32/MyDll.dll
  • win64/MyDll.dll

The trick is to manually load the DLL with LoadLibrary before the CLR does it. It will then see that a MyDll.dll is already loaded and use it.

This can be done easily in the static constructor of the parent class.

static class MyDll
{
    static MyDll()
    {            
        var myPath = new Uri(typeof(MyDll).Assembly.CodeBase).LocalPath;
        var myFolder = Path.GetDirectoryName(myPath);

        var is64 = IntPtr.Size == 8;
        var subfolder = is64 ? "\\win64\\" : "\\win32\\";

        LoadLibrary(myFolder + subfolder + "MyDll.dll");
    }

    [DllImport("kernel32.dll")]
    private static extern IntPtr LoadLibrary(string dllToLoad);

    [DllImport("MyDll.dll")]
    public static extern int MyFunction(int var1, int var2);
}

EDIT 2017/02/01: Use Assembly.CodeBase so that it works even if Shadow Copying is enabled.

Solution 3

In this case, i should do like this (make 2 folders, x64 and x86 + put the corresponding dll, WITH THE SAME NAME, in both folders):

using System;
using System.Runtime.InteropServices;
using System.Reflection;
using System.IO;

class Program {
    static void Main(string[] args) {
        var path = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
        path = Path.Combine(path, IntPtr.Size == 8 ? "x64" : "x86");
        bool ok = SetDllDirectory(path);
        if (!ok) throw new System.ComponentModel.Win32Exception();
    }
    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern bool SetDllDirectory(string path);
}

Solution 4

There is a static variable holding the DLL file name

It is not a static variable. It's a constant, at compile time. You can't change a compile time constant at runtime.

What would be the correct way to deal with this issue?

Honestly I would recommend just targeting x86 and forgetting the 64-bit version all together, and letting your application run on WOW64, unless your application has a compelling need to run as x64.

If there is a need for x64, you could:

  • Change the DLLs to have the same name, such as MyDll.dll, and at install / deploy time, put the right one in place. (If the OS is x64, deploy the 64-bit version of the DLL, otherwise the x86 version).

  • Have two separate builds altogether, one for x86 and one for x64.

Solution 5

an alternative approach may be

public static class Sample
{
    public Sample()
    {

        string StartupDirEndingWithSlash = System.IO.Path.GetDirectoryName(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName) + "\\";
        string ResolvedDomainTimeFileName = StartupDirEndingWithSlash + "ABCLib_Resolved.dll";
        if (!File.Exists(ResolvedDomainTimeFileName))
        {
            if (Environment.Is64BitProcess)
            {
                if (File.Exists(StartupDirEndingWithSlash + "ABCLib_64.dll"))
                    File.Copy(StartupDirEndingWithSlash + "ABCLib_64.dll", ResolvedDomainTimeFileName);
            }
            else
            {
                if (File.Exists(StartupDirEndingWithSlash + "ABCLib_32.dll"))
                    File.Copy(StartupDirEndingWithSlash + "ABCLib_32.dll", ResolvedDomainTimeFileName);
            }
        }
    }

    [DllImport("ABCLib__Resolved.dll")]
    private static extern bool SomeFunctionName(ref int FT);
}
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58,272
Gilad
Author by

Gilad

Updated on June 18, 2020

Comments

  • Gilad
    Gilad almost 4 years

    Here is the situation, I'm using a C based dll in my dot.net application. There are 2 dlls, one is 32bit called MyDll32.dll and the other is a 64bit version called MyDll64.dll.

    There is a static variable holding the DLL file name: string DLL_FILE_NAME.

    and it is used in the following way:

    [DllImport(DLL_FILE_NAME, CallingConvention=CallingConvention.Cdecl, EntryPoint=Func1")]
    private static extern int is_Func1(int var1, int var2);
    

    Simple so far.

    As you can imagine, the software is compiled with "Any CPU" turned on.

    I also have the following code to determine if the system should use the 64bit file or the 32bit file.

    #if WIN64
            public const string DLL_FILE_NAME = "MyDll64.dll";
    #else
            public const string DLL_FILE_NAME = "MyDll32.dll";        
    #endif
    

    By now you should see the problem.. DLL_FILE_NAME is defined in compilation time and not in execution time so the right dll isn't loaded according to the execution context.

    What would be the correct way to deal with this issue? I do not want two execution files (one for 32bit and the other for 64bit)? How can I set DLL_FILE_NAME before it is used in the DllImport statement?

  • Gilad
    Gilad almost 12 years
    I do not want two applications. That is soooo 90s.
  • Yahia
    Yahia almost 12 years
    @Gilad then follow the links provided, they show some options that are perhaps more like what you want (BEWARE: it gets really complicated)...
  • Yahia
    Yahia almost 12 years
    @Gilad BTW you can build 2 (x86 and x64) and when the installer runs it can determine which of both to install - the user gets exactly one application...
  • banging
    banging almost 12 years
    There was no 64bit in the 90's so it couldn't have been the 90's :p
  • Yahia
    Yahia almost 12 years
    @banging not completely true... both the APLHA and the MIPS architectures had 64 Bit offerings in the 90s... Itanium 64 Bit came 2001 (was developed second half of 90s)...
  • stmax
    stmax almost 12 years
    why did microsoft screw this up so badly? now they make sill UI "improvements" in VS like uppercase menu items instead of fixing that crap.
  • Cody Gray
    Cody Gray almost 12 years
    This has nothing to do with Visual Studio, and it isn't "screwed up badly". You're just doing it wrong.
  • Cody Gray
    Cody Gray almost 12 years
    Agreed, this is definitely the simplest solution to the problem. The overwhelming majority of apps, particularly line-of-business apps, derive no benefit from being 64-bit native. Even if there might be some marginal performance improvements, the increased overhead of 64-bit tends to cancel those out. The other suggestion you make about using the same names for the DLLs and deploying the correct version depending on the system architecture is exactly what Microsoft does with system DLLs. That seems like a good bet, too.
  • Cody Gray
    Cody Gray almost 12 years
    For maximum readability, I would suggest using the Environment.Is64BitProcess property instead of checking the size of the IntPtr type. Of course, this property was introduced with .NET 4.0, so if you're targeting an older version, it won't be available.
  • Gilad
    Gilad almost 12 years
    This is exactly what I wanted to do. Although there is some overhead in coding, it works and does the job.
  • JanW
    JanW almost 8 years
    This is by farmost the most elegant answer, which best fits the question. I successfully adopted this for the FreeImage project .NET Wrapper! Awesome Idea. I have used Environment.Is64BitProcess instead and resolved the Path for the assembly like Kisdeds answer suggests instead. Thanky you very much!
  • Matt
    Matt over 7 years
    You could also embed both the 32-bit and 64-bit DLLs as resources inside the .NET DLL and extract the right one/call LoadLibrary if you want to have everything packaged up.
  • lindexi
    lindexi about 6 years
    It should copy the dll make the app spend more time.
  • cahit beyaz
    cahit beyaz about 6 years
    You may encounter issues if your native dll requires some other libraries.
  • Guavaman
    Guavaman almost 5 years
    And be prepared to have your users constantly sending you reports about moronic anti-malware programs out there flagging your application as malware simply because of the use of the LoadLibrary function. Been there, done that.
  • vpalmu
    vpalmu over 3 years
    I'm impressed that worked for you. I found that usually I need one more layer of indirection between the decision and the call.