Using Boost with Xcode4
11,883
Solution 1
Managed it with this:
and this:
Solution 2
I would just like to add on to the previous post:
After running
$ sudo port install boost (this can be done once you have macports installed).
libboost_system.dylib and libboost_filesystem.dylib could be found in /opt/local/lib/
boost_1_46_1.tar.bz2 will be located in /opt/local/var/macports/distfiles/boost/ Unarchive it, then copy and paste the folder named "Boost" to /usr/local/include/
Solution 3
- Download the boost libraries for unix from : http://www.boost.org/
- Unzip it : Let's say now you have boost in "($USER_NAME)/boost_X_YY_0"
- Open your console Application project
- Click on top left node in the project directory pane (left hand side). This should be your project name
- Build Settings -> Search Paths -> Header Search Paths ->Add the "($USER_NAME)/boost_X_YY_0" path
- #include "boost/any.hpp" will work
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Author by
pingu
Updated on May 24, 2022Comments
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pingu almost 2 years
has anyone setup a C++ Xcode4 project to use Boost? what settings do I need to set in Xcode for a simple C++ console application?
Thanks
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eugene about 13 yearswhere did u get the libboost_system.dylib ? I need system and thread. can you share it please? or share with us how you get it?
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pingu about 13 yearsIt was copied over as part of the install process I followed here boost.org/doc/libs/1_46_1/more/getting_started/…
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conciliator about 11 yearsI got an error saying "image not found". What resolved this, was that I added the necessary files to the output by selecting "Targets" and then "Build Phases". Then, under "Copy Files", I added "libboost_filesystem.dylib" and "libboost_system.dylib" to the "Products Directory" (select from "Destination" dropdown). No subfolder needed