Using FloatMath or Math and a cast?

29,421

Solution 1

As you can see from the results below, using java.lang.Math is faster for floats than for doubles, and faster than FloatMath. Furthermore, FloatMath has no .exp() or .pow() prior to API level 17.

On a Samsung GT_i9295 (4.2.2), 2^24 cycles

Math.exp(D)      Total:     7405 ms,     Per Op: 0.0004414 ms
(F)Math.exp(F)   Total:     5153 ms,     Per Op: 0.0003071 ms
FloatMath.exp(F) Total:     8533 ms,     Per Op: 0.0005086 ms

No data for Math.sin on the samsung because it has randomly decided to ignore Log.d() >:(

On a HTC Hero_HT99VL (2.3.7), 2^12 cycles

Math.sin(D)      Total:       42 ms,     Per Op: 0.0102539 ms
(F)Math.sin(F)   Total:       33 ms,     Per Op: 0.0080566 ms
FloatMath.sin(F) Total:       38 ms,     Per Op: 0.0092773 ms

Math.exp(D)      Total:       56 ms,     Per Op: 0.0136719 ms
(F)Math.exp(F)   Total:       47 ms,     Per Op: 0.0114746 ms

FloatMath.exp(), .pos() and .hypot() require API level 17

Solution 2

The docs for FloatMath say:

Math routines similar to those found in Math. Performs computations on float values directly without incurring the overhead of conversions to and from double.

and your quote says:

using android.util.FloatMath was recommended for performance reasons when operating on floats

Presumably the benefit of FloatMath was always specifically for when you want a float, but this benefit has now been negated.

So use:

float foo = (float) Math.sin(bar);

Also consider that if performance is so critical that you need to worry about this, maybe the switch to double is warranted after all (as not to incur the cost of conversion).

Solution 3

I was just looking into the same issue recently and found this bug report on the issue. The Math functions outperform the FloatMath ones by an order of magnitude, as shown on the quote below:

Using DDMS, I profiled the code in question. Each of the functions below were called over 100x.

       Name                 | Cpu Time / Call
----------------------------------------------
java/lang/Math.sin (D)D     | 0.005
java/lang/Math.cos (D)D     | 0.007
java/lang/Math.sqrt (D)D    | 0.004
android/util/FloatMath.sin  | 0.017
android/util/FloatMath.cos  | 0.017
android/util/FloatMath.sqrt | 0.016

If you follow the documentation changes in the AOSP tree you'll see here that Math functions are preferred to FloatMath on versions of android with a JIT, which is basically anything from Froyo (2.2) and up.

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Jave
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Jave

Updated on June 04, 2020

Comments

  • Jave
    Jave almost 4 years

    In the latest update of the Android API the FloatMath is marked with the following lint-warning:

    In older versions of Android, using android.util.FloatMath was recommended for performance reasons when operating on floats. However, on modern hardware doubles are just as fast as float (though they take more memory), and in recent versions of Android, FloatMath is actually slower than using java.lang.Math due to the way the JIT optimizes java.lang.Math. Therefore, you should use Math instead of FloatMath if you are only targeting Froyo and above.

    It is also mentioned here that double and float are equal in speed on recent hardware.

    I am using some trigonometric math in an application I am currently working on (targeted Froyo and above), but high precision is not needed, so I have been using floats and FloatMath so far, and there is no need whatsoever to switch to doubles.
    However, the "use Math over FloatMath"-recommendation does not say which one to use if float is the desired result.

    So, in short; which one is preferable?

    float foo = FloatMath.sin(bar);
    

    or

    float foo = (float) Math.sin(bar);
    

    On a side note, I only have a Froyo-device, so I can't really do any proper benchmarking on my own.

    As of API level 22 the FloatMath-class has been deprecated in favor of the regular Math-class.

  • Egor
    Egor about 11 years
    If there is no difference in operating doubles or floats nowadays, there can still be overhead of converting floats to doubles and vice versa. So using Math will incur converting from one type to another, and FloatMath will operate directly on floats. So why using Math is better?
  • Jave
    Jave about 11 years
    some of the Math-methods take doubles as arguments, so there is also some implicit casting taking place.
  • kabuko
    kabuko about 11 years
    @Egor I don't know the details of exactly why using Math is better beyond what's been mentioned, all I'm saying is that the docs and lint warning seem to imply that you should use Math over FloatMath even when considering the cost of conversion. Also, just using double instead of float in general is recommended unless space is an issue.