Using string as a lock to do thread synchronization

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Solution 1

Strings like that (from the code) could be "interned". This means all instances of "ABC" point to the same object. Even across AppDomains you can point to the same object (thx Steven for the tip).

If you have a lot of string-mutexes, from different locations, but with the same text, they could all lock on the same object.

The intern pool conserves string storage. If you assign a literal string constant to several variables, each variable is set to reference the same constant in the intern pool instead of referencing several different instances of String that have identical values.

It's better to use:

 private static readonly object mutex = new object();

Also, since your string is not const or readonly, you can change it. So (in theory) it is possible to lock on your mutex. Change mutex to another reference, and then enter a critical section because the lock uses another object/reference. Example:

private static string mutex = "1";
private static string mutex2 = "1";  // for 'lock' mutex2 and mutex are the same

private static void CriticalButFlawedMethod() {
    lock(mutex) {
      mutex += "."; // Hey, now mutex points to another reference/object
      // You are free to re-enter
      ...
    }
}

Solution 2

To answer your question (as some others already have), there are some potential problems with the code example you provided:

private static string mutex= "ABC";
  • The variable mutex is not immutable.
  • The string literal "ABC" will refer to the same interned object reference everywhere in your application.

In general, I would advise against locking on strings. However, there is a case I've ran into where it is useful to do this.

There have been occasions where I have maintained a dictionary of lock objects where the key is something unique about some data that I have. Here's a contrived example:

void Main()
{
    var a = new SomeEntity{ Id = 1 };
    var b = new SomeEntity{ Id = 2 };

    Task.Run(() => DoSomething(a));    
    Task.Run(() => DoSomething(a));    
    Task.Run(() => DoSomething(b));    
    Task.Run(() => DoSomething(b));
}

ConcurrentDictionary<int, object> _locks = new ConcurrentDictionary<int, object>();    
void DoSomething(SomeEntity entity)
{   
    var mutex = _locks.GetOrAdd(entity.Id, id => new object());

    lock(mutex)
    {
        Console.WriteLine("Inside {0}", entity.Id);
        // do some work
    }
}   

The goal of code like this is to serialize concurrent invocations of DoSomething() within the context of the entity's Id. The downside is the dictionary. The more entities there are, the larger it gets. It's also just more code to read and think about.

I think .NET's string interning can simplify things:

void Main()
{
    var a = new SomeEntity{ Id = 1 };
    var b = new SomeEntity{ Id = 2 };

    Task.Run(() => DoSomething(a));    
    Task.Run(() => DoSomething(a));    
    Task.Run(() => DoSomething(b));    
    Task.Run(() => DoSomething(b));
}

void DoSomething(SomeEntity entity)
{   
    lock(string.Intern("dee9e550-50b5-41ae-af70-f03797ff2a5d:" + entity.Id))
    {
        Console.WriteLine("Inside {0}", entity.Id);
        // do some work
    }
}

The difference here is that I am relying on the string interning to give me the same object reference per entity id. This simplifies my code because I don't have to maintain the dictionary of mutex instances.

Notice the hard-coded UUID string that I'm using as a namespace. This is important if I choose to adopt the same approach of locking on strings in another area of my application.

Locking on strings can be a good idea or a bad idea depending on the circumstances and the attention that the developer gives to the details.

Solution 3

If you need to lock a string, you can create an object that pairs the string with an object that you can lock with.

class LockableString
{
     public string _String; 
     public object MyLock;  //Provide a lock to the data in.

     public LockableString()
     {
          MyLock = new object();
     }
}

Solution 4

My 2 cents:

  1. ConcurrentDictionary is 1.5X faster than interned strings. I did a benchmark once.

  2. To solve the "ever-growing dictionary" problem you can use a dictionary of semaphores instead of a dictionary of objects. AKA use ConcurrentDictionary<string, SemaphoreSlim> instead of <string, object>. Unlike the lock statements, Semaphores can track how many threads have locked on them. And once all the locks are released - you can remove it from the dictionary. See this question for solutions like that: Asynchronous locking based on a key

  3. Semaphores are even better because you can even control the concurrency level. Like, instead of "limiting to one concurrent run" - you can "limit to 5 concurrent runs". Awesome free bonus isn't it? I had to code an email-service that needed to limit the number of concurrent connections to a server - this came very very handy.

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Illuminati
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Illuminati

I talk to machines!

Updated on February 08, 2021

Comments

  • Illuminati
    Illuminati about 3 years

    While i was looking at some legacy application code i noticed it is using a string object to do thread synchronization. I'm trying to resolve some thread contention issues in this program and was wondering if this could lead so some strange situations. Any thoughts ?

    private static string mutex= "ABC";
    
    internal static void Foo(Rpc rpc)
    {
        lock (mutex)
        {
            //do something
        }
    }