Using WebClient to get Remote Images Produces Grainy GIFs and Can't Handle PNG+BMP

10,563

A few points about your GetImage method:

  • When you use Image.FromStream you shouldn't close (or dispose) the stream
  • If you're calling Dispose on a stream (with the using statement) you don't need to call Close
  • You're writing to the stream, but then not "rewinding it" so l_image doesn't actually get any data as far as I can see (unless Image.FromStream resets the position itself). (It could be that the gif/jpg decoders rewind the stream but bmp/png don't, hence the error.)
  • Why don't you just use the MemoryStream constructor which takes a byte array?

In short, I believe your GetImage method can be replaced with:

private Image GetImage(string filePath)
{
    WebClient l_WebClient = new WebClient();
    byte[] l_imageBytes = l_WebClient.DownloadData(filePath);
    MemoryStream l_stream = new MemoryStream(l_imageBytes);
    return Image.FromStream(l_stream);
}

Now, more importantly - why are you loading the image at all? Why don't you just serve the file itself as a response, setting the content type as you're already doing - or possibly just based on the extension? In other words, all of your code would become:

protected void Page_Load(object sender, EventArgs e)
{
    string filePath = Request.QueryString["i"];
    string extension = l_filePath.Substring(l_filePath.LastIndexOf('.') + 1);
    Response.ContentType = "image/" + extension;
    byte[] data = new WebClient.DownloadData(filePath);
    Response.OutputStream.Write(data, 0, data.Length);
    Response.End();
}

A bit more error handling (including "is this a reasonable extension?") would be nice, but other than that I think it's okay. The only benefit of actually loading the image yourself is that you get to validate that it really is an image rather than a virus or something like that.

EDIT: Just out of interest, do you have a good reason why you'd want image requests to go through your server? Why would the web page author write:

<img src="http://www.mydomain.com/ImageLoader.aspx?i=http://images.mydomain.com/img/a.jpg" />

instead of

<img src="http://images.mydomain.com/img/a.jpg" />

There are some reasons why it might be useful, but in many cases it's just a waste.

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Bullines
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Bullines

cod'r #SOreadytohelp

Updated on June 26, 2022

Comments

  • Bullines
    Bullines almost 2 years

    Greetings!

    I'm creating a web form prototype (ImageLaoder.aspx) that will return an image so that it may be used like this simple example other Web Forms/web pages:

    <img src="http://www.mydomain.com/ImageLoader.aspx?i=http://images.mydomain.com/img/a.jpg" />
    

    So far, it loads JPGs with no problems, however GIFs look "grainy" compared to the orignals and BMPs and PNGs result in the following exception:

    System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+

    My code thus far looks like this:

    protected void Page_Load(object sender, EventArgs e)
    {
        string l_filePath = Request.QueryString["i"];
    
        System.Drawing.Image l_image = GetImage(l_filePath);
        if (l_image != null)
        {
            System.Drawing.Imaging.ImageFormat l_imageFormat = DetermineImageFormat(l_filePath);
            WriteImageAsReponse(l_image, l_imageFormat);
        }
    }
    
    private System.Drawing.Image GetImage(string filePath)
    {
        WebClient l_WebClient = new WebClient();
        byte[] l_imageBytes = l_WebClient.DownloadData(filePath);
    
        System.Drawing.Image l_image = null;
        using (MemoryStream l_MemStream = new MemoryStream(l_imageBytes, 0, l_imageBytes.Length))
        {
            l_MemStream.Write(l_imageBytes, 0, l_imageBytes.Length);
            l_image = System.Drawing.Image.FromStream(l_MemStream, true);
            l_MemStream.Close();
        }
    
        return l_image;
    }
    
    private System.Drawing.Imaging.ImageFormat DetermineImageFormat(string filePath)
    {
        if (filePath.EndsWith(".jpg", StringComparison.OrdinalIgnoreCase))
            return System.Drawing.Imaging.ImageFormat.Jpeg;
        else if (filePath.EndsWith(".gif", StringComparison.OrdinalIgnoreCase))
            return System.Drawing.Imaging.ImageFormat.Gif;
        else if (filePath.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
            return System.Drawing.Imaging.ImageFormat.Png;
        else
            return System.Drawing.Imaging.ImageFormat.Bmp;
    }
    
    private void WriteImageAsReponse(System.Drawing.Image image, System.Drawing.Imaging.ImageFormat imageFormat)
    {
        if (image == null)
            return;
    
        System.Drawing.Bitmap l_outputBitMap = new Bitmap(image);
    
        if (imageFormat == System.Drawing.Imaging.ImageFormat.Jpeg)
            Response.ContentType = "image/jpg";
        else if (imageFormat == System.Drawing.Imaging.ImageFormat.Gif)
            Response.ContentType = "image/gif";
        else if (imageFormat == System.Drawing.Imaging.ImageFormat.Png)
            Response.ContentType = "image/png";
        else
            Response.ContentType = "image/bmp";
    
        l_outputBitMap.Save(Response.OutputStream, imageFormat);
    }
    

    Any ideas why GIFs are grainy and PNGs and BMPs cause exceptions?