What is the best way to pass a stream around
Solution 1
Option 2_2 is the standard way of dealing with disposable resources.
Your SomeTestClass
instance asks the producer for a stream - then SomeTestClass
owns a stream and is responsible for cleaning up.
Options 3 and 2_1 rely on a different object to clean up the resource owned by SomeTestClass
- this expectation might not be met.
Option 1 is jut copying a stream's content to another stream - I don't see any benefits in doing that.
Solution 2
You may not realize it, but you are attempting to implement the pipeline design pattern. As a starting point, consider taking a look at:
- MSDN: Pipelines
- Steve's Blog: Pipeline Design Pattern
- (other good references??)
With regards to your implementation, I recommend that you go with option #2:
public interface IStreamHandler
{
void Process(Stream stream);
}
With regards to object lifetime, it is my belief that:
- the implementation should be consistent in how it handles calling
Dispose
- your solution will be more flexible if
IStreamHandler
did not callDispose
(now you can chain handlers together much like you would in Unix pipes)
THIRD-PARTY SOLUTIONS
Building a pipeline solution can be fun, but it is also worth noting that there are existing products on the market:
ADDITIONAL NOTES
There is a design issue related to your proposed Option 2:
void Process(Stream stream);
In Unix Pipes you can chain a number of applications together by taking the output of one program and make it the input of another. If you were to build a similar solution using Option 2, you will run into problems if you are using multiple handlers and your data Stream
is forward only (i.e. stream.CanSeek=False
).
Jakob Dyrby
Updated on June 05, 2022Comments
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Jakob Dyrby about 2 years
I have tried to pass stream as an argument but I am not sure which way is "the best" so would like to hear your opinion / suggestions to my code sample
I personally prefer Option 3, but I have never seen it done this way anywhere else.
Option 1 is good for small streams (and streams with a known size)
Option 2_1 and 2_2 would always leave the "Hander" in doubt of who has the responsibility for disposing / closing.
public interface ISomeStreamHandler { // Option 1 void HandleStream(byte[] streamBytes); // Option 2 void HandleStream(Stream stream); // Option 3 void HandleStream(Func<Stream> openStream); } public interface IStreamProducer { Stream GetStream(); } public class SomeTestClass { private readonly ISomeStreamHandler _streamHandler; private readonly IStreamProducer _streamProducer; public SomeTestClass(ISomeStreamHandler streamHandler, IStreamProducer streamProducer) { _streamHandler = streamHandler; _streamProducer = streamProducer; } public void DoOption1() { var buffer = new byte[16 * 1024]; using (var input = _streamProducer.GetStream()) { using (var ms = new MemoryStream()) { int read; while ((read = input.Read(buffer, 0, buffer.Length)) > 0) { ms.Write(buffer, 0, read); } _streamHandler.HandleStream(ms.ToArray()); } } } public void DoOption2_1() { _streamHandler.HandleStream(_streamProducer.GetStream()); } public void DoOption2_2() { using (var stream = _streamProducer.GetStream()) { _streamHandler.HandleStream(stream); } } public void DoOption3() { _streamHandler.HandleStream(_streamProducer.GetStream); } }
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Jakob Dyrby over 10 yearsOption 3 just uses "MemoryStream" as a means to be able to do convert the stream to a byte array. - So it is not a matter of parsing stream content to another stream.
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Jakob Dyrby over 10 yearsSo to be clear; if you where asked to impliment "void HandleStream(Stream stream);" you would assume that your implementation had no responsibility to close / dispose the stream?
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dcastro over 10 years@JakobDyrby - Still, Option 3 is reading from a
Stream
, writing to aMemoryStream
, and converting to abyte[]
. Why not just read from theStream
and use the buffer then? -
dcastro over 10 years@JakobDyrby: Yes. If a disposable resource (not just a stream) is passed as an argument to my method, I wouldn't assume I should close it. In fact, I would say it's my responsibility not to close it. I don't know who's calling me, I don't know if whoever is calling me will need further access to that stream - so it's my obligation to leave it open.
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dcastro over 10 years@JakobDyrby As a rule of thumb, the keyword is ownership. Whoever owns the
IDisposable
instance, is responsible for closing it. -
Jakob Dyrby over 10 yearsThank you! I will read in to that design pattern. But for now; could you please elaborate on who you think has the responsibility to close dispose. Should I use the interface as shown in option 2_1 or in option 2_2?
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Jakob Dyrby over 10 yearsIn my first comment I meant to say: "Option 1" and not "Option 3" of cause - sorry.
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Jakob Dyrby over 10 yearsOk so in my case - who actually owns the IDisposable (stream). In other words what defines ownership?
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Jakob Dyrby over 10 yearsI don't want the "SomeTestClass" to own the stream - I just want the class to supply the means to access a stream. The "SomeTestClass" has no use for it. That's why I prefer Option 3. Why shouldn't that be totally fine?
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Jakob Dyrby over 10 years
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Pressacco over 10 yearsI would go with: DoOption2_2. More importantly: (1) be consistent with your implementation, and (2) ensure that all resources are release in the event that an exception is thrown unexpectedly.