When do I synchronize methods or use synchronized blocks in my methods in an Android game?
synchronized
statement blocks are commonly used in concurrent programming (multithreaded applications), where your application utilizes many threads. As an example for an Android game, you could have one thread with client processing, other for the server, one to spawn other processes, etc.
The keyword itself ensures that your methods will be accessed one thread at a time, which makes them thread-safe. If your application were to share resources without using synchronized
statements, you run the risk of deadlock occurring.
Deadlock will result in a hang-up, i.e. the process hangs up. Deadlock should be avoided at all cost especially dealing with the size of processor of a mobile phone.
Alexander Trauzzi
Experienced full-stack developer and conference presenter with extensive knowledge in open source, software architecture and design patterns. Accomplishments range from defining company technical direction and leading teams to success while creating APIs and server-side infrastructure for mobile apps. Many of my interests center around software, spending my free time expanding my skills and learning new technologies.
Updated on June 05, 2022Comments
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Alexander Trauzzi almost 2 years
I'm looking into writing simple graphics code in Android and I've noticed some synchronized() blocks.
What is the reasoning behind this and how do I know when I should be "synchronizing" my code?