Why use the Bitwise-Shift operator for values in a C enum definition?

24,076

Solution 1

This way you can add multiple flags together to create a "set" of flags and can then use & to find out whether any given flag is in such a set.

You couldn't do that if it simply used incrementing numbers.

Example:

int flags = kCGDisplayMovedFlag | kCGDisplaySetMainFlag; // 6
if(flags & kCGDisplayMovedFlag) {} // true
if(flags & kCGDisplaySetModeFlag) {} // not true

Solution 2

Maybe writing the values in hexadecimal (or binary) helps :-)

enum {
  kCGDisplayBeginConfigurationFlag  = (1 << 0), /* 0b0000000000000001 */
  kCGDisplayMovedFlag               = (1 << 1), /* 0b0000000000000010 */
  kCGDisplaySetMainFlag             = (1 << 2), /* 0b0000000000000100 */
  kCGDisplaySetModeFlag             = (1 << 3), /* 0b0000000000001000 */
  kCGDisplayAddFlag                 = (1 << 4), /* 0b0000000000010000 */
  kCGDisplayRemoveFlag              = (1 << 5), /* 0b0000000000100000 */
  kCGDisplayEnabledFlag             = (1 << 8), /* 0b0000000100000000 */
  kCGDisplayDisabledFlag            = (1 << 9), /* 0b0000001000000000 */
  kCGDisplayMirrorFlag              = (1 << 10),/* 0b0000010000000000 */
  kCGDisplayUnMirrorFlag            = (1 << 11),/* 0b0000100000000000 */
  kCGDisplayDesktopShapeChangedFlag = (1 << 12) /* 0b0001000000000000 */
};

Now you can add them (or "or" them) and get different values

kCGDisplayAddFlag | kCGDisplayDisabledFlag /* 0b0000001000010000 */

Solution 3

New in C# 7 is finally adding binary literals, so you can just write it as this:

enum MyEnum
{
    kCGDisplayBeginConfigurationFlag  = 0b0000000000000001;
    kCGDisplayMovedFlag               = 0b0000000000000010;
    kCGDisplaySetMainFlag             = 0b0000000000000100;
    kCGDisplaySetModeFlag             = 0b0000000000001000;
    kCGDisplayAddFlag                 = 0b0000000000010000;
    kCGDisplayRemoveFlag              = 0b0000000000100000;
    kCGDisplayEnabledFlag             = 0b0000000001000000;
    kCGDisplayDisabledFlag            = 0b0000000010000000;
    kCGDisplayMirrorFlag              = 0b0000000100000000;
    kCGDisplayUnMirrorFlag            = 0b0000001000000000;
    kCGDisplayDesktopShapeChangedFlag = 0b0000010000000000;
};

And if you want to make things even neater, you use this: _ which is also new to C# 7, which allows you to put spaces in numbers to make things more readable, like so:

enum MyEnum
{
    kCGDisplayBeginConfigurationFlag  = 0b_0000_0000_0000_0001;
    kCGDisplayMovedFlag               = 0b_0000_0000_0000_0010;
    kCGDisplaySetMainFlag             = 0b_0000_0000_0000_0100;
    kCGDisplaySetModeFlag             = 0b_0000_0000_0000_1000;
    kCGDisplayAddFlag                 = 0b_0000_0000_0001_0000;
    kCGDisplayRemoveFlag              = 0b_0000_0000_0010_0000;
    kCGDisplayEnabledFlag             = 0b_0000_0000_0100_0000;
    kCGDisplayDisabledFlag            = 0b_0000_0000_1000_0000;
    kCGDisplayMirrorFlag              = 0b_0000_0001_0000_0000;
    kCGDisplayUnMirrorFlag            = 0b_0000_0010_0000_0000;
    kCGDisplayDesktopShapeChangedFlag = 0b_0000_0100_0000_0000;
};

Makes it so much easier to keep track of the numbers.

Solution 4

If you have FlagA=1, FlagB=2 and FlagC=3, FlagA or FlagB would give the same value as FlagC. The shift operator is used to ensure that every combination of flags is unique.

Solution 5

This will allow for a variable to easily combine multiple flags:

unit32_t multFlag = kCGDisplayRemoveFlag | kCGDisplayMirrorFlag | kCGDisplaySetMainFlag'
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24,076
Dave
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Dave

Updated on July 09, 2022

Comments

  • Dave
    Dave almost 2 years

    Apple sometimes uses the Bitwise-Shift operator in their enum definitions. For example, in the CGDirectDisplay.h file which is part of Core Graphics:

    enum {
      kCGDisplayBeginConfigurationFlag  = (1 << 0),
      kCGDisplayMovedFlag           = (1 << 1),
      kCGDisplaySetMainFlag         = (1 << 2),
      kCGDisplaySetModeFlag         = (1 << 3),
      kCGDisplayAddFlag         = (1 << 4),
      kCGDisplayRemoveFlag          = (1 << 5),
      kCGDisplayEnabledFlag         = (1 << 8),
      kCGDisplayDisabledFlag        = (1 << 9),
      kCGDisplayMirrorFlag          = (1 << 10),
      kCGDisplayUnMirrorFlag        = (1 << 11),
      kCGDisplayDesktopShapeChangedFlag = (1 << 12)
    };
    typedef uint32_t CGDisplayChangeSummaryFlags;
    

    Why not simply use incrementing int's like in a "normal" enum?

  • deed02392
    deed02392 over 10 years
    SO clear, you might consider setting this as the accepted answer.
  • CodeMouse92
    CodeMouse92 about 9 years
    Well, that explains a few things for some C++ code I'm helping to untangle. Thank you!
  • Oliver
    Oliver almost 9 years
    This does not answer the question at all.
  • mylogon
    mylogon about 7 years
    What would be the limitations with this? Would there be a maximum of, say, 16 values you can put into this enum before you run out of possibilities?
  • pmg
    pmg about 7 years
    @mylogon: It's implementation dependent. C11 guaranteesunsigned int can hold 16 bits, unsigned long can hold 32 bits as a minimum.
  • artman
    artman over 6 years
    This doesnt answer the question
  • CarlRJ
    CarlRJ over 4 years
    I was looking to ensure what I wanted to do was legit in C. This thread is specifically about enums and bitwise operators in C. There seem to be a lot of other threads out there about enums and bitwise ops specifically for C#. I'm not sure adding details about C# to this thread is helpful.