Winforms: Smooth the rounded edges for panel

28,346

Solution 1

I was able to solve this by following this link. I just downloaded the sample project and created a new panel. Copied what he had on Form's onpaint to new panel's onpaint and now I have smooth edges.

public class SPanel : Panel
{
    protected override void OnPaint(PaintEventArgs e)
    {
        Graphics g = e.Graphics;
        g.SmoothingMode = SmoothingMode.AntiAlias;
        g.FillRoundedRectangle(new SolidBrush(Color.White), 10, 10, this.Width - 40, this.Height - 60, 10);
        SolidBrush brush = new SolidBrush(
            Color.White
            );
        g.FillRoundedRectangle(brush, 12, 12, this.Width - 44, this.Height - 64, 10);
        g.DrawRoundedRectangle(new Pen(ControlPaint.Light(Color.White, 0.00f)), 12, 12, this.Width - 44, this.Height - 64, 10);
        g.FillRoundedRectangle(new SolidBrush(Color.White), 12, 12 + ((this.Height - 64) / 2), this.Width - 44, (this.Height - 64)/2, 10);
    }
}

Here is his GraphicsExtension class if link ever get broken.

static class GraphicsExtension
{
    private static GraphicsPath GenerateRoundedRectangle(
        this Graphics graphics, 
        RectangleF rectangle, 
        float radius)
    {
        float diameter;
        GraphicsPath path = new GraphicsPath();
        if (radius <= 0.0F)
        {
            path.AddRectangle(rectangle);
            path.CloseFigure();
            return path;
        }
        else
        {
            if (radius >= (Math.Min(rectangle.Width, rectangle.Height)) / 2.0)
                return graphics.GenerateCapsule(rectangle);
            diameter = radius * 2.0F;
            SizeF sizeF = new SizeF(diameter, diameter);
            RectangleF arc = new RectangleF(rectangle.Location, sizeF);
            path.AddArc(arc, 180, 90);
            arc.X = rectangle.Right - diameter;
            path.AddArc(arc, 270, 90);
            arc.Y = rectangle.Bottom - diameter;
            path.AddArc(arc, 0, 90);
            arc.X = rectangle.Left;
            path.AddArc(arc, 90, 90);
            path.CloseFigure();
        }
        return path;
    }
    private static GraphicsPath GenerateCapsule(
        this Graphics graphics, 
        RectangleF baseRect)
    {
        float diameter;
        RectangleF arc;
        GraphicsPath path = new GraphicsPath();
        try
        {
            if (baseRect.Width > baseRect.Height)
            {
                diameter = baseRect.Height;
                SizeF sizeF = new SizeF(diameter, diameter);
                arc = new RectangleF(baseRect.Location, sizeF);
                path.AddArc(arc, 90, 180);
                arc.X = baseRect.Right - diameter;
                path.AddArc(arc, 270, 180);
            }
            else if (baseRect.Width < baseRect.Height)
            {
                diameter = baseRect.Width;
                SizeF sizeF = new SizeF(diameter, diameter);
                arc = new RectangleF(baseRect.Location, sizeF);
                path.AddArc(arc, 180, 180);
                arc.Y = baseRect.Bottom - diameter;
                path.AddArc(arc, 0, 180);
            }
            else path.AddEllipse(baseRect);
        }
        catch { path.AddEllipse(baseRect); }
        finally { path.CloseFigure(); }
        return path;
    }

    /// <summary>
    /// Draws a rounded rectangle specified by a pair of coordinates, a width, a height and the radius 
    /// for the arcs that make the rounded edges.
    /// </summary>
    /// <param name="brush">System.Drawing.Pen that determines the color, width and style of the rectangle.</param>
    /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to draw.</param>
    /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to draw.</param>
    /// <param name="width">Width of the rectangle to draw.</param>
    /// <param name="height">Height of the rectangle to draw.</param>
    /// <param name="radius">The radius of the arc used for the rounded edges.</param>

    public static void DrawRoundedRectangle(
        this Graphics graphics, 
        Pen pen, 
        float x, 
        float y, 
        float width, 
        float height, 
        float radius)
    {
        RectangleF rectangle = new RectangleF(x, y, width, height);
        GraphicsPath path = graphics.GenerateRoundedRectangle(rectangle, radius);
        SmoothingMode old = graphics.SmoothingMode;
        graphics.SmoothingMode = SmoothingMode.AntiAlias;
        graphics.DrawPath(pen, path);
        graphics.SmoothingMode = old;
    }

    /// <summary>
    /// Draws a rounded rectangle specified by a pair of coordinates, a width, a height and the radius 
    /// for the arcs that make the rounded edges.
    /// </summary>
    /// <param name="brush">System.Drawing.Pen that determines the color, width and style of the rectangle.</param>
    /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to draw.</param>
    /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to draw.</param>
    /// <param name="width">Width of the rectangle to draw.</param>
    /// <param name="height">Height of the rectangle to draw.</param>
    /// <param name="radius">The radius of the arc used for the rounded edges.</param>

    public static void DrawRoundedRectangle(
        this Graphics graphics, 
        Pen pen, 
        int x, 
        int y, 
        int width, 
        int height, 
        int radius)
    {
        graphics.DrawRoundedRectangle(
            pen, 
            Convert.ToSingle(x), 
            Convert.ToSingle(y), 
            Convert.ToSingle(width), 
            Convert.ToSingle(height), 
            Convert.ToSingle(radius));
    }

    /// <summary>
    /// Fills the interior of a rounded rectangle specified by a pair of coordinates, a width, a height
    /// and the radius for the arcs that make the rounded edges.
    /// </summary>
    /// <param name="brush">System.Drawing.Brush that determines the characteristics of the fill.</param>
    /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to fill.</param>
    /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to fill.</param>
    /// <param name="width">Width of the rectangle to fill.</param>
    /// <param name="height">Height of the rectangle to fill.</param>
    /// <param name="radius">The radius of the arc used for the rounded edges.</param>

    public static void FillRoundedRectangle(
        this Graphics graphics, 
        Brush brush, 
        float x, 
        float y, 
        float width, 
        float height, 
        float radius)
    {
        RectangleF rectangle = new RectangleF(x, y, width, height);
        GraphicsPath path = graphics.GenerateRoundedRectangle(rectangle, radius);
        SmoothingMode old = graphics.SmoothingMode;
        graphics.SmoothingMode = SmoothingMode.AntiAlias;
        graphics.FillPath(brush, path);
        graphics.SmoothingMode = old;
    }

    /// <summary>
    /// Fills the interior of a rounded rectangle specified by a pair of coordinates, a width, a height
    /// and the radius for the arcs that make the rounded edges.
    /// </summary>
    /// <param name="brush">System.Drawing.Brush that determines the characteristics of the fill.</param>
    /// <param name="x">The x-coordinate of the upper-left corner of the rectangle to fill.</param>
    /// <param name="y">The y-coordinate of the upper-left corner of the rectangle to fill.</param>
    /// <param name="width">Width of the rectangle to fill.</param>
    /// <param name="height">Height of the rectangle to fill.</param>
    /// <param name="radius">The radius of the arc used for the rounded edges.</param>

    public static void FillRoundedRectangle(
        this Graphics graphics, 
        Brush brush, 
        int x, 
        int y, 
        int width, 
        int height, 
        int radius)
    {
        graphics.FillRoundedRectangle(
            brush, 
            Convert.ToSingle(x), 
            Convert.ToSingle(y), 
            Convert.ToSingle(width), 
            Convert.ToSingle(height), 
            Convert.ToSingle(radius)); 
    }
}

Solution 2

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace windowsFormsApp
{
    public partial class Form2 : Form
    {
        [DllImport("Gdi32.dll", EntryPoint = "CreateRoundRectRgn")]

        private static extern IntPtr CreateRoundRectRgn
        (
            int nLeftRect,
            int nTopRect,
            int nRightRect,
            int nBottomRect,
            int nWidthEllipse,
            int nHeightEllipse
        );
        public Form2()
        {
            InitializeComponent();
            
        }

        private void Form2_Load(object sender, EventArgs e)
        {
            panel1.Region = Region.FromHrgn(CreateRoundRectRgn(0, 0, panel1.Width, 
            panel1.Height, 30, 30));
            

        }
    }
}

Solution 3

using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        [DllImport("Gdi32.dll", EntryPoint = "CreateRoundRectRgn")]
        private static extern IntPtr CreateRoundRectRgn
        (
            int nLeftRect,     // x-coordinate of upper-left corner
            int nTopRect,      // y-coordinate of upper-left corner
            int nRightRect,    // x-coordinate of lower-right corner
            int nBottomRect,   // y-coordinate of lower-right corner
            int nWidthEllipse, // height of ellipse
            int nHeightEllipse // width of ellipse
        );

        public Form1()
        {
            InitializeComponent();
            this.FormBorderStyle = FormBorderStyle.None;
            Region = System.Drawing.Region.FromHrgn(CreateRoundRectRgn(0, 0, Width, Height, 20, 20));
        }
    }
}

I found solution internet and tried and success! Hope help you

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28,346
Ege Aydın
Author by

Ege Aydın

First of all my name is hard to pronounce for a lot of people so just call me "E". Your neighborly software engineer offering 2+ years of enthusiasm with through hands-on experience in leading and architecting mobile, web and desktop applications. I have always been highly regarded as a dedicated companion and coworker. As I discovered how to print “Hello World”, I have known that this was my passion and never stopped coding since. My greatest motivation and drive is the feeling you gain when you successfully help others. Current Excitements: Machine Learning, Deep Learning, Artificial Intelligence, Game Development

Updated on July 09, 2022

Comments

  • Ege Aydın
    Ege Aydın almost 2 years

    I have followed this tutorial in order to create a rounded panel. The code in the tutorial is in vb but I was able to convert it to C# so here is my code:

        public class SPanel : Panel
    {
        Pen pen;
        float penWidth = 2.0f;
        int _edge = 20;
        Color _borderColor = Color.White;
        public int Edge
        {
            get
            {
                return _edge;
            }
            set
            {
                _edge = value;
                Invalidate();
            }
        }
    
        public Color BorderColor
        {
            get
            {
                return _borderColor;
            }
            set
            {
                _borderColor = value;
                pen = new Pen(_borderColor, penWidth);
                Invalidate();
            }
        }
    
        public SPanel()
        {
            pen = new Pen(_borderColor, penWidth);
        }
    
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);
            ExtendedDraw(e);
            //DrawBorder(e.Graphics);
        }
    
        private void ExtendedDraw(PaintEventArgs e)
        {
            e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
            GraphicsPath path = new GraphicsPath();
    
            path.StartFigure();
            path.StartFigure();
            path.AddArc(GetLeftUpper(Edge), 180, 90);
            path.AddLine(Edge, 0, Width - Edge, 0);
            path.AddArc(GetRightUpper(Edge), 270, 90);
            path.AddLine(Width, Edge, Width, Height - Edge);
            path.AddArc(GetRightLower(Edge), 0, 90);
            path.AddLine(Width - Edge, Height, Edge, Height);
            path.AddArc(GetLeftLower(Edge), 90, 90);
            path.AddLine(0, Height - Edge, 0, Edge);
            path.CloseFigure();
    
            Region = new Region(path);
        }
    
        Rectangle GetLeftUpper(int e)
        {
            return new Rectangle(0, 0, e, e);
        }
        Rectangle GetRightUpper(int e)
        {
            return new Rectangle(Width - e, 0, e, e);
        }
        Rectangle GetRightLower(int e)
        {
            return new Rectangle(Width - e, Height - e, e, e);
        }
        Rectangle GetLeftLower(int e)
        {
            return new Rectangle(0, Height - e, e, e);
        }
    
        void DrawSingleBorder(Graphics graphics)
        {
            graphics.DrawArc(pen, new Rectangle(0, 0, Edge, Edge), 180, 90);
            graphics.DrawArc(pen, new Rectangle(Width - Edge -1, -1, Edge, Edge), 270, 90);
            graphics.DrawArc(pen, new Rectangle(Width - Edge - 1, Height - Edge - 1, Edge, Edge), 0, 90);
            graphics.DrawArc(pen, new Rectangle(0, Height - Edge - 1, Edge, Edge), 90, 90);
    
            graphics.DrawRectangle(pen, 0.0F, 0.0F, Width - 1, Height - 1);
        }
    
        void DrawBorder(Graphics graphics)
        {
            DrawSingleBorder(graphics);
        }
     }
    

    I did not use the border however the result is the same. Here is a ss:

    enter image description here

    I thought smoothing with anti alias would do the trick but I guess i was wrong. The question is how can I smooth the edges?