Xcode "Missing Submodule" warning

31,041

Solution 1

I ran into the same problem and eventually fixed it by adding my project headers into the umbrella header. When you create a new framework it should start with a single .h file titled by the project (in your case DirectProximityFramework.h).

Inside this file is a comment:

In this header, you should import all the public headers of your framework using statements like #import <DirectProximityFramework/PublicHeader.h>

So just add your GeofencingHelper.h file in this file:

#import <DirectProximityFramework/GeofencingHelper.h>

This should remove all of your warnings!

Solution 2

Maybe, you can stop this warning by adding following line to "DirectProximityFramework.h"

#import <DirectProximityFramework/GeofencingHelper.h>

...etc

I suggest to check

[Target your framework] -> Build Phases -> Headers -> Public

Solution 3

I ran into this issue and all the solutions above didn't fit me, since the file wasn't supposed to be in the umbrella header.

So if this is your own framework and that particular file shouldn't be in the umbrella header, make sure it isn't marked public in the target membership section.

That fixed it for me.

Solution 4

In case if it is not your framework and there is nothing to do you can disable warning in such way

#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wincomplete-umbrella"
#import <DirectProximityFramework/GeofencingHelper.h>
#pragma clang diagnostic pop

Note - it is not a fix, it just hide the problem.

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ikzjfr0
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ikzjfr0

android, iOS, node.js lover

Updated on June 21, 2020

Comments

  • ikzjfr0
    ikzjfr0 almost 4 years

    I'm using Xcode6 GM to create a Coacoa Touch Framework (a new function in Xcode6), then this framework is included into my app.

    Everything is fine (works fine), except that I get warnings in "#import". What is the root cause?

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