Zbar SDK - missing required architecture x86_64
Solution 1
I had the same problem and I solved that way:
- Remove the reference of folder ZBarSDK from your project.
- Download the version for armv7, arm7s and armv64 from this link .
- Replace the older folder for the new, (Save a copy in case )
- Add the new folder into your project.
- Clean the project and Build.
Let me know if it works for you.
Solution 2
Recompile ZBar for iphone 6
Steps
Download the source code (you must have Mercurial for mac):
Open Terminal and run following commands
a. hg clone http://zbar.hg.sourceforge.net:8000/hgroot/zbar/zbar
b. cd zbar
c. hg checkout iPhoneSDK-1.3.1
d. open iphone/zbar.xcodeproj
In the xcode project edit the "libzbar" scheme and select Release in Build configuration
Go to Build Settings set following Architectures
a. Architectures - >Standard architectures(armv7,armv72,arm64)
b. Valid Architectures -> arm64,armv7 armv7s
Compile libzbar for device AND for simulator, here the configuration:
Find the compiled libzbar.a and go in the folder using Teminal.app,
In My Case : /Users/kappe/Library/Developer/Xcode/DerivedData/zbar-gyozyrpbqzvslmfoadhqkwskcesd/Build/Products
In this folder you you should have two sub folder Release-iphoneos and Release-iphonesimulator
using xcode command line tools build your universal lib:
lipo -create Release-iphoneos/libzbar.a Release-iphonesimulator/libzbar.a -o libzbar.a
Now you can use the libzbar.a created, both in device and simulator.
Ref: xcode 5.1 - Undefined symbols for architecture x86_64 (zbar)
Solution 3
Make sure your libzbar.a contains all the architectures you needed in your project. You may need following to build for device and simulator:
armv7 armv7s arm64 i386 x86_64
You can test this using following command:
xcrun -sdk iphoneos lipo -info libzbar.a
Solution 4
for me: xcode 6, iphone 6 works the fpauer's method!
the way:
Remove the reference of folder ZBarSDK from your project. Download the version for armv7, arm7s and armv64 from this link . Replace the older folder for the new, (Save a copy in case ) Add the new folder into your project. Clean the project and Build.
Solution 5
I had same problem yesterday and I was finally able to build with 64-bit simulator.
After the link you tried, I replaced the library and all the header files. but it wasn't enough. Then I also unlink the libzbar.a from Link Binary With Libraries on Bulid Phases and re-add the library. Then it was working.
Let me know if it works for you.
mbutan
Updated on July 15, 2022Comments
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mbutan almost 2 years
I had one problem during building application in the recent Xcode 5.1. Compilation fails with "Undefined symbols for architecture x86_64" error.
I build my project with Valid Architecture: armv7, armv7s and arm64. After switch to the newest environment (Xcode) I rebuild libzbar.a library in the same architecture ( I have done it based on solution found at: Linker Error in Xcode-5)
Maybe somebody also had same problem and finally he had solved it, please share with solution:)