C++ - pointer being freed was not allocated error

37,181

Solution 1

Welcome to the exciting world of C++!

Short answer: you're passing Store as a value. All your menu functions should take a Store& or Store* instead.

When you're passing Store as a value then an implicit copy is done (so the mainStore variable is never actually modified). When you return from the function the Store::~Store is called to clean up the copied data. This frees mainStore.bookList without changing the actual pointer value.

Further menu manipulation will corrupt memory and do many double frees.

HINT: If you're on linux you can run your program under valgrind and it will point out most simple memory errors.

Solution 2

Your Store contains dynamically-allocated data, but does not have an assignment operator. You have violated the Rule of Three.

Solution 3

I don't see the Store class being instantiated anywhere by a call to new Store() which means the booklist array has not been created but when the program exits and calls the destructor, it tries to remove the array that was never allocated and hence that's why i think you are getting this error. Either, modify the destructor to have a null check or instantiate the class by a call to the constructor. Your code shouldn't still be working anywhere you are trying to use a Store object.

Hope this helps

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jordaninternets
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jordaninternets

Learning C++, Python, and other languages. I appreciate everyone's help and hope to give back once I get the basics down.

Updated on October 29, 2020

Comments

  • jordaninternets
    jordaninternets over 3 years
    malloc: *** error for object 0x10ee008c0: pointer being freed was not allocated
    *** set a breakpoint in malloc_error_break to debug
    Abort trap: 6
    

    Or I get this when I try and print everything

    Segmentation fault: 11
    

    I'm doing some homework for an OOP class and I've been stuck for a good hour now. I'm getting this error once I've used keyboard input enough. I am not someone who gets frustrated at all, and here I am getting very frustrated with this. Here are the files:

    This is the book class. I'm pretty sure this is very solid. But just for reference:

    //--------------- BOOK.CPP ---------------
    // The class definition for Book.
    //
    
    #include <iostream>
    #include "book.h"
    
    using namespace std;
    
    Book::Book()
    // 
    {
      strcpy(title, " ");
      strcpy(author, " ");
      type = FICTION;
      price = 0;
    }
    
    void Book::Set(const char* t, const char* a, Genre g, double p)
    {
      strcpy(title, t);
      strcpy(author, a);
      type = g;
      price = p;
    }
    
    const char* Book::GetTitle() const
    {
      return title;
    } 
    
    const char* Book::GetAuthor() const
    {
      return author;
    }
    
    double Book::GetPrice() const
    {
      return price;
    }
    
    Genre Book::GetGenre() const
    {
      return type;
    }
    
    void Book::Display() const
    {
      int i;
    
      cout << GetTitle();
      for (i = strlen(title) + 1; i < 32; i++)
        cout << (' ');
    
      cout << GetAuthor();
      for (i = strlen(author) + 1; i < 22; i++)
        cout << (' ');
    
      switch (GetGenre())
      {
      case FICTION:
        cout << "Fiction   ";
        break;
      case MYSTERY: 
        cout << "Mystery   ";
        break;
      case SCIFI:
        cout << "SciFi     ";
        break;
      case COMPUTER:
        cout << "Computer  ";
        break;
      }
    
      cout << "$";
      if (GetPrice() < 1000)
        cout << " ";
      if (GetPrice() < 100)
        cout << " ";
      if (GetPrice() < 10)
        cout << " ";
    
      /* printf("%.2f", GetPrice());*/
    
      cout << '\n';
    }
    

    This is the store class that deals with the array and dynamic allocation. This was working well without input commands, but just using its functions it was working like a champ.

    //--------------- STORE.CPP ---------------
    // The class definition for Store.
    //
    #include <iostream>
    #include <cstring>  // for strcmp
    #include "store.h"
    
    using namespace std;
    
    Store::Store()
    {
      maxSize = 5; 
      currentSize = 0; 
      bookList = new Book[maxSize];
    }
    
    Store::~Store()
    // This destructor function for class Store
    // deallocates the Store's list of Books
    {
      delete [] bookList;
    }
    
    void Store::Insert(const char* t, const char* a, Genre g, double p)
    // Insert a new entry into the direrctory.
    {
      if (currentSize == maxSize)// If the directory is full, grow it.
        Grow();
    
      bookList[currentSize++].Set(t, a, g, p);
    }
    
    void Store::Sell(const char* t)
    // Sell a book from the store.
    { 
      char name[31];
      strcpy(name, t);
    
      int thisEntry = FindBook(name);// Locate the name in the directory.
    
      if (thisEntry == -1)
        cout << *name << " not found in directory";
      else
        {
          cashRegister = cashRegister + bookList[thisEntry].GetPrice();
          // Shift each succeding element "down" one position in the
          // Entry array, thereby deleting the desired entry.
          for (int j = thisEntry + 1; j < currentSize; j++)
        bookList[j - 1] = bookList[j];
    
          currentSize--;// Decrement the current number of entries.
          cout << "Entry removed.\n";
    
          if (currentSize < maxSize - 5)// If the directory is too big, shrink it.
        Shrink();
        }
    }
    
    void Store::Find(const char* x) const
    //  Display the Store's matches for a title or author.
    {
      // Prompt the user for a name to be looked up
    
      char name[31];
      strcpy(name, x);
    
      int thisBook = FindBook(name);
      if (thisBook != -1)
        bookList[thisBook].Display();
    
      int thisAuthor = FindAuthor(name, true);
    
      if ((thisBook == -1) && (thisAuthor == -1))
        cout << name << " not found in current directory\n";
    }
    
    void Store::DisplayGenre(const Genre g) const
    {
      double genrePrice = 0;
      int genreCount = 0;
    
      for (int i = 0; i < currentSize; i++)// Look at each entry.
      {  
        if (bookList[i].GetGenre() ==  g)
        {
          bookList[i].Display();
          genrePrice = genrePrice + bookList[i].GetPrice();
          genreCount++;
        }
      }
      cout << "Number of books in this genre: " << genreCount
           << "                    " << "Total:    $";
      if (genrePrice < 1000)
        cout << " ";
      if (genrePrice < 100)
        cout << " ";
      if (genrePrice < 10)
        cout << " ";
    
      printf("%.2f", genrePrice);
    }
    
    void Store::DisplayStore() const
    {
      if (currentSize >= 1)
      {
        cout << "**Title**\t\t"
         << "**Author**\t"
         << "**Genre**\t"
         << "**Price**\n\n";
    
        for (int i = 0; i < currentSize; i++)
          bookList[i].Display();
      }
      else
        cout << "No books currently in inventory\n\n";
    
      cout << "Total Books = " << currentSize 
           << "\nMoney in the register = $";
      if (cashRegister < 1000)
        cout << " ";
      if (cashRegister < 100)
        cout << " ";
      if (cashRegister < 10)
        cout << " ";
    
      printf("%.2f", cashRegister);
    
      cout << '\n';
    }
    
    void Store::Sort(char type)
    {
      Book temp;
    
      for(int i = 0; i <= currentSize; i++)
      {
        for (int j = i+1; j < currentSize; j++)
        {
          if (type == 'A')
          {
        if (strcmp(bookList[i].GetTitle(), bookList[j].GetTitle()) > 0)
        {
          temp = bookList[i];
          bookList[i] = bookList[j];
          bookList[j] = temp;
        }
          }
          if (type == 'T')
          {
        if (strcmp(bookList[i].GetAuthor(), bookList[j].GetAuthor()) > 0)
        {
          temp = bookList[i];
          bookList[i] = bookList[j];
          bookList[j] = temp;
        }
          }
        }
      }
    }
    
    void Store::SetCashRegister(double x)
    // Set value of cash register
    {
      cashRegister = x;
    }
    
    void Store::Grow()
    // Double the size of the Store's bookList
    // by creating a new, larger array of books
    // and changing the store's pointer to refer to
    // this new array.
    {
      maxSize = currentSize + 5;// Determine a new size.
    
      cout << "** Array being resized to " << maxSize 
           << " allocated slots" << '\n';
    
      Book* newList = new Book[maxSize];// Allocate a new array.
    
      for (int i = 0; i < currentSize; i++)// Copy each entry into
        newList[i] = bookList[i];// the new array.
    
      delete [] bookList;// Remove the old array
      bookList = newList;// Point old name to new array.
    }
    
    void Store::Shrink()
    // Divide the size of the Store's bookList in
    // half by creating a new, smaller array of books
    // and changing the store's pointer to refer to
    // this new array.
    {
      maxSize = maxSize - 5;// Determine a new size.
    
      cout << "** Array being resized to " << maxSize 
           << " allocated slots" << '\n';
    
      Book* newList = new Book[maxSize];// Allocate a new array.
    
      for (int i = 0; i < currentSize; i++)// Copy each entry into
        newList[i] = bookList[i];// the new array.
    
      delete [] bookList;// Remove the old array
      bookList = newList;// Point old name to new array.
    }
    
    int Store::FindBook(char* name) const
    // Locate a name in the directory.  Returns the
    // position of the entry list as an integer if found.
    // and returns -1 if the entry is not found in the directory.
    {
      for (int i = 0; i < currentSize; i++)// Look at each entry.
        if (strcmp(bookList[i].GetTitle(), name) == 0)
          return i;// If found, return position and exit.
    
      return -1;// Return -1 if never found.
    }
    
    int Store::FindAuthor(char* name, const bool print) const
    // Locate a name in the directory.  Returns the
    // position of the entry list as an integer if found.
    // and returns -1 if the entry is not found in the directory.
    {
      int returnValue;
    
      for (int i = 0; i < currentSize; i++)// Look at each entry.
        if (strcmp(bookList[i].GetAuthor(), name) == 0)
        {
          if (print == true)
        bookList[i].Display();
          returnValue = i;// If found, return position and exit.
        }
        else
          returnValue = -1;// Return -1 if never found.
    
      return returnValue;
    }
    

    Now this is the guy who needs some work. There may be some stuff blank so ignore that. This one controls all the input, which is the problem I believe.

    #include <iostream>
    #include "store.h"
    
    using namespace std;
    
    void ShowMenu()
    // Display the main program menu.
    {
      cout << "\n\t\t*** BOOKSTORE MENU ***";
      cout << "\n\tA \tAdd a Book to Inventory";
      cout << "\n\tF \tFind a book from Inventory";
      cout << "\n\tS \tSell a book";
      cout << "\n\tD \tDisplay the inventory list";
      cout << "\n\tG \tGenre summary";
      cout << "\n\tO \tSort inventory list";
      cout << "\n\tM \tShow this Menu";
      cout << "\n\tX \teXit Program";
    }
    
    char GetAChar(const char* promptString)
    // Prompt the user and get a single character,
    // discarding the Return character.
    // Used in GetCommand.
    {
      char response;// the char to be returned
    
      cout << promptString;// Prompt the user
      cin >> response;// Get a char,
      response = toupper(response);// and convert it to uppercase
      cin.get();// Discard newline char from input.
      return response;
    }
    
    char Legal(char c)
    // Determine if a particular character, c, corresponds
    // to a legal menu command.  Returns 1 if legal, 0 if not.
    // Used in GetCommand.
    {
      return((c == 'A') || (c == 'F') || (c == 'S') || 
         (c == 'D') || (c == 'G') || (c == 'O') || 
         (c == 'M') || (c == 'X'));
    }
    
    char GetCommand()
    // Prompts the user for a menu command until a legal 
    // command character is entered.  Return the command character.
    // Calls GetAChar, Legal, ShowMenu.
    {
      char cmd = GetAChar("\n\n>");// Get a command character.
    
      while (!Legal(cmd))// As long as it's not a legal command,
        {// display menu and try again.
          cout << "\nIllegal command, please try again . . .";
          ShowMenu();
          cmd = GetAChar("\n\n>");
        }
      return cmd;
    }
    
    void Add(Store s)
    {
      char aTitle[31];
      char aAuthor[21];
      Genre aGenre = FICTION;
      double aPrice = 10.00;
    
      cout << "Enter title: ";
      cin.getline(aTitle, 30);
    
      cout << "Enter author: ";
      cin.getline(aAuthor, 20);
      /*
      cout << aTitle << "  " << aAuthor << "\n";
      cout << aGenre << "  " << aPrice << '\n';
      */
      s.Insert(aTitle, aAuthor, aGenre, aPrice);
    
    }
    
    void Find()
    {
    }
    
    void Sell()
    {
    }
    
    void ViewGenre(Store s)
    {
      char c;
      Genre result;
    
      do
        c = GetAChar("Enter Genre - (F)iction, (M)ystery, (S)ci-Fi, or (C)omputer: ");
      while ((c != 'F') && (c != 'M') && (c != 'S') && (c != 'C'));
    
      switch (result)
        {
        case 'F': s.DisplayGenre(FICTION);    break;
        case 'M': s.DisplayGenre(MYSTERY);    break;
        case 'S': s.DisplayGenre(SCIFI);      break;
        case 'C': s.DisplayGenre(COMPUTER);   break;
        }
    
    }
    
    void Sort(Store s)
    {
      char c;
      Genre result;
    
      do
        c = GetAChar("Enter Genre - (F)iction, (M)ystery, (S)ci-Fi, or (C)omputer: ");
      while ((c != 'A') && (c != 'T'));
    
      s.Sort(c);
    }
    
    void Intro(Store s)
    {
      double amount;
    
      cout << "*** Welcome to Bookstore Inventory Manager ***\n"
           << "Please input the starting money in the cash register: ";
      /*  cin >> amount;
    
          s.SetCashRegister(amount);*/
    }
    
    int main()
    {
      Store mainStore;// Create and initialize a Store.
    
      Intro(mainStore);//Display intro & set Cash Regsiter
    
      ShowMenu();// Display the menu.
    
      /*mainStore.Insert("A Clockwork Orange", "Anthony Burgess", SCIFI, 30.25);
        mainStore.Insert("X-Factor", "Anthony Burgess", SCIFI, 30.25);*/
    
      char command;// menu command entered by user
       do
         {
           command = GetCommand();// Retrieve a command.
           switch (command)
         {
         case 'A': Add(mainStore);             break;
         case 'F': Find();                     break;
         case 'S': Sell();                     break;
         case 'D': mainStore.DisplayStore();   break;
         case 'G': ViewGenre(mainStore);       break;
         case 'O': Sort(mainStore);            break;
         case 'M': ShowMenu();                 break;
         case 'X':                             break;
         }
         } while ((command != 'X'));
    
       return 0;
    }
    

    Please, any and all help you can offer is amazing. Thank you.