Creating 8-bit images

14,525

Solution 1

Use this constructor to specify a pixel format : http://msdn.microsoft.com/en-us/library/3z132tat.aspx

Since you cannot create a Graphics from an indexed pixel format, you can only write raw pixels to a 8-bit image.

Bitmap bitmap = new Bitmap(32, 32, PixelFormat.Format8bppIndexed);
var bitmapData = bitmap.LockBits(new Rectangle(Point.Empty, bitmap.Size), ImageLockMode.ReadWrite, bitmap.PixelFormat);
Random random=new Random();
byte[] buffer=new byte[bitmap.Width*bitmap.Height];
random.NextBytes(buffer);
Marshal.Copy(buffer,0,bitmapData.Scan0,buffer.Length);
bitmap.UnlockBits(bitmapData);
bitmap.Save("test.bmp",ImageFormat.Bmp);

You can either use such code on WinForms : http://www.codeproject.com/Articles/17162/Fast-Color-Depth-Change-for-Bitmaps

Or if you can reference this class from WPF it will be much easier : http://msdn.microsoft.com/en-us/library/system.windows.media.imaging.formatconvertedbitmap(v=vs.85).aspx

Solution 2

You could also create the image at a higher bit rate and then convert it to 8 bits just before saving. This would allow you to use a Graphics context when creating the image. See this question for suggestions on how to convert to 8 bits:C# - How to convert an Image into an 8-bit color Image?

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14,525
DigitalNomad
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DigitalNomad

Updated on June 15, 2022

Comments

  • DigitalNomad
    DigitalNomad almost 2 years

    I'm trying to create an 8-bit image with a solid background color. It seems like it should be pretty straight forward but the details on the file list it as 32-bit color depth. What am I missing?

        public void CreateImage()
        {
            var bmpOut = new Bitmap(300, 300);
            var g = Graphics.FromImage(bmpOut);
            g.FillRectangle(new SolidBrush(Color.Gray), 0, 0, 300, 300);
    
            var stream = new MemoryStream();
            bmpOut.Save(stream, GetPngCodecInfo(), GetEncoderParameters());
    
            bmpOut.Save(@"C:\image.png", GetPngCodecInfo(), GetEncoderParameters());
        }
    
        public EncoderParameters GetEncoderParameters()
        {
            var parameters = new EncoderParameters();
            parameters.Param[0] = new EncoderParameter(Encoder.ColorDepth, 8);
    
            return parameters;
        }
    
        public ImageCodecInfo GetPngCodecInfo()
        {
            var encoders = ImageCodecInfo.GetImageEncoders();
    
            ImageCodecInfo codecInfo = null;
    
            foreach (var imageCodecInfo in encoders)
            {
                if (imageCodecInfo.FormatID != ImageFormat.Png.Guid)
                    continue;
    
                codecInfo = imageCodecInfo;
                break;
            }
    
            return codecInfo;
        }
    
  • Zach
    Zach about 11 years
    Be careful, though. Specifying the pixel format alone will not be enough as creating an 8-bit indexed image will fail on the next line—creating a Graphics from the image.
  • aybe
    aybe about 11 years
    Creating a Graphics from an indexed format will raise an exception : A Graphics object cannot be created from an image that has an indexed pixel format.
  • Nyerguds
    Nyerguds about 7 years
    What on earth is that Random doing there?
  • Lelo
    Lelo about 7 years
    @Nyerguds being used to create a random image, I supposed? As a matter of fact, I bumped into this answer looking for a way to visualize my random data
  • Nyerguds
    Nyerguds about 7 years
    This answer doesn't actually answer the question, by the way. This does not in any way allow a user to determine how to select and paint a specific color. To do that, you need to edit the color palette. As far as I can see, the resulting random image from this just uses the colors of the default palette created with an 8-bit image.
  • Nyerguds
    Nyerguds about 7 years
    There is no sense in converting a palette to grayscale for a new image. Just fill the palette with color values from 00,00,00 to FF,FF,FF. With a palette like that, you are 100% sure to have all gray values, and the 8-bit value to put on the final pixel is simply equal to any of the three color components of the actual grayscaled pixel colour. No more lookups needed.
  • Pablo Gonzalez
    Pablo Gonzalez over 5 years
    @Aybe So at the end, how can we get the 8bit bitmap after creating a graphics?