disable viewport zooming iOS 10+ safari?
Solution 1
It's possible to prevent webpage scaling in safari on iOS 10, but it's going to involve more work on your part. I guess the argument is that a degree of difficulty should stop cargo-cult devs from dropping "user-scalable=no" into every viewport tag and making things needlessly difficult for vision-impaired users.
Still, I would like to see Apple change their implementation so that there is a simple (meta-tag) way to disable double-tap-to-zoom. Most of the difficulties relate to that interaction.
You can stop pinch-to-zoom with something like this:
document.addEventListener('touchmove', function (event) {
if (event.scale !== 1) { event.preventDefault(); }
}, false);
Note that if any deeper targets call stopPropagation on the event, the event will not reach the document and the scaling behavior will not be prevented by this listener.
Disabling double-tap-to-zoom is similar. You disable any tap on the document occurring within 300 milliseconds of the prior tap:
var lastTouchEnd = 0;
document.addEventListener('touchend', function (event) {
var now = (new Date()).getTime();
if (now - lastTouchEnd <= 300) {
event.preventDefault();
}
lastTouchEnd = now;
}, false);
If you don't set up your form elements right, focusing on an input will auto-zoom, and since you have mostly disabled manual zoom, it will now be almost impossible to unzoom. Make sure the input font size is >= 16px.
If you're trying to solve this in a WKWebView in a native app, the solution given above is viable, but this is a better solution: https://stackoverflow.com/a/31943976/661418. And as mentioned in other answers, in iOS 10 beta 6, Apple has now provided a flag to honor the meta tag.
Update May 2017: I replaced the old 'check touches length on touchstart' method of disabling pinch-zoom with a simpler 'check event.scale on touchmove' approach. Should be more reliable for everyone.
Solution 2
This is a new feature in iOS 10.
From the iOS 10 beta 1 release notes:
- To improve accessibility on websites in Safari, users can now pinch-to-zoom even when a website sets
user-scalable=no
in the viewport.
I expect we're going to see a JS add-on soon to disable this in some way.
Solution 3
I've been able to fix this using the touch-action
css property on individual elements. Try setting touch-action: manipulation;
on elements that are commonly clicked on, like links or buttons.
Solution 4
The workaround that works in Mobile Safari at this time of writing, is to have the the third argument in addEventListener
be { passive: false }
, so the full workaround looks like this:
document.addEventListener('touchmove', function (event) {
if (event.scale !== 1) { event.preventDefault(); }
}, { passive: false });
You may want to check if options are supported to remain backwards compatible.
Solution 5
It appears that this behavior is supposedly changed in the latest beta, which at the time of writing is beta 6.
From the release notes for iOS 10 Beta 6:
WKWebView
now defaults to respectinguser-scalable=no
from a viewport. Clients ofWKWebView
can improve accessibility and allow users to pinch-to-zoom on all pages by setting theWKWebViewConfiguration
propertyignoresViewportScaleLimits
toYES
.
However, in my (very limited) testing, I can't yet confirm this to be the case.
Edit: verified, iOS 10 Beta 6 respects user-scalable=no
by default for me.
Related videos on Youtube
![Sam Su](https://i.stack.imgur.com/bmg9t.jpg?s=256&g=1)
Comments
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Sam Su almost 2 years
I've update my iPhone 6 plus to iOS 10 beta version and just found that in mobile safari, you can zoom any webpages by double tapping or pinching IGNORE the
user-scalable=no
code in the meta tag. I don't know whether it's a bug or feature. If it's considered as a feature, how do we disable viewport zooming iOS 10 safari ?
updated on iOS 11/12 release, iOS 11 and iOS 12 safari still DO NOT respect the
user-scalable=no
meta tag.-
ErikE about 8 yearsAn accessibility feature: Of note in Safari on iOS 10 twitter.com/thomasfuchs/status/742531231007559680/photo/1
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dgatwood over 7 yearsNo, it isn't. It is bad practice for normal web content. For web apps, the default zoom behavior can completely ruin usability. For example, nobody wants to zoom in on a channel up button because they tapped it twice, nor zoom in on part of a video game because they tapped the jump button twice. There's a reason that this feature was added in the first place, and it makes no sense to break usability for everybody just because a few "web designers" don't know what they're doing. Go scream at the site designers and quit breaking the browser.
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samrap over 7 yearsSaying it's "bad practice" is an opinion and doesn't change the fact that Apple is insistent on taking web standards that the community spends months/years/decades getting implemented cross platform and taking a giant crap on them. Why should Apple dictate that web designers don't know what they're doing? Terrible argument.
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William Isted over 7 yearsPersonally, I think this stems from boilerplate code online where devs just copy and paste blindly without knowing what the purpose of the code is.
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Ruben Martinez Jr. about 7 yearsAnswer is simple, Apple: make disabling the meta tag a default-off accessibility setting. Those who need it, will have it, without punishing those who don't.
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Piotr Kowalski almost 7 yearsHave a look at my answer at the bottom of this page - my solution is a mix of other answers and my own invention.
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Mick almost 6 yearsCan someone confirm that none of the answers works on iOS 11 anymore?
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TJR over 5 yearsI can confirm that its not working in iOS 12 ... sadly.
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pathfinder over 5 yearsApple shames the developer for not being accessible yet uses the tiniest font for everything. And if you use the accessibility features built into the os like making the font bigger it breaks the layout and sometimes even functionality. Such A-holes. I think it has more to do with trying to destroy web apps to force people into building apps they serve people through the apple store. Apple is the new Microsoft, remember IE6 - IE8.
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Onza almost 8 yearsThis is bad... How can we make them change their mind?... why would you get UI designers then when your webapp breaks because of this.
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Karlth almost 8 yearsWhy would anything break? It is a viewport zoom, it is used so users can read webpages on small devices. It doesn't affect the UI.
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wouterds almost 8 years@Onza: I don't think it's bad. I think it's good. Disabling pinch / zooming (default user behaviour) is considered bad, and a lot of mobile websites do it. The only acceptable user case would be a real web app that looks and feels like an app.
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Onza almost 8 yearsFor some reason this causes that when you are clicking buttons it'll zoom, my buttons are the right size, I don't want them to zoom.
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Paul Gerarts almost 8 years@Onza Buttons shouldn't trigger zoom unless you are double tapping them. Input fields do cause a zoom action when the keyboard and typing cursor appear.
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Paul Gerarts almost 8 years@Onza If you have a button that requires multiple taps in short intervals you can use javascript to catch the touch events.
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Zhenya almost 8 yearsBad.. I change viewport using js and block zoom only when some elements are selected on the website now it is broken due to this "decision". If someone decide to block it - there is a reason.
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Sam Saffron almost 8 yearsNote that touchstart hack is inconsistent... and if you manage to sidestep it you are stuck in a very uncomfortable state
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JackCA almost 8 yearsI agree with @Joseph regarding the statement that Apple should reconsider/allow developers to bypass this for interactive mobile web experiences that don't even benefit from zooming in any capacity.
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Sandeep almost 8 years@Karlth it's very bed for a game developer
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Karlth almost 8 years@Sandeep Why? (I'm a part time game developer). If the user decides to zoom into a part of the screen, why would that affect the game? It might affect his gameplay but not the code - it is just zooming handled by the device. It is just like taking a magnifying glass from a book reader - it doesn't change anything.
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Felix almost 8 yearsThis is outdated. See Cellanes answer. iOS 10 now does support user-scalable=no
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eljamz almost 8 yearsThis works only if your app is a perfect fit... if you do have scrollable content it doesn't works... still nice hack for some scenarios.
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Gags almost 8 yearsThis even disables scroll on website.. BAD
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lifwanian almost 8 years10.0.1 here. Does not respect it. What is with Apple getting rid of features that everyone needs..
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Fabio Poloni almost 8 yearsThis refers to
WKWebView
not to Safari. Source: One of our map apps broke and we have no idea how to fix it. -
webkit almost 8 yearsI have IOS 10.0.2, user-scalable=no does not disable zooming anymore on our website... Our main issue with zooming is with our fixed side menu.. It just breaks the layout.. Any ideas or solutions on this? I understand zooming is good for accessibility, we made zooming available on specific parts of our site using js events (hammer) & css.. I don't see why a rule has to be imposed on everyone, seems like the PC Police is starting to take over our dev world as well?!
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Cellane almost 8 yearsAha! Apologies, I came here when searching for solution for the same bug/feature in
WKWebView
and kind of assumed that the original question asked aboutWKWebView
when writing my answer. So I suppose that during one of the first beta versions, Apple changed the behavior of bothWKWebView
and mobile Safari, then in beta 6, they reverted the behavior ofWKWebView
but kept it for the mobile Safari. -
Timo Kähkönen over 7 yearsEg. full screen mapping apps, there is a zoom feature hard coded in the mapping application (Google Maps JS, Leaflet etc.). Google advices to add a meta tag
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
and if browser doesn't respect the meta tag, it is very bad browser design. The other this like very bad design is back/forward action by sliding, which cannot be prevented in iOS 9/10. It breaks severely dragging actions inside web application. -
Aidan Hakimian over 7 years10.0.2 does not respect
user-scalable=no
. I'm not sure why they would ever undo this, only to bring it back, only to remove it again. -
Chihying Wu over 7 years@eljamz thanks for let me know and yes..my app is perfect fit on screen.
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Chihying Wu over 7 years@Gags I didn't test the scroll function yet, thanks for let me know.
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Conan over 7 yearsI've also been trying to solve this problem when working with hammer.js, and can confirm that I could prevent the viewport zoom by adding a
.preventDefault
to all the hammer gesture handlers. I'm using swipe/pinch/pan/tap together, i've added it to all the handlers, i don't know whether there's a specific one that's doing the job. -
Nebula over 7 years"The only acceptable user case would be a real web app that looks and feels like an app." - and this is, like you said, a real, acceptable use case, that isn't that rare..
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Reado over 7 yearsBoth hacks do not work with iOS 10.1.1 when double-tapping or pinch-zooming an image. They prevent these actions happening on text, but images seem to be excluded?
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Paolo over 7 yearsIf user start dragging with one finger then put a second finger on the screen will be able to pinch-zoom. You can disable both zoom and scroll with a
preventDefault
ontouchmove
. You can't (completely) disable zoom without disabling scroll. -
Sam Su over 7 yearshow about pinching?
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mariomc over 7 yearsUnfortunately, pinch to zoom is not covered by this solution. For that, we used the solution proposed in: stackoverflow.com/a/39594334/374196
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robocat over 7 yearsDoesn't work for me. I am using 10.2.1 Beta 4 on an iPod Touch using this test page and double tapping any of the grey squares zooms: jsbin.com/kamuta/quiet
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Ryan over 7 yearsWow, this part (I'll paste here) was SUPER helpful to me. I haven't seen this mentioned by anyone else ANYWHERE on the internet. It took me hours to fix this problem. I'm really disappointed in Apple's UX design choices about this, where forms auto-zoom-in but then don't zoom back out.
If you don't set up your form elements right, focusing on an input will auto-zoom, and since you have mostly disabled manual zoom, it will now be almost impossible to unzoom. Make sure the input font size is >= 16px.
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Fasani over 7 yearsI have this on a span in a react app and it does not work.
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Moos over 7 years"manipulation" doesn't prevent pinch zoom, only double-tap zoom.
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robocat over 7 yearsFor "apps" we should be able to prevent double-tap to zoom. Double tap occurs unintentionally for normal users e.g. tapping a + button twice, tapping a list item twice. Note that the double-tap zoom also re-introduces the 300ms delay between touchend and click (fixed in iOS9 and broken again in iOS10 - a non-zoomable page in iOS9 has zero delay and iOS10 adds that delay back in again - arrgh!). Accessability is fine if pinch to zoom allowed. Focusing an input with a small font size causing automatic zoom is also sensible for accessability. Double-tap zoom breaks accessability for tremors.
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Jason FB over 7 yearsI have an web app that I want to look & feel like a "real app" -- and this Safari ignore-ence (pun intended) completely messes the UX up. What a dumb move on Safari's part.
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Andrzej Dąbrowski about 7 years@webkit On of the reason it breaks layout is because after zooming in window.innerWidth and window.innerHeight change (while document width / height remain the same) and fixed elements got repositioned to new window size. This occured till iOS 10.2, in new update iOS 10.3, this "feature" is dropped and fixed elements are aligned to document, not zoom-adjusted window size. Still we need to take care of touch events (e.g. intercepted by hammer) though. It's probably best to just disable all swipe / pan / pinch events (like galleries) when window is zoomed-in to allow user pan zoomed-in site.
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Ramesh kumar about 7 yearsThanks, It is helpful for me.
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Dirk Boer about 7 yearsThey should have made this an option in the accessibility menu, so it's still an option but for the other 99% of the users not the default behaviour.
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Paul Gerarts about 7 years@DirkBoer I have to disagree with you. Apple is trying to make their products appealing for everyone. This includes people with poor-sight, a huge portion of them are the elderly. Those people rely on the it-just-works-out-of-the-box'ness of the devices. These are not people that are going to find the "allow me to zoom everywhere" feature. People with niche disabilities know to search for help-me features, those are the ones you find in Accessibility. - From Apple's perspective, I understand why they did it this way. - Is what I'm trying to say.
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Dirk Boer about 7 yearsHi Paul, I understand what you're saying. I think it's rather arbitrary though, because all 'navtive' apps won't zoom in anyway if you don't go to the accesibility menu explicitly.
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Paul Gerarts about 7 years@DirkBoer well-implemented apps scale with the system-font size slider if I'm not mistaken. But again, then why not just decrease the perceived screen width in the browser if we increase the font-size (effectively scaling-up the website's UI). Responsive sites should be able to handle abuse like this. That seems like a nice solution to me anyway.
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Paul Gerarts about 7 years@DirkBoer System-font size slider is very easy to find since it is (almost) accessible from the main settings page. Pinching is also something we expect to work in the browser, because it usually does. So the fact that it would suddenly not work could be considered confusing behaviour.
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jamesSampica almost 7 yearsUnfortunately this only works when your page is a perfect fit, not when you have scrollable content
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Jeff McMahan almost 7 yearsHmm. This works fine with scrollable content, in my experience (iOS 10.3).
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Guy Sopher almost 7 yearsThis should be the accepted answer. you can use
touch-action: none;
to control all the gestures yourself. -
pilar1347 almost 7 yearsThis is what finally disabled the double-tap zoom for me. Although, I found with the 300ms span, a slower double-tap would still register. Increasing the gap to 500ms worked for me. Thanks!
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Larry over 6 yearsthis is great - disabling double-tap zooming while leaving pinch zooming, which SHOULD be considered a gesture - double tapping should not. 1 dog is a dog. 1 dog + 1 dog does not a space shuttle make. It makes 2 dogs, and they do things that you'd expect 2 dogs to do. I have never expected 2 dogs to be a space shuttle. Never.
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Stewart about 6 yearsCan you point me to the MDN doc that describes
event.scale
. I'm using typescript and I can't resolve the event type. I have found developer.mozilla.org/en-US/docs/Web/API/GestureEvent but it's marked as a non-standard API. -
Joseph about 6 years@Stewart Yeah, it's iOS-specific. But so is this question.
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Mathieu R. about 6 yearsThis works on my iPad emulator which is running iOS 11.2. On my real iPad running iOS 11.3 it doesn't work. I added a console.log to make sure the events are fired and so they appear in the console. It is something to do with iOS 11.3 ? Or with real devices ?
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Josh Gallagher about 6 years@MathieuR. It is an iOS 11.3 issue. It can be rectified by using one of the
addEventListener
based answers and passing{ passive: false }
as theoptions
parameter instead offalse
. However, for backward compatibility you need to passfalse
unless thepassive
option field is supported. See developer.mozilla.org/en-US/docs/Web/API/EventTarget/… -
Mick almost 6 years@JoshGallagher Could you provide a working example? On iOS11 none of the answers is working for me.
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Mick almost 6 yearsWhy don't you use
gesturestart
instead touchmove with if clause? You would safe performance by not having a if clause, or is there any reason to do so? -
Mick almost 6 yearsThe only problem is pinch zoom works while scrolling: To reproduce scroll slightly with one finger and then pinch with the other -> Zoom works and preventDefault() has no effect.
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Nick Bilyk over 5 yearsThank you. I spent hours looking for something that actually worked. This combined with making my 3d canvas fixed position solved it!
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Nick Bilyk over 5 yearsMy use case is also a full page 3d scene with custom pinch controls. I would have been sunk if there wasn't a workaround to Apple explicitly ignoring the user-scale: no meta.
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Patrick DaVader over 5 yearsAnyone tried this on iOS 12? I added the above code and it is doing nothing for my webapp. Still able to zoom in this stupid Safari. My meta viewport tag looks like this btw:
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
. -
humanityANDpeace over 5 years@GuySopher iOS does not provide
touch-action: none
onlymanipulatoin
, which leaves the pinch-zoom problem as it is. -
Jamie Birch over 5 years@PatrickDaVader Yep, can't find any working solution for iOS 12 Safari. Getting seasick from all the incessant zooming.
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TJR over 5 yearsIt seems that this isnt working in iOS 12 anymore. Any idea how to make this work for iOS 12?
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pathfinder over 5 yearsI am certain it would have been a lot less code for apple to just add a switch in safari or accessibility settings that overrides the user-scalable meta tag, which would much more truly improve accessibility. They should also have a switch to turn off zoom and double-tap to zoom for folks who have parkinsons. We should all be shaming apple for using accessibility as a reason to push more people into apps only "accessible" in their web store. They don't really give a rats @ss about anything but profit.
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Alexey Grinko over 5 yearsNote that if you ever want to remove this event listener (e.g. you disable default behavior only for a temporal interaction), you also have to pass
false
(or{ capture: true }
) as the last argument toremoveEventListener
:document.removeEventListener('touchmove', yourFunction, false)
. Struggled with this for a bit myself as page stopped scaling and scrolling forever after one interaction -
Jamie Burton about 5 yearsSetting the font size to 16px was the fix for me
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Michael Camden almost 5 yearsThe 'gesturestart' -> preventDefault works for me at time of writing on iOS 12,2
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Sterling Bourne almost 5 yearsThis one works in iOS 13. My <meta> tags include:
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, viewport-fit=cover, user-scalable=no, shrink-to-fit=no" />
and<meta name="HandheldFriendly" content="true">
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LandP over 4 yearsThis works in iOS 12.3.1. My <meta> tag is:
<meta name="viewport" content="initial-scale=1,maximum-scale=1,user-scalable=no" />
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Hillcow over 4 years@SterlingBourne Copied your setup. Does work, but only like 90% of the time. Not sure why not all the time.
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Sterling Bourne over 4 years@Hillcow: I ended up needing to use a Node Module to 100% get this to work: npmjs.com/package/body-scroll-lock
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wayofthefuture over 4 yearsiOS 13 change false to {passive: false}
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wayofthefuture over 4 yearsiOS 13 change false to {passive: false}
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Gene Black over 4 years@SterlingBourne response worked for me! Thanks. He should post it as an answer rather than a comment so it can be voted <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, viewport-fit=cover, user-scalable=no, shrink-to-fit=no" /> and <meta name="HandheldFriendly" content="true">
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TGR about 4 yearsI tried this, it did prevent pinch zooming, however it disables touch scrolling of the viewport so you cannot scroll the page up and down anymore.
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JeanPaul A. almost 4 yearsWhy does this work 90% of the time? I tried it on mine and didn't work :(
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Husky931 over 3 yearsuse touch-action: pan-x pan-y, fixes it.
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Sébastien Gicquel over 3 yearsTested on iOS 14.4 : it disables touch scrolling of the viewport so you cannot scroll the page up and down anymore.
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David Bradbury about 3 yearsLife-saver - This is the only solution that works for me as of iOS 14.4.2 that still allows for multi-touch being registered - My use-case being a web game that uses joystick controls for mobile.
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MichaelG about 3 yearsIt's bad for map applications where pinch zooming is important.
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kubi almost 3 yearsThe
event.scale
bit works for me on iOS, but it prevents any & all panning on Android/Chrome v91. To make it work across these platforms I had to addif (('scale' in event) && event.scale !== 1) { ...
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kosmosan almost 3 yearsBest answer nowadays. It works perfectly.
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Geetanshu Gulati almost 3 yearsIts' not working on scrollable element but working on non-scrollable element, what is scaleable solution to avoid this issue for scrollable element
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Michael over 2 yearsFlawless on iOS 15