drawBitmap() and setPixels(): what's the stride?
Solution 1
In most cases the stride is the same as the width. The stride is useful if you are trying to copy/draw a sub-region of a Bitmap. For instance, if you have a 100x100 bitmap and you want to draw the 50x50 top-right corner, you can use a width of 50px and a stride of 100px.
Solution 2
Stride is number of bytes used for storing one image row.
Stride can be different from the image width.
Most of the images are 4 byte aligned.
For ex. a 24 bit (RGB) image with width of 50 pixels. The total bytes required will be 150 (3(RGB)*50). As image will be 4 byte aligned, in this case the byte required will become 152.
So you will see stride as 152, width 50 and image alignment as 4 byte.
bigstones
StackOverflow - Always been taking from the community (mostly googling), now trying to be part of it and contribute if, by chance, I know something that can help. Bicycles - All mountain biker on a Canyon Nerve AM. User Experience - When I've found this site, I had to sign up.
Updated on June 03, 2022Comments
-
bigstones about 2 years
Could please somebody explain me (ASCII is really welcome) what the
stride
argument stands for inCanvas.drawBitmap()
and inBitmap.setPixels()/getPixels()
? I understand it's a way to skip elements in the colors array, but how? -
Zar E Ahmer about 9 yearsCan you explain a little bit more with example.plz