fatal python error (pygame parachute) Segmentation Fault when using Tkinter
Did you check py2exe/Bugs?
While it is not exactly the same crash, the root-cause, related to Tkinter internal dependence on sub-layer of Tcl & Tk DLL services seems similar:
cit.:
"""
Using Tkinter
, and bundle_files = 1
, i get an immediate crash.
Here's my setup:
winxp sp2
py2exe 0.6.8
python 2.5.1
My test file is "example.py
", as follows:
#### start
from Tkinter import *
if __name__ == '__main__':
print "hello"
#### end
my setup.py is as follows:
#### start
from distutils.core import setup
import py2exe
setup(
options = {'py2exe': {'bundle_files': 1}},
zipfile = None,
console=['example.py'])
#### end
it compiles just fine, but when running the "example.exe
" that is produced in the "dist
" directory, it immediately gets the error message "example.exe has encountered a problem and needs to close. We are sorry for the inconvenience".
Using the same setup.py
, but with bundle_files = 3
works fine; using bundle_files = 2 causes the same crash.
I hope this is sufficient information to replicate this bug. I will be happy to provide any other info if you need it - just post back here.
"""
+ a there proposed workaround:
cit.:
"""
I "fixed" this by editing site-packages/py2exe/build_exe.py
,
adding "tcl85.dll
" and"tk85.dll
" to the "dlls_in_exedir
" list
-- meaning that they get put next to the .exe rather than bundled inside it.
Slightly messy, but much better than bundled=3
"""
NetSec
Updated on June 23, 2022Comments
-
NetSec almost 2 years
I made small game in
pygame
andpython 2.7
and added submit box withTkinter
.It worked fine till I compiled it with
py2exe
/pygame2exe
.Compilation was error-free.
But when i clicked on exe file to launch the application, compiled-code threw this error:
fatal python error (pygame parachute) Segmentation Fault This application has terminated in unusal way for more information contact application support team.
When I delete Tkinter code and compile it it runs fine.
This is a part of
Tkinter
code:#i tried importing both with import Tkinter and from Tkinter import* if event.key==pygame.K_s: subbox=Tkinter.Tk() subbox_label=Tkinter.Label(subbox,text="Type your name:") subbox_label.pack() subbox_entry=Tkinter.Entry(subbox) subbox_entry.pack() def savescore(a): a=str(a) print a print subbox_entry.get() player_name=subbox_entry.get() player_score=a subbox_button=Tkinter.Button(text="Click",command=lambda:savescore(score)) subbox_button.pack() subbox.mainloop()
UPDATE:
I kicked out Tkinter code line by line and it came up that importing Tkinter causes error!
That means that if I have just:
import Tkinter
my game won't work!!! What should I do?
setup file(pygame2exe but I may accidently delete something inside):
try: from distutils.core import setup import py2exe, pygame from modulefinder import Module import glob, fnmatch import sys, os, shutil import operator except ImportError, message: raise SystemExit, "Unable to load module. %s" % message #hack which fixes the pygame mixer and pygame font origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it def isSystemDLL(pathname): # checks if the freetype and ogg dll files are being included if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit. return 0 return origIsSystemDLL(pathname) # return the orginal function py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font def copy_extensions(self, extensions): #Get pygame default font pygamedir = os.path.split(pygame.base.__file__)[0] pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) #Add font to list of extension to be copied extensions.append(Module("pygame.font", pygame_default_font)) py2exe.build_exe.py2exe.copy_extensions(self, extensions) class BuildExe: def __init__(self): #Name of starting .py self.script = "game_0.3.py" #Name of program self.project_name = "game" #Project url self.project_url = "it will be on sourceforge and indieDB" #Version of program self.project_version = "0.3" #License of the program self.license = "gnu gpl 2.0" #Auhor of program self.author_name = "John Doe " self.author_email = "i dont want spam" self.copyright = "John Doe 2014" #Description self.project_description = None #Icon file (None will use pygame default icon) self.icon_file = "icon.ico" #Extra files/dirs copied to game self.extra_datas = ["block.png","CHARACTER.png","icon.ico","COPYING.txt","README1.txt","name.txt","score.txt"] #Extra/excludes python modules self.extra_modules = [] self.exclude_modules =['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', '_scproxy', '_sysconfigdata', 'copyreg', 'dummy.Process', 'numpy', 'pkg_resources', 'queue', 'winreg', 'pygame.sdlmain_osx'] #DLL Excludes self.exclude_dll = [''] #python scripts (strings) to be included, seperated by a comma self.extra_scripts = [] #Zip file name (None will bundle files in exe instead of zip file) self.zipfile_name =None #Dist directory self.dist_dir ='dist' ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial ## Originally borrowed from wxPython's setup and config files def opj(self, *args): path = os.path.join(*args) return os.path.normpath(path) def find_data_files(self, srcdir, *wildcards, **kw): # get a list of all files under the srcdir matching wildcards, # returned in a format to be used for install_data def walk_helper(arg, dirname, files): if '.svn' in dirname: return names = [] lst, wildcards = arg for wc in wildcards: wc_name = self.opj(dirname, wc) for f in files: filename = self.opj(dirname, f) if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename): names.append(filename) if names: lst.append( (dirname, names ) ) file_list = [] recursive = kw.get('recursive', True) if recursive: os.path.walk(srcdir, walk_helper, (file_list, wildcards)) else: walk_helper((file_list, wildcards), srcdir, [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))]) return file_list def run(self): if os.path.isdir(self.dist_dir): #Erase previous destination dir shutil.rmtree(self.dist_dir) #Use the default pygame icon, if none given if self.icon_file == None: path = os.path.split(pygame.__file__)[0] self.icon_file = os.path.join(path, 'pygame.ico') #List all data files to add extra_datas = [] for data in self.extra_datas: if os.path.isdir(data): extra_datas.extend(self.find_data_files(data, '*')) else: extra_datas.append(('.', [data])) setup( cmdclass = {'py2exe': pygame2exe}, version = self.project_version, description = self.project_description, name = self.project_name, url = self.project_url, author = self.author_name, author_email = self.author_email, license = self.license, # targets to build console = [{ 'script': self.script, 'icon_resources': [(0, self.icon_file)], 'copyright': self.copyright }], options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \ 'excludes': self.exclude_modules, 'packages': self.extra_modules, \ 'dll_excludes': self.exclude_dll, 'includes': self.extra_scripts} }, zipfile = self.zipfile_name, data_files = extra_datas, dist_dir = self.dist_dir ) if os.path.isdir('build'): #Clean up build dir shutil.rmtree('build') if __name__ == '__main__': if operator.lt(len(sys.argv), 2): sys.argv.append('py2exe') BuildExe().run() #Run generation raw_input("Press any key to continue") #Pause to let user see that things ends
another important thing:if i import Tkinter before pygame there is no segmentation error but game doesn't run and error window pops out and says this application requested runtime to terminate in unusal way for more information contact app support