fatal python error (pygame parachute) Segmentation Fault when using Tkinter

10,416

Did you check py2exe/Bugs?

While it is not exactly the same crash, the root-cause, related to Tkinter internal dependence on sub-layer of Tcl & Tk DLL services seems similar:

cit.:

"""

Using Tkinter, and bundle_files = 1, i get an immediate crash.

Here's my setup:

    winxp sp2
    py2exe 0.6.8
    python 2.5.1

My test file is "example.py", as follows:

#### start
from Tkinter import *
if __name__ == '__main__':
print "hello"
#### end
my setup.py is as follows:
#### start
from distutils.core import setup
import py2exe
setup(
options = {'py2exe': {'bundle_files': 1}},
zipfile = None,
console=['example.py'])
#### end

it compiles just fine, but when running the "example.exe" that is produced in the "dist" directory, it immediately gets the error message "example.exe has encountered a problem and needs to close. We are sorry for the inconvenience".

Using the same setup.py, but with bundle_files = 3 works fine; using bundle_files = 2 causes the same crash.

I hope this is sufficient information to replicate this bug. I will be happy to provide any other info if you need it - just post back here.

"""

+ a there proposed workaround:

cit.:

"""

I "fixed" this by editing site-packages/py2exe/build_exe.py,

adding "tcl85.dll" and"tk85.dll" to the "dlls_in_exedir" list

-- meaning that they get put next to the .exe rather than bundled inside it.

Slightly messy, but much better than bundled=3

"""

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NetSec
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NetSec

Updated on June 23, 2022

Comments

  • NetSec
    NetSec almost 2 years

    I made small game in pygame and python 2.7 and added submit box with Tkinter.

    It worked fine till I compiled it with py2exe / pygame2exe.

    Compilation was error-free.

    But when i clicked on exe file to launch the application, compiled-code threw this error:

        fatal python error (pygame parachute) Segmentation Fault
        This application has terminated in unusal way for more 
        information contact application support team.
    

    When I delete Tkinter code and compile it it runs fine.

    This is a part of Tkinter code:

        #i tried importing both with import Tkinter and from Tkinter import*
    
    
        if event.key==pygame.K_s:
            subbox=Tkinter.Tk()
            subbox_label=Tkinter.Label(subbox,text="Type your name:")
            subbox_label.pack()
            subbox_entry=Tkinter.Entry(subbox)
            subbox_entry.pack()
            def savescore(a):
                a=str(a)
                print a
                print subbox_entry.get()
                player_name=subbox_entry.get()
                player_score=a
            subbox_button=Tkinter.Button(text="Click",command=lambda:savescore(score))
            subbox_button.pack()
            subbox.mainloop()
    

    UPDATE:

    I kicked out Tkinter code line by line and it came up that importing Tkinter causes error!

    That means that if I have just:

    import Tkinter
    

    my game won't work!!! What should I do?

    setup file(pygame2exe but I may accidently delete something inside):

    try:
        from distutils.core import setup
        import py2exe, pygame
        from modulefinder import Module
        import glob, fnmatch
        import sys, os, shutil
        import operator
    
    except ImportError, message:
        raise SystemExit,  "Unable to load module. %s" % message
    
    #hack which fixes the pygame mixer and pygame font
    origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
    def isSystemDLL(pathname):
        # checks if the freetype and ogg dll files are being included
        if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
                return 0
        return origIsSystemDLL(pathname) # return the orginal function
    py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
    
    class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
        def copy_extensions(self, extensions):
            #Get pygame default font
            pygamedir = os.path.split(pygame.base.__file__)[0]
            pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
    
            #Add font to list of extension to be copied
            extensions.append(Module("pygame.font", pygame_default_font))
            py2exe.build_exe.py2exe.copy_extensions(self, extensions)
    
    class BuildExe:
        def __init__(self):
            #Name of starting .py
            self.script = "game_0.3.py"
    
            #Name of program
            self.project_name = "game"
    
            #Project url
            self.project_url = "it will be  on sourceforge and indieDB"
    
            #Version of program
            self.project_version = "0.3"
    
            #License of the program
            self.license = "gnu gpl 2.0"
    
            #Auhor of program
            self.author_name = "John Doe "
            self.author_email = "i dont want spam"
            self.copyright = "John Doe 2014"
    
            #Description
            self.project_description = None
    
            #Icon file (None will use pygame default icon)
            self.icon_file = "icon.ico"
    
            #Extra files/dirs copied to game
            self.extra_datas = ["block.png","CHARACTER.png","icon.ico","COPYING.txt","README1.txt","name.txt","score.txt"]
    
            #Extra/excludes python modules
            self.extra_modules = []
            self.exclude_modules =['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', '_scproxy', '_sysconfigdata', 'copyreg', 'dummy.Process', 'numpy', 'pkg_resources', 'queue', 'winreg', 'pygame.sdlmain_osx']
    
            #DLL Excludes
            self.exclude_dll = ['']
            #python scripts (strings) to be included, seperated by a comma
            self.extra_scripts = []
    
            #Zip file name (None will bundle files in exe instead of zip file)
            self.zipfile_name =None
    
            #Dist directory
            self.dist_dir ='dist'
    
        ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
        ## Originally borrowed from wxPython's setup and config files
        def opj(self, *args):
            path = os.path.join(*args)
            return os.path.normpath(path)
    
        def find_data_files(self, srcdir, *wildcards, **kw):
            # get a list of all files under the srcdir matching wildcards,
            # returned in a format to be used for install_data
            def walk_helper(arg, dirname, files):
                if '.svn' in dirname:
                    return
                names = []
                lst, wildcards = arg
                for wc in wildcards:
                    wc_name = self.opj(dirname, wc)
                    for f in files:
                        filename = self.opj(dirname, f)
    
                        if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                            names.append(filename)
                if names:
                    lst.append( (dirname, names ) )
    
            file_list = []
            recursive = kw.get('recursive', True)
            if recursive:
                os.path.walk(srcdir, walk_helper, (file_list, wildcards))
            else:
                walk_helper((file_list, wildcards),
                            srcdir,
                            [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
            return file_list
    
        def run(self):
            if os.path.isdir(self.dist_dir): #Erase previous destination dir
                shutil.rmtree(self.dist_dir)
    
            #Use the default pygame icon, if none given
            if self.icon_file == None:
                path = os.path.split(pygame.__file__)[0]
                self.icon_file = os.path.join(path, 'pygame.ico')
    
            #List all data files to add
            extra_datas = []
            for data in self.extra_datas:
                if os.path.isdir(data):
                    extra_datas.extend(self.find_data_files(data, '*'))
                else:
                    extra_datas.append(('.', [data]))
    
            setup(
                cmdclass = {'py2exe': pygame2exe},
                version = self.project_version,
                description = self.project_description,
                name = self.project_name,
                url = self.project_url,
                author = self.author_name,
                author_email = self.author_email,
                license = self.license,
    
                # targets to build
                console = [{
                    'script': self.script,
                    'icon_resources': [(0, self.icon_file)],
                    'copyright': self.copyright
                }],
                options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
                                      'excludes': self.exclude_modules, 'packages': self.extra_modules, \
                                      'dll_excludes': self.exclude_dll,
                                      'includes': self.extra_scripts} },
                zipfile = self.zipfile_name,
                data_files = extra_datas,
                dist_dir = self.dist_dir
                )
    
            if os.path.isdir('build'): #Clean up build dir
                shutil.rmtree('build')
    
    if __name__ == '__main__':
        if operator.lt(len(sys.argv), 2):
            sys.argv.append('py2exe')
        BuildExe().run() #Run generation
        raw_input("Press any key to continue") #Pause to let user see that things ends 
    

    another important thing:if i import Tkinter before pygame there is no segmentation error but game doesn't run and error window pops out and says this application requested runtime to terminate in unusal way for more information contact app support