How can I get the size of an array from a pointer in C?
Solution 1
No, there is no way to get this information without depending strongly on the implementation details of malloc
. In particular, malloc
may allocate more bytes than you request (e.g. for efficiency in a particular memory architecture). It would be much better to redesign your code so that you keep track of n
explicitly. The alternative is at least as much redesign and a much more dangerous approach (given that it's non-standard, abuses the semantics of pointers, and will be a maintenance nightmare for those that come after you): store the lengthn
at the malloc'd address, followed by the array. Allocation would then be:
void *p = calloc(sizeof(struct mystruct) * n + sizeof(unsigned long int),1));
*((unsigned long int*)p) = n;
n
is now stored at *((unsigned long int*)p)
and the start of your array is now
void *arr = p+sizeof(unsigned long int);
Edit: Just to play devil's advocate... I know that these "solutions" all require redesigns, but let's play it out. Of course, the solution presented above is just a hacky implementation of a (well-packed) struct. You might as well define:
typedef struct {
unsigned int n;
void *arr;
} arrInfo;
and pass around arrInfo
s rather than raw pointers.
Now we're cooking. But as long as you're redesigning, why stop here? What you really want is an abstract data type (ADT). Any introductory text for an algorithms and data structures class would do it. An ADT defines the public interface of a data type but hides the implementation of that data type. Thus, publicly an ADT for an array might look like
typedef void* arrayInfo;
(arrayInfo)newArrayInfo(unsignd int n, unsigned int itemSize);
(void)deleteArrayInfo(arrayInfo);
(unsigned int)arrayLength(arrayInfo);
(void*)arrayPtr(arrayInfo);
...
In other words, an ADT is a form of data and behavior encapsulation... in other words, it's about as close as you can get to Object-Oriented Programming using straight C. Unless you're stuck on a platform that doesn't have a C++ compiler, you might as well go whole hog and just use an STL std::vector
.
There, we've taken a simple question about C and ended up at C++. God help us all.
Solution 2
keep track of the array size yourself; free uses the malloc chain to free the block that was allocated, which does not necessarily have the same size as the array you requested
Solution 3
Just to confirm the previous answers: There is no way to know, just by studying a pointer, how much memory was allocated by a malloc which returned this pointer.
What if it worked?
One example of why this is not possible. Let's imagine the code with an hypothetic function called get_size(void *) which returns the memory allocated for a pointer:
typedef struct MyStructTag
{ /* etc. */ } MyStruct ;
void doSomething(MyStruct * p)
{
/* well... extract the memory allocated? */
size_t i = get_size(p) ;
initializeMyStructArray(p, i) ;
}
void doSomethingElse()
{
MyStruct * s = malloc(sizeof(MyStruct) * 10) ; /* Allocate 10 items */
doSomething(s) ;
}
Why even if it worked, it would not work anyway?
But the problem of this approach is that, in C, you can play with pointer arithmetics. Let's rewrite doSomethingElse():
void doSomethingElse()
{
MyStruct * s = malloc(sizeof(MyStruct) * 10) ; /* Allocate 10 items */
MyStruct * s2 = s + 5 ; /* s2 points to the 5th item */
doSomething(s2) ; /* Oops */
}
How get_size is supposed to work, as you sent the function a valid pointer, but not the one returned by malloc. And even if get_size went through all the trouble to find the size (i.e. in an inefficient way), it would return, in this case, a value that would be wrong in your context.
Conclusion
There are always ways to avoid this problem, and in C, you can always write your own allocator, but again, it is perhaps too much trouble when all you need is to remember how much memory was allocated.
Solution 4
Some compilers provide msize() or similar functions (_msize() etc), that let you do exactly that
Solution 5
May I recommend a terrible way to do it?
Allocate all your arrays as follows:
void *blockOfMem = malloc(sizeof(mystruct)*n + sizeof(int));
((int *)blockofMem)[0] = n;
mystruct *structs = (mystruct *)(((int *)blockOfMem) + 1);
Then you can always cast your arrays to int *
and access the -1st element.
Be sure to free
that pointer, and not the array pointer itself!
Also, this will likely cause terrible bugs that will leave you tearing your hair out. Maybe you can wrap the alloc funcs in API calls or something.
Ganymede
Updated on July 05, 2022Comments
-
Ganymede almost 2 years
I've allocated an "array" of
mystruct
of sizen
like this:if (NULL == (p = calloc(sizeof(struct mystruct) * n,1))) { /* handle error */ }
Later on, I only have access to
p
, and no longer haven
. Is there a way to determine the length of the array given just the pointerp
?I figure it must be possible, since
free(p)
does just that. I knowmalloc()
keeps track of how much memory it has allocated, and that's why it knows the length; perhaps there is a way to query for this information? Something like...int length = askMallocLibraryHowMuchMemoryWasAlloced(p) / sizeof(mystruct)
I know I should just rework the code so that I know
n
, but I'd rather not if possible. Any ideas? -
Windows programmer over 15 yearsActually that's a perfect reason why you should be able to ask the malloc library how big a block is. It never made sense to me that the C language was designed without such a query function.
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Steve Jessop over 15 yearsI once worked on a system where the standard allocate function returned both the block and its actual size (>= requested size of course). Good for things like buffers and caches, where you can profitably use any excess space.
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Steve Jessop over 15 yearsNo good for portable code, as it doesn't work if mystruct contains any members with alignment requirement bigger than sizeof(int). Obviously not an issue on platforms where sizeof(int) is a multiple of the greatest alignment requirement of any type, but would break with eg -mfaster-structs on SPARC.
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Steve Jessop over 15 yearsThe fact that get_size must be passed a pointer to the start of an allocated block is no bar to having it. Just don't pass in an invalid value. free() has the same constraint, and that exists...
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dmckee --- ex-moderator kitten over 15 yearsc-the-language is a convenient expression of assembly. The standard library is minimal as befits the tight constraints of the systems it originally ran on (and still does in embedded-land). If you want an allocator that provides lots of bells and whistles, use one.
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dmckee --- ex-moderator kitten over 15 yearsIt's called malloc_size on OSX.
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paercebal over 15 yearsOf course, but free is usually used with this in mind, along the malloc that allocated the memory. get_size would be used everywhere, including where the user is not supposed to know how the memory was allocated altogether (on the stack, via a pool, etc.).
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ephemient over 15 years@computinglife - not necessarily, an allocator could easily keep metadata in a different part of memory than the bits it's handing out, to prevent buffer overruns from corrupting internal data structures, or put the number a few bytes earlier.
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ephemient over 15 yearsIn fact, glibc's default allocator places the size immediately before the returned pointer, but uses the lower bits for metadata -- thus the number must be masked off to be accurate.
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CB Bailey over 13 yearsI think you need to read the question again. In your answer you are using the name of a statically allocated array (
arr
) the question is about only having a pointer to a dynamically allocated array. -
Olie about 11 years+1 for excellent explanation. My only nit is: what if it worked and had limits about what you could do with it? As dmkee points out elsewhere in comments, on OSX (my platform), it's called
malloc_size()
, and it works exactly as desired. There's "you can't do that" and "there's you should be very careful if you're going to do that" -- two very different things! :) -
unwind about 8 yearsYou can't do arithmetic on a
void *p
like that.