How to change color of image in JavaFX

17,501

Solution 1

As you don't care if it is a vector shape or a bitmap, I'll just outline solutions using a bitmap here. If you actually wanted a vector shape, I believe you would need to work with vector input to get a good result.


Use a ColorAdjust effect with the brightness set to minimum (-1). Cache the result for SPEED.

speed

Here is a sample which creates a shadow outline of an image:

import javafx.application.Application;
import javafx.scene.*;
import javafx.scene.effect.ColorAdjust;
import javafx.scene.image.*;
import javafx.stage.Stage;

public class Shadow extends Application {
    @Override 
    public void start(Stage stage) throws Exception {
        ImageView imageView = new ImageView(
            new Image(
                "http://i.stack.imgur.com/jbT1H.png"
            )
        );

        ColorAdjust blackout = new ColorAdjust();
        blackout.setBrightness(-1.0);

        imageView.setEffect(blackout);
        imageView.setCache(true);
        imageView.setCacheHint(CacheHint.SPEED);

        stage.setScene(new Scene(new Group(imageView)));
        stage.show();
    }

    public static void main(String[] args) {
        Application.launch();
    }
}

Here is another sample which adjusts the color of an image, hover over smurfette to make her blush.

smurfette blushing smurfette

import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.scene.*;
import javafx.scene.effect.*;
import javafx.scene.image.*;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class Shadow extends Application {
    @Override
    public void start(Stage stage) throws Exception {
        Image image = new Image(
                "http://icons.iconarchive.com/icons/designbolts/smurfs-movie/128/smurfette-icon.png"
        );

        ImageView imageView = new ImageView(image);
        imageView.setClip(new ImageView(image));

        ColorAdjust monochrome = new ColorAdjust();
        monochrome.setSaturation(-1.0);

        Blend blush = new Blend(
                BlendMode.MULTIPLY,
                monochrome,
                new ColorInput(
                        0,
                        0,
                        imageView.getImage().getWidth(),
                        imageView.getImage().getHeight(),
                        Color.RED
                )
        );

        imageView.effectProperty().bind(
                Bindings
                    .when(imageView.hoverProperty())
                        .then((Effect) blush)
                        .otherwise((Effect) null)
        );

        imageView.setCache(true);
        imageView.setCacheHint(CacheHint.SPEED);

        stage.setScene(new Scene(new Group(imageView), Color.AQUA));
        stage.show();
    }

    public static void main(String[] args) {
        Application.launch();
    }
}

Solution 2

The below code will replace one pixel color with another. If you run that multiple times over your original image replacing gray scale values with color values you should be set. To save memory you might want to adapt the code to reuse the writeable image for each loop.

/**
   * reColor the given InputImage to the given color
   * inspired by https://stackoverflow.com/a/12945629/1497139
   * @param inputImage
   * @param oldColor
   * @param newColor 
   * @return reColored Image
   * 
   */
  public static Image reColor(Image inputImage, Color oldColor, Color newColor) {
    int W = (int) inputImage.getWidth();
    int H = (int) inputImage.getHeight();
    WritableImage outputImage = new WritableImage(W, H);
    PixelReader reader = inputImage.getPixelReader();
    PixelWriter writer = outputImage.getPixelWriter();
    int ob=(int) oldColor.getBlue()*255;
    int or=(int) oldColor.getRed()*255;
    int og=(int) oldColor.getGreen()*255;
    int nb=(int) newColor.getBlue()*255;
    int nr=(int) newColor.getRed()*255;
    int ng=(int) newColor.getGreen()*255;
    for (int y = 0; y < H; y++) {
      for (int x = 0; x < W; x++) {
        int argb = reader.getArgb(x, y);
        int a = (argb >> 24) & 0xFF;
        int r = (argb >> 16) & 0xFF;
        int g = (argb >>  8) & 0xFF;
        int b =  argb        & 0xFF;
        if (g==og && r==or && b==ob) {
          r=nr;
          g=ng;
          b=nb;
        }

        argb = (a << 24) | (r << 16) | (g << 8) | b;
        writer.setArgb(x, y, argb);
      }
    }
    return outputImage;
  }
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Updated on June 21, 2022

Comments

  • Eeliya
    Eeliya about 2 years

    I have a PNG image like this:

    png image

    I want to change image to something like this:

    enter image description here

    How can I do this in JavaFX?

  • Eeliya
    Eeliya almost 11 years
    Thanks for your code, but its not exactly what I want. I a shape then I am able to change the colour of the shape. I have updated my question.
  • jewelsea
    jewelsea almost 11 years
    Updated answer to include a color change. Please be more specific when asking questions, thanks :-)
  • Eeliya
    Eeliya almost 11 years
    Thanks for answer, my main question is how to create a shape from image. this is good workaround but my main question still remain without an answer. I try to solve my problem with this workaround.
  • Sai Dandem
    Sai Dandem over 5 years
    Thanks @Wolfgang Fahl, this worked for my requirement. +1
  • Wolfgang Fahl
    Wolfgang Fahl over 5 years
    Thanks - you can also change the opacity this way if you also compare the a argument
  • Sai Dandem
    Sai Dandem over 5 years
    Ok Thank you for letting that know.