How to change scenes in Unity
17,714
Solution 1
You can use SceneManager.LoadScene which can take either the build index or the name of the Scene
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
SceneManager.LoadScene(0);
}
or
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
SceneManager.LoadScene("SceneName");
}
You just need to make sure to add all your scenes in your Build Settings.
Don't forget to import SceneManagement
to be able to utilize it.
using UnityEngine.SceneManagement;
Solution 2
I think this is what you are looking for: SceneManager. Here are the docs: https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html
#pragma strict
function Start() {
// Only specifying the sceneName or sceneBuildIndex will load the scene with the Single mode
SceneManager.LoadScene("OtherSceneName");
}
Author by
Admin
Updated on June 28, 2022Comments
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Admin almost 2 years
if(Vector3.Distance(transform.position,Player.position) <= MaxDist) { //Call What Happens Here }
I want to replace the comment with some code that will send the player to the main menu (scene 0). This is JavaScript by the way, and I am using Unity 5.6. The full code is below.
#pragma strict var Player : Transform; var MoveSpeed = 4; var MinDist = 3; var MaxDist = 20; function Start() { } function Update () { transform.LookAt (Player); if(Vector3.Distance(transform.position,Player.position) >= MinDist) { transform.position += transform.forward * MoveSpeed*Time.deltaTime; if(Vector3.Distance(transform.position,Player.position) <= MaxDist) { //Call What Happens Here } } }