How to detect browser rendering engine in javascript?

14,001

Solution 1

If you read the rest of the chapter and download the source

then you can look at client.js:

It still works in IE10 on win7 and Chrome 67 on Win10

It needs a little change to handle IE11 (Trident/) and Edge(Edge/) - see later

var client = function() {

  //rendering engines
  var engine = {
    ie: 0,
    gecko: 0,
    webkit: 0,
    khtml: 0,
    opera: 0,

    //complete version
    ver: null
  };

  //browsers
  var browser = {

    //browsers
    ie: 0,
    firefox: 0,
    safari: 0,
    konq: 0,
    opera: 0,
    chrome: 0,
    safari: 0,

    //specific version
    ver: null
  };


  //platform/device/OS
  var system = {
    win: false,
    mac: false,
    x11: false,

    //mobile devices
    iphone: false,
    ipod: false,
    nokiaN: false,
    winMobile: false,
    macMobile: false,

    //game systems
    wii: false,
    ps: false
  };

  //detect rendering engines/browsers
  var ua = navigator.userAgent;
  if (window.opera) {
    engine.ver = browser.ver = window.opera.version();
    engine.opera = browser.opera = parseFloat(engine.ver);
  } else if (/AppleWebKit\/(\S+)/.test(ua)) {
    engine.ver = RegExp["$1"];
    engine.webkit = parseFloat(engine.ver);

    //figure out if it's Chrome or Safari
    if (/Chrome\/(\S+)/.test(ua)) {
      browser.ver = RegExp["$1"];
      browser.chrome = parseFloat(browser.ver);
    } else if (/Version\/(\S+)/.test(ua)) {
      browser.ver = RegExp["$1"];
      browser.safari = parseFloat(browser.ver);
    } else {
      //approximate version
      var safariVersion = 1;
      if (engine.webkit < 100) {
        safariVersion = 1;
      } else if (engine.webkit < 312) {
        safariVersion = 1.2;
      } else if (engine.webkit < 412) {
        safariVersion = 1.3;
      } else {
        safariVersion = 2;
      }

      browser.safari = browser.ver = safariVersion;
    }
  } else if (/KHTML\/(\S+)/.test(ua) || /Konqueror\/([^;]+)/.test(ua)) {
    engine.ver = browser.ver = RegExp["$1"];
    engine.khtml = browser.konq = parseFloat(engine.ver);
  } else if (/rv:([^\)]+)\) Gecko\/\d{8}/.test(ua)) {
    engine.ver = RegExp["$1"];
    engine.gecko = parseFloat(engine.ver);

    //determine if it's Firefox
    if (/Firefox\/(\S+)/.test(ua)) {
      browser.ver = RegExp["$1"];
      browser.firefox = parseFloat(browser.ver);
    }
  } else if (/MSIE ([^;]+)/.test(ua)) { // add Trident/ to test IE11, Edge for Edge
    engine.ver = browser.ver = RegExp["$1"];
    engine.ie = browser.ie = parseFloat(engine.ver);
  }

  //detect browsers
  browser.ie = engine.ie;
  browser.opera = engine.opera;


  //detect platform
  var p = navigator.platform;
  system.win = p.indexOf("Win") == 0;
  system.mac = p.indexOf("Mac") == 0;
  system.x11 = (p == "X11") || (p.indexOf("Linux") == 0);

  //detect windows operating systems
  if (system.win) {
    if (/Win(?:dows )?([^do]{2})\s?(\d+\.\d+)?/.test(ua)) {
      if (RegExp["$1"] == "NT") {
        switch (RegExp["$2"]) {
          case "5.0":
            system.win = "2000";
            break;
          case "5.1":
            system.win = "XP";
            break;
          case "6.0":
            system.win = "Vista";
            break;
          default:
            system.win = "NT";
            break;
        }
      } else if (RegExp["$1"] == "9x") {
        system.win = "ME";
      } else {
        system.win = RegExp["$1"];
      }
    }
  }

  //mobile devices
  system.iphone = ua.indexOf("iPhone") > -1;
  system.ipod = ua.indexOf("iPod") > -1;
  system.nokiaN = ua.indexOf("NokiaN") > -1;
  system.winMobile = (system.win == "CE");
  system.macMobile = (system.iphone || system.ipod);

  //gaming systems
  system.wii = ua.indexOf("Wii") > -1;
  system.ps = /playstation/i.test(ua);

  //return it
  return {
    engine: engine,
    browser: browser,
    system: system
  };

}();

console.log(client.browser,client.engine,client.system)

It needs a little change to handle IE11 (Trident/) and Edge(Edge/)

var client = function() {

  //rendering engines
  var engine = {
    ie: 0,
    edge: 0,
    gecko: 0,
    webkit: 0,
    khtml: 0,
    opera: 0,

    //complete version
    ver: null
  };

  //browsers
  var browser = {

    //browsers
    ie: 0,
    edge: 0,
    firefox: 0,
    safari: 0,
    konq: 0,
    opera: 0,
    chrome: 0,
    safari: 0,

    //specific version
    ver: null
  };


  //platform/device/OS
  var system = {
    win: false,
    mac: false,
    x11: false,

    //mobile devices
    iphone: false,
    ipod: false,
    nokiaN: false,
    winMobile: false,
    macMobile: false,

    //game systems
    wii: false,
    ps: false
  };

  //detect rendering engines/browsers
  var ua = navigator.userAgent;
  if (window.opera) {
    engine.ver = browser.ver = window.opera.version();
    engine.opera = browser.opera = parseFloat(engine.ver);
  }  
  else if (/Edge\/([^;]+)/.test(ua)) { // IE11
    engine.ver = browser.ver = RegExp["$1"];
    engine.edge = browser.edge = parseFloat(engine.ver);
  } else if (/AppleWebKit\/(\S+)/.test(ua)) {
    engine.ver = RegExp["$1"];
    engine.webkit = parseFloat(engine.ver);

    //figure out if it's Chrome or Safari
    if (/Chrome\/(\S+)/.test(ua)) {
      browser.ver = RegExp["$1"];
      browser.chrome = parseFloat(browser.ver);
    } else if (/Version\/(\S+)/.test(ua)) {
      browser.ver = RegExp["$1"];
      browser.safari = parseFloat(browser.ver);
    } else {
      //approximate version
      var safariVersion = 1;
      if (engine.webkit < 100) {
        safariVersion = 1;
      } else if (engine.webkit < 312) {
        safariVersion = 1.2;
      } else if (engine.webkit < 412) {
        safariVersion = 1.3;
      } else {
        safariVersion = 2;
      }

      browser.safari = browser.ver = safariVersion;
    }
  } else if (/KHTML\/(\S+)/.test(ua) || /Konqueror\/([^;]+)/.test(ua)) {
    engine.ver = browser.ver = RegExp["$1"];
    engine.khtml = browser.konq = parseFloat(engine.ver);
  } else if (/rv:([^\)]+)\) Gecko\/\d{8}/.test(ua)) {
    engine.ver = RegExp["$1"];
    engine.gecko = parseFloat(engine.ver);

    //determine if it's Firefox
    if (/Firefox\/(\S+)/.test(ua)) {
      browser.ver = RegExp["$1"];
      browser.firefox = parseFloat(browser.ver);
    }
  } else if (/MSIE ([^;]+)/.test(ua)) { // IE <= 10
    engine.ver = browser.ver = RegExp["$1"];
    engine.ie = browser.ie = parseFloat(engine.ver);
  } else if (/Trident\/([^;]+)/.test(ua)) { // IE11
    engine.ver = RegExp["$1"];
    browser.ver = parseFloat(ua.split("rv:")[1]);
    engine.ie = parseFloat(browser.ver);
  }

  //detect browsers
  browser.ie = engine.ie;
  browser.opera = engine.opera;


  //detect platform
  var p = navigator.platform;
  system.win = p.indexOf("Win") == 0;
  system.mac = p.indexOf("Mac") == 0;
  system.x11 = (p == "X11") || (p.indexOf("Linux") == 0);

  //detect windows operating systems
  if (system.win) {
    if (/Win(?:dows )?([^do]{2})\s?(\d+\.\d+)?/.test(ua)) {
      if (RegExp["$1"] == "NT") {
        switch (RegExp["$2"]) {
          case "5.0":
            system.win = "2000";
            break;
          case "5.1":
            system.win = "XP";
            break;
          case "6.0":
            system.win = "Vista";
            break;
          default:
            system.win = "NT";
            break;
        }
      } else if (RegExp["$1"] == "9x") {
        system.win = "ME";
      } else {
        system.win = RegExp["$1"];
      }
    }
  }

  //mobile devices
  system.iphone = ua.indexOf("iPhone") > -1;
  system.ipod = ua.indexOf("iPod") > -1;
  system.nokiaN = ua.indexOf("NokiaN") > -1;
  system.winMobile = (system.win == "CE");
  system.macMobile = (system.iphone || system.ipod);

  //gaming systems
  system.wii = ua.indexOf("Wii") > -1;
  system.ps = /playstation/i.test(ua);

  //return it
  return {
    engine: engine,
    browser: browser,
    system: system
  };

}();

console.log(JSON.stringify({ browser:client.browser,engine:client.engine,system:client.system},null, 2));

Solution 2

The script obviously doesn't work - it just sets a bunch of variables to zero or null and then checks if they're zero or null. My guess would be that this is not the whole script, and that the crucial part is missing.

What one would normally do is read the UserAgent string (I'm too lazy to google how exactly you do that) and throw some regular expressions at it to detect known patterns. This kind of user agent sniffing has a bunch of downsides though:

  1. It's not forward compatible. You don't know which UA strings future browsers are going to use, so most likely, newer browsers will fail your test and receive the most stripped-down version, even though they could easily handle the full-eye-candy-blow-your-mind one.

  2. The UA string isn't reliable. Just because so many websites make the mistake of sniffing, and then not getting updated regularly, users set different UA strings, purposefully reporting a "wrong" render engine. And then they forget to switch it back, causing all sorts of weird behaviour.

  3. Just because someone has a certain render engine doesn't mean you can rely on all features being there. Browsers are highly configurable, and people use all sorts of extensions, blocking things selectively or completely.

Long story short, instead of sniffing the UA string and assuming things are what you think they are, just test features individually and directly.

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14,001
dramasea
Author by

dramasea

College Freshmen in Information system engineering

Updated on June 09, 2022

Comments

  • dramasea
    dramasea about 2 years

    I read a book calls 'Professional Javascript For Web Developers 2nd edition' and it state that this code can detect browser rendering engine:

        <script type="text/javascript">
      var client = function(){
         var engine = {
            ie: 0,
            gecko: 0,
            webkit: 0,
            khtml: 0,
            opera: 0,
    
            ver: null
         };
    
         return {
            engine : engine  
         };
    
      }();
    
      if(client.engine.ie){
          alert("This is internet explorer");
      }else if(client.engine.gecko > 1.5){
          if(client.engine.ver == "1.8.1"){
              alert("This is gecko rendering browser");
          }
      }else if(client.engine.webkit){
            alert("This is web kit");
      }else if(client.engine.khtml){
           alert("This is khtml");
      }else{
           alert("none of the above");
      }
    </script>
    

    but it seems like doesn't work, so how this code work to detect browser rendering engine?Thanks

    • DrStrangeLove
      DrStrangeLove about 13 years
      take a good look at navigator object. especially its properties.
    • Quentin
      Quentin about 13 years
      It doesn't work. There is a large chunk of it missing.
    • Pointy
      Pointy about 13 years
      It's not a good idea to do this. Check out Modernizr for starters. Detecting the browser type accurately is really hard.
    • DrStrangeLove
      DrStrangeLove about 13 years
      Rendering engine is in window.navigator.userAgent property. You should parse it in order to extract Rendering engine name.
    • Pointy
      Pointy about 13 years
      @DrStrangeLove there are a tremendous number of user agent values in the wild. When possible, it's much, much preferable to check for the actual browser features that a page requires.
    • Dip Chakraborty
      Dip Chakraborty about 13 years
      Before doing this you probably want to look into Feature Detection over browser detection, its widely regarded as the better way to do things. See for example michaux.ca/articles/…
    • Enrique René
      Enrique René over 3 years
      If I'm not missing anything, a browser is built on top a render engine (gecko, blink, WebKit...). These renderers interpret javascript, so the engine says what you can do with the JS. Looking into docs from mozilla and w3schools, it's possible see some mozilla experimental technology which is not listed in w3. Unfortunately I can't provide an example because I really don't remember any one now, just already occasionally found it.
  • mplungjan
    mplungjan about 13 years
    But the code by wrox does actually work for IE8, Fx 4, Opera 11 and Mozilla on XP
  • mplungjan
    mplungjan about 13 years
    Quite likely. It works for browsers I can test since 2004. That is 7 years so far. Judging from the code, it will likely continue to work for major browsers and useragents not messing with the main strings. For example works for Fx 5 on Mac too
  • mplungjan
    mplungjan over 10 years
    @tdammmers - just tested in IE10/Chrome30 on Win 7 - works fine