How to draw a circle in PyGame?

51,265

Solution 1

You've mistyped the name of the function. The correct name is pygame.draw.circle.

def drawCircle():
    pos=getPos()
    pygame.draw.circle(screen, BLUE, pos, 20) # Here <<<

Solution 2

Here is how you can draw a circle in pygame;

import pygame
pygame.init()
screen = pygame.display.set_mode((x, y)) #x and y are height and width

pygame.draw.circle(screen, (r,g,b), (x, y), R, w) #(r, g, b) is color, (x, y) is center, R is radius and w is the thickness of the circle border.

Solution 3

Here is how you can draw a circle properly

import pygame

window = pygame.display.set_mode((500,500))
red = (200,0,0)

circleX = 100
circleY = 100
radius = 10

active = True

while active:
   for event in pygame.event.get():
      if event.type == pygame.QUIT:
         active = False

   pygame.draw.circle(window,red,(circleX,circleY),radius) # DRAW CIRCLE

   pygame.display.update()

Solution 4

Mainter a counter for the number of circles you have drawn and write the number with the co-ordinates same as the centre of the circle. Also the command is pygame.draw.circle and not pygame.draw.circl

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Updated on February 17, 2022

Comments

  • Admin
    Admin over 2 years

    Hi I am having a problem with drawing a circle ERROR: module object has no attribute 'circle'. what am I doing wrong?

    And also how can I put numbers in circles?

    For example: (first click is circle with 0 second is circle with 1 and so on)

    import pygame
    
    WHITE =     (255, 255, 255)
    BLUE =      (  0,   0, 255)
    GREEN =     (  0, 255,   0)
    RED =       (255,   0,   0)
    TEXTCOLOR = (  0,   0,  0)
    (width, height) = (200, 300)
    
    running = True
    
    def main():
        global running, screen
        
        pygame.init()
        screen = pygame.display.set_mode((width, height))
        pygame.display.set_caption("TUFF")
        screen.fill(background_color)
        pygame.display.update()
        
        while running:
            ev = pygame.event.get()
    
            for event in ev:
    
                if event.type == pygame.MOUSEBUTTONUP:
                    drawCircle()
                    pygame.display.update()
    
                if event.type == pygame.QUIT:
                    running = False
    
    def getPos():
        pos = pygame.mouse.get_pos()
        return (pos)
    
    def drawCircle():
        pos=getPos()
        pygame.draw.circle(screen, BLUE, pos, 20)
    
    
    if __name__ == '__main__':
        main()