How to improve fragment loading speed?
Solution 1
I'm using a very hackish but effective way in my application, but it works good. My mapFragment is not displayed right after the app launches! Otherwise this would not make sense.
Put this in your launcher activity's onCreate:
// Fixing Later Map loading Delay
new Thread(new Runnable() {
@Override
public void run() {
try {
MapView mv = new MapView(getApplicationContext());
mv.onCreate(null);
mv.onPause();
mv.onDestroy();
}catch (Exception ignored){
}
}
}).start();
This will create a mapview in an background thread (far away from the ui) and with it, initializes all the google play services and map data.
The loaded data is about 5MB extra.
If someone has some ideas for improvements feel free to comment please !
Java 8 Version:
// Fixing Later Map loading Delay
new Thread(() -> {
try {
MapView mv = new MapView(getApplicationContext());
mv.onCreate(null);
mv.onPause();
mv.onDestroy();
}catch (Exception ignored){}
}).start();
Solution 2
Just to add to @Xyaren's answer, I needed it to work for SupportFragment which seemed to require some extra steps. Have your activity implement OnMapReadyCallback.
In your onCreate:
new Thread(() -> {
try {
SupportMapFragment mf = SupportMapFragment.newInstance();
getSupportFragmentManager().beginTransaction()
.add(R.id.dummy_map_view, mf)
.commit();
runOnUiThread(() -> mf.getMapAsync(SplashActivity.this));
}catch (Exception ignored){
Timber.w("Dummy map load exception: %s", ignored);
}
}).start();
You'll have to implement this:
@Override
public void onMapReady(GoogleMap googleMap) {
// Do nothing because we only want to pre-load map.
Timber.d("Map loaded: %s", googleMap);
}
and in your activity layout:
<FrameLayout
android:id="@+id/dummy_map_view"
android:layout_width="match_parent"
android:layout_height="0dp"
android:visibility="gone"/>
It needs to go through all the steps including the transaction for Google Play Services to download the map data.
Solution 3
I had been running into this problem a lot too... Turns out the biggest culprit was having a debugging session attached to my app's process. The maps stuff in my app ran much faster and more smoothly when I disconnected the debugger, or just unplugged the USB cable.
Check out my related post here: First launch of Activity with Google Maps is very slow
Haifeng Zhang
When performance matters, professionals practice. My Site | haifzhan[at]gmail[dot]com My YouTube Channel
Updated on October 09, 2020Comments
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Haifeng Zhang over 3 years
Performance Enhancement:
Previously I saved ALL images in
drawable
folder, this might be the reason why the map first loads slow, when draw the markers on screen, the image may not fit the screen size. Now I saved images indrawable-mdpi
,drawable-hdpi
and so on, the app works smoother than before. Hope it helpsOriginal Question:
I created a map in a fragment, the source code can be found below.
The map fragment is sluggish when the first time it loads. If I go any other fragment and click the map fragment again, it loads fast and no slug anymore.
Can anyone tell me what is going on here? Thanks!
fragment_map.xml, id is
map
<?xml version="1.0" encoding="utf-8"?> <fragment xmlns:android="http://schemas.android.com/apk/res/android" xmlns:map="http://schemas.android.com/apk/res-auto" android:id="@+id/map" android:layout_width="match_parent" android:layout_height="match_parent" android:name="com.google.android.gms.maps.SupportMapFragment" />
MyMapFragment.java (contains
onCreateView
andsetUpMapIfNeeded
)@Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { try { rootView = inflater.inflate(R.layout.fragment_map, container, false); } catch (InflateException e) { /* map is already there, just return view as it is */ Log.e(TAG, "inflateException"); } setUpMapIfNeeded(); return rootView; } public void setUpMapIfNeeded() { // Do a null check to confirm that we have not already instantiated the fragment_map. if (myMap == null) { // Try to obtain the fragment_map from the SupportMapFragment. myMap = ((SupportMapFragment) MainActivity.fragmentManager.findFragmentById(R.id.map)).getMap(); // Check if we were successful in obtaining the fragment_map. if (myMap != null) { setUpMap(); } } }
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Haifeng Zhang over 9 yearsThanks for your quick reply, it is still slow when i comment out
setUpMap
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cybersam over 9 years
getMap()
can be slow. So, the call togetMap()
should also be handled by theAsyncTask
. I have edited my answer. -
Haifeng Zhang over 9 yearswhat's the difference between
getMap()
in my fragment and handled by aAsyncTask
? If I put it into asynctask, how do i know the getMap() is ready other than null? -
cybersam over 9 yearsI've put more info in my answer.
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Haifeng Zhang over 9 yearsthanks for your help, i tried asynctask, does not help
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Kenneth over 9 yearsI've also tried this without luck. It doesn't appear to use any time on the UI thread, at least not directly from the getMap-call.
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theblang over 9 yearsI've tested, this slow load has nothing to do with
getMap
. The delay happens somewhere betweenonViewCreated
andonStart
in this code. -
guy_m over 8 yearsYou're awesome. I've been trying to fix it for some time now, thought it's a non-related animation thing even. It's not hacking for me, it's pre-loading, I love it:)
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guy_m over 8 yearsActually, I would gladly give you a bounty on this. is it OK to start a bounty just for this, or is it "against the rules"? Asking seriously..
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Xyaren over 8 yearsI'm glad I was able to help :) I think the bounty is possible but I'm not an expert for this question.
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Cruncher over 8 yearsI wouldn't even call this hakish
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marmor over 8 yearsthis works great on Android 5.1, on a device running 4.0.4 this crashes with: RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
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Xyaren over 8 yearsTry running the Runnable on the UI Thread by using
runOnUiThread()
instead ofnew Thread().start()
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Pelanes almost 8 yearsI've put this trick code on my BaseApplication class onCreate() to load playservices every time the app starts because in my app maps will be loaded at any time. I have reduced my mapFragment loading time from 980ms to 311ms, great. Thanks
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raditya gumay almost 8 yearsuse this mapView.getMapAsync(this);
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Langusten Gustel over 7 yearsHaha, if you dont ignore the exception you get an
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
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Xyaren over 7 yearswelll that's why its a workaround. Still does it's job.
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Jemshit Iskenderov about 7 years2 things i have noticed. 1) It is still slow when you don't use
new Thread()
2) It is still slow when you usenew Thread()
and use other lifecycle methodsmapView.onStart()
,mapView.onStop
... -
Jemshit Iskenderov about 7 yearsJust noticed error that @LangustenGustel has written, which make code stuck at
mv.onCreate(null);
and rest is not even executed! Now changed code tomapView.getMapAsync(this);
aftermapView.onCreate(null);
without new Thread(). And inonMapReady()
callback i close launcher screen -
us2956 about 6 yearsMap doesn't loaded.
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murki almost 6 yearsFWIW I opened a bug against Google: issuetracker.google.com/issues/80147879 Feel free to star it if you think they should address this at the root of the problem
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Vahid about 3 years
or just unplugged the USB cable
this helped me a lot