How to initialize a glm::mat4 with an array?
Solution 1
Although there isn't a constructor, GLM includes make_* functions in glm/gtc/type_ptr.hpp:
#include <glm/gtc/type_ptr.hpp>
float aaa[16];
glm::mat4 bbb = glm::make_mat4(aaa);
Solution 2
You can also directly copy the memory:
float aaa[16] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16
};
glm::mat4 bbb;
memcpy( glm::value_ptr( bbb ), aaa, sizeof( aaa ) );
Solution 3
You could write an adapter function:
template<typename T>
tvec4<T> tvec4_from_t(const T *arr) {
return tvec4<T>(arr[0], arr[1], arr[2], arr[3]);
}
template<typename T>
tmat4<T> tmat4_from_t(const T *arr) {
return tmat4<T>(tvec4_from_t(arr), tvec4_from_t(arr + 4), tvec4_from_t(arr + 8), tvec4_from_t(arr + 12));
}
// later
float aaa[16];
glm::mat4 bbb = tmac4_from_t(aaa);
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j00hi
Software developer and software architect since the beginning of this century. Used to do a lot web, database and windows applications development but turned my focus to real-time graphics and game development in the past few years. In terms of programming language preferences, I like everything which is strongly typed and allows me to put more than pointers and integers on the stack. While I enjoy the beauty and light-heartedness of C#, the greatest programming language to me is (modern!) C++. It took me a while to get into it, but now I really appreciate its features and also its paradigms. My true passion is computer graphics and game development. I've done quite a lot of OpenGL development and gathered a lot of experience with Unity3D in the context of working on Augmented Reality applications and indie games. In the recent few years, I took a deep dive into Vulkan. I am working on a convenience and productivity layer atop Vulkan-Hpp and on a framework. Those two projects join two of the greatest technologies: Modern C++ and Vulkan.
Updated on August 04, 2020Comments
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j00hi almost 4 years
I'm using the OpenGL Mathematics Library (glm.g-truc.net) and want to initialize a
glm::mat4
with a float-array.float aaa[16]; glm::mat4 bbb(aaa);
This doesn't work.
I guess the solution is trivial, but I don't know how to do it. I couldn't find a good documentation about glm. I would appreciate some helpful links.
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Riaz Rizvi over 9 yearsAlso don't forget to ensure that the source array is stored column-wise, otherwise you will need to add
glm::mat4 bbbT = glm::make_mat4(aaa); glm::mat4 bbb = glm::transpose(bbbT);
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Nathan about 3 yearsDo I need to type "
std::memcpy()
"? Where is thismemcpy()
function?