How to keep image quality same in BitmapFactory
Solution 1
You are having here a tradeoff situation between picture quality and memory usage. Take a look at this line:
photo.compress(Bitmap.CompressFormat.JPEG, 100, baos);
photo.compress
is obviously decreasing your image resolution in a factor given by the second parameter, unfortunately, this is the best quality you can get, since between 0 - 100, 100 stands for the best quality you can get. Now, you have another option, depending on the original picture's size you can just save the image without compressing it, but be aware that most cases this doesn't work and Jalvik can throw an OutofMemoryException,
hope this helps.
Solution 2
JPEG is lossy, no matter what quality settings you use. If you want to keep the image unchanged, you have to use lossless compression. for example Bitmap.CompressFormat.PNG
Comments
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Developer Kid almost 2 years
I've converted an bitmap image into string to save it:
............ Bitmap photo = extras.getParcelable("data"); ByteArrayOutputStream baos = new ByteArrayOutputStream(); photo.compress(Bitmap.CompressFormat.JPEG, 100, baos); byte[] b = baos.toByteArray(); String encodedImage = Base64.encodeToString(b, Base64.DEFAULT);
Then I retrieve the bitmap from string to set an activity's background just like that:
byte[] temp = Base64.decode(encodedImage, Base64.DEFAULT); Options options = new BitmapFactory.Options(); options.inScaled = false; Bitmap bitmap = BitmapFactory.decodeByteArray(temp, 0, temp.length, options); Drawable d = new BitmapDrawable(getResources(), bitmap); getWindow().setBackgroundDrawable(d);
Everything works fine but the image quality reduces tremendously. How can I keep the image quality same as the original image? Did I do something wrong here that have reduced the quality?
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Developer Kid almost 11 yearsSo the problem is in storing the image, not the retrieving?
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Daniel Conde Marin almost 11 yearsOf course, you are reducing your image quality when you compress it, in order to have a smaller byteArrayOutputStream and avoid memory issues
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Marko Lazić almost 11 yearsDaniel is right. One note more for you to understand this better. JPEG is frequency based compression and it is not very edge friendly. Your edges are going to be very damaged. You can best see this on texts. Image compression is always a bargain between quality and size.
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Developer Kid almost 11 yearsI saved this bitmap in string format in
SharedPreference
(which is another bad habit asSharedPreference
is not suitable for such large string). So can I store the bitmap insqlite
database without loosing quality? -
Daniel Conde Marin almost 11 yearsTake a look at android's media store, is a good solution, of course that sharedprefs is not an option, this is the link: developer.android.com/reference/android/provider/…
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Developer Kid almost 11 yearsI am going to save the image in
sqlite
database. Is there any better option than storing it in sqlite? It is just only one image -
Developer Kid almost 11 yearsI have solved it by
photo.compress(Bitmap.CompressFormat.JPEG, 100, baos);
and saved it in a file of internal storage. Thanks for your suggestion!