How to keep image quality same in BitmapFactory

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Solution 1

You are having here a tradeoff situation between picture quality and memory usage. Take a look at this line:

photo.compress(Bitmap.CompressFormat.JPEG, 100, baos);

photo.compress is obviously decreasing your image resolution in a factor given by the second parameter, unfortunately, this is the best quality you can get, since between 0 - 100, 100 stands for the best quality you can get. Now, you have another option, depending on the original picture's size you can just save the image without compressing it, but be aware that most cases this doesn't work and Jalvik can throw an OutofMemoryException, hope this helps.

Solution 2

JPEG is lossy, no matter what quality settings you use. If you want to keep the image unchanged, you have to use lossless compression. for example Bitmap.CompressFormat.PNG

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Developer Kid
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Updated on June 05, 2022

Comments

  • Developer Kid
    Developer Kid almost 2 years

    I've converted an bitmap image into string to save it:

    ............
    Bitmap photo = extras.getParcelable("data");
    ByteArrayOutputStream baos = new ByteArrayOutputStream();
    photo.compress(Bitmap.CompressFormat.JPEG, 100, baos);
    byte[] b = baos.toByteArray();
    String encodedImage = Base64.encodeToString(b, Base64.DEFAULT);
    

    Then I retrieve the bitmap from string to set an activity's background just like that:

    byte[] temp = Base64.decode(encodedImage, Base64.DEFAULT);
    Options options = new BitmapFactory.Options();
    options.inScaled = false;
    Bitmap bitmap = BitmapFactory.decodeByteArray(temp, 0,
                    temp.length, options);
    Drawable d = new BitmapDrawable(getResources(), bitmap);
    getWindow().setBackgroundDrawable(d);
    

    Everything works fine but the image quality reduces tremendously. How can I keep the image quality same as the original image? Did I do something wrong here that have reduced the quality?

  • Developer Kid
    Developer Kid almost 11 years
    So the problem is in storing the image, not the retrieving?
  • Daniel Conde Marin
    Daniel Conde Marin almost 11 years
    Of course, you are reducing your image quality when you compress it, in order to have a smaller byteArrayOutputStream and avoid memory issues
  • Marko Lazić
    Marko Lazić almost 11 years
    Daniel is right. One note more for you to understand this better. JPEG is frequency based compression and it is not very edge friendly. Your edges are going to be very damaged. You can best see this on texts. Image compression is always a bargain between quality and size.
  • Developer Kid
    Developer Kid almost 11 years
    I saved this bitmap in string format in SharedPreference (which is another bad habit as SharedPreference is not suitable for such large string). So can I store the bitmap in sqlite database without loosing quality?
  • Daniel Conde Marin
    Daniel Conde Marin almost 11 years
    Take a look at android's media store, is a good solution, of course that sharedprefs is not an option, this is the link: developer.android.com/reference/android/provider/…
  • Developer Kid
    Developer Kid almost 11 years
    I am going to save the image in sqlite database. Is there any better option than storing it in sqlite? It is just only one image
  • Developer Kid
    Developer Kid almost 11 years
    I have solved it by photo.compress(Bitmap.CompressFormat.JPEG, 100, baos); and saved it in a file of internal storage. Thanks for your suggestion!