how to make a gradient border of UIView?
Solution 1
This what i did and it worked perfectly
extension CALayer {
func addGradienBorder(colors:[UIColor],width:CGFloat = 1) {
let gradientLayer = CAGradientLayer()
gradientLayer.frame = CGRect(origin: CGPointZero, size: self.bounds.size)
gradientLayer.startPoint = CGPointMake(0.0, 0.5)
gradientLayer.endPoint = CGPointMake(1.0, 0.5)
gradientLayer.colors = colors.map({$0.CGColor})
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = width
shapeLayer.path = UIBezierPath(rect: self.bounds).CGPath
shapeLayer.fillColor = nil
shapeLayer.strokeColor = UIColor.blackColor().CGColor
gradientLayer.mask = shapeLayer
self.addSublayer(gradientLayer)
}
}
Solution 2
Thanx Tiago Mendes for answer.
I improved functionality:
- added corner radius.
And fixed some issues to ensure correct masking and given border width:
- improved gradient layer frame;
- improved mask path rounding rect.
Swift 5
public extension UIView {
private static let kLayerNameGradientBorder = "GradientBorderLayer"
func gradientBorder(width: CGFloat,
colors: [UIColor],
startPoint: CGPoint = CGPoint(x: 0.5, y: 0.0),
endPoint: CGPoint = CGPoint(x: 0.5, y: 1.0),
andRoundCornersWithRadius cornerRadius: CGFloat = 0) {
let existingBorder = gradientBorderLayer()
let border = existingBorder ?? CAGradientLayer()
border.frame = CGRect(x: bounds.origin.x, y: bounds.origin.y,
width: bounds.size.width + width, height: bounds.size.height + width)
border.colors = colors.map { return $0.cgColor }
border.startPoint = startPoint
border.endPoint = endPoint
let mask = CAShapeLayer()
let maskRect = CGRect(x: bounds.origin.x + width/2, y: bounds.origin.y + width/2,
width: bounds.size.width - width, height: bounds.size.height - width)
mask.path = UIBezierPath(roundedRect: maskRect, cornerRadius: cornerRadius).cgPath
mask.fillColor = UIColor.clear.cgColor
mask.strokeColor = UIColor.white.cgColor
mask.lineWidth = width
border.mask = mask
let exists = (existingBorder != nil)
if !exists {
layer.addSublayer(border)
}
}
private func gradientBorderLayer() -> CAGradientLayer? {
let borderLayers = layer.sublayers?.filter { return $0.name == UIView.kLayerNameGradientBorder }
if borderLayers?.count ?? 0 > 1 {
fatalError()
}
return borderLayers?.first as? CAGradientLayer
}
}
And for more readable declaration of startPoint
and endPoint
of gradient layer I use this code:
public extension CGPoint {
enum CoordinateSide {
case topLeft, top, topRight, right, bottomRight, bottom, bottomLeft, left
}
static func unitCoordinate(_ side: CoordinateSide) -> CGPoint {
switch side {
case .topLeft: return CGPoint(x: 0.0, y: 0.0)
case .top: return CGPoint(x: 0.5, y: 0.0)
case .topRight: return CGPoint(x: 1.0, y: 0.0)
case .right: return CGPoint(x: 0.0, y: 0.5)
case .bottomRight: return CGPoint(x: 1.0, y: 1.0)
case .bottom: return CGPoint(x: 0.5, y: 1.0)
case .bottomLeft: return CGPoint(x: 0.0, y: 1.0)
case .left: return CGPoint(x: 1.0, y: 0.5)
}
}
}
So final usage is:
view.gradientBorder(width: 3, colors: [.red, .orange], startPoint: .unitCoordinate(.top), endPoint: .unitCoordinate(.bottom), andRoundCornersWithRadius: 12)
Solution 3
You can make gradient border of view and corner radius(if you want) using this--
self.yourView.layer.cornerRadius=4;
self.yourView.layer.masksToBounds=YES;
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = self.yourView.bounds;
gradient.colors = [NSArray arrayWithObjects:(id)[[UIColor colorWithRed:255/255.0 green:226/255.0 blue:138/255.0 alpha:1.0] CGColor], (id)[[UIColor colorWithRed:255/255.0 green:198/255.0 blue:91/255.0 alpha:0.9] CGColor],(id)[[UIColor colorWithRed:255/255.0 green:226/255.0 blue:138/255.0 alpha:1.0] CGColor], nil];
gradient.startPoint = CGPointMake(0.0, 0.0);
gradient.endPoint = CGPointMake(1, 1);
CAShapeLayer *shapeLayer =[[CAShapeLayer alloc] init];
shapeLayer.lineWidth = 15; // higher number higher border width
shapeLayer.path = [UIBezierPath bezierPathWithRect:self.yourView.bounds].CGPath;
shapeLayer.fillColor = nil;
shapeLayer.strokeColor = [UIColor blackColor].CGColor;
gradient.mask = shapeLayer;
[self.yourView.layer insertSublayer:gradient atIndex:0];
this will help you! Thanks
Solution 4
Here is another solution that is working on swift 4
import UIKit
public extension UIView {
private static let kLayerNameGradientBorder = "GradientBorderLayer"
func setGradientBorder(
width: CGFloat,
colors: [UIColor],
startPoint: CGPoint = CGPoint(x: 0.5, y: 0),
endPoint: CGPoint = CGPoint(x: 0.5, y: 1)
) {
let existedBorder = gradientBorderLayer()
let border = existedBorder ?? CAGradientLayer()
border.frame = bounds
border.colors = colors.map { return $0.cgColor }
border.startPoint = startPoint
border.endPoint = endPoint
let mask = CAShapeLayer()
mask.path = UIBezierPath(roundedRect: bounds, cornerRadius: 0).cgPath
mask.fillColor = UIColor.clear.cgColor
mask.strokeColor = UIColor.white.cgColor
mask.lineWidth = width
border.mask = mask
let exists = existedBorder != nil
if !exists {
layer.addSublayer(border)
}
}
private func gradientBorderLayer() -> CAGradientLayer? {
let borderLayers = layer.sublayers?.filter { return $0.name == UIView.kLayerNameGradientBorder }
if borderLayers?.count ?? 0 > 1 {
fatalError()
}
return borderLayers?.first as? CAGradientLayer
}
}
How to use:
view.setGradientBorder(width: 10, colors: [UIColor(red: 47, green: 198, blue: 176), UIColor(red: 67, green: 210, blue: 128)])
Solution 5
Here is how you would do it with Core Graphics. Create a UIView subclass and in its drawRect:
create a gradient and overlay that with a black content rectangle:
- (void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create and draw the gradient
UIColor *gradientColorTop = [UIColor orangeColor];
UIColor *gradientColorBottom = [UIColor yellowColor];
NSArray *gradientColors = @[(id) gradientColorTop.CGColor, (id) gradientColorBottom.CGColor];
CGFloat locations[] = {0.1, 0.80};
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)(gradientColors), locations);
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
UIBezierPath *gradientBorder = [UIBezierPath bezierPathWithRoundedRect:rect
byRoundingCorners:UIRectCornerAllCorners cornerRadii:CGSizeMake(10.0, 10.0)];
[gradientBorder addClip];
CGContextDrawLinearGradient(ctx, gradient, startPoint, endPoint, 0);
// Draw the inner content rectangle
UIBezierPath *contentPath = [UIBezierPath bezierPathWithRect:CGRectInset(rect, 20.0, 20.0)];
[[UIColor blackColor] setFill];
[contentPath fill];
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
That would produce a result similar to what you are trying to achieve.
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remykits
Updated on September 15, 2022Comments
-
remykits over 1 year
I want to make a gradient border of view like the following picture:
but I don't know how do it exactly , i.e. what the gradient color I should use to do it? how to set my view to show a border like the image?
I'm using the following code to get a border:
self.view.layer.borderColor = [UIColor orangeColor].CGColor; self.view.layer.borderWidth = 2.0f;
-
Jake T. over 7 yearsThis solution is nearly working for me, but the border is getting cut off where the corners are rounded. Any idea how to make sure the border goes around the corners?
-
Jake T. over 7 yearsGot it using the method
[UIBezierPath bezierPathWithRoundedRect:self.layer.bounds cornerRadius:<radius>].CGPath
I set this up as a class extension method on UIView, henceself.layer.bounds
. -
glm4 over 6 yearsI noticed that the colors parameter is an UIColor array but the default value is a CGColor array. Great answer though :)
-
DawnSong over 4 yearsComparison of different methods give us much to think about.
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Kashkashio almost 4 yearsBriliiant ! thank you. it allowed me to make a border to the screen and fixed the radius corner for iphone x. +1 !
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9to5ios almost 4 yearsfor the brilliant solution just put corner radius 40 for iPhone X series +1
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eli7ah almost 4 yearsGlad to help you with that! Actually if you want corner radius for iphone X series screens you should look at another way to draw bezier path - apple.stackexchange.com/questions/313713/…
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Master AgentX almost 3 yearsHow can I make this work for UIButton? Ideally it should work for any subclass of UIView, but it's not working for UIButton. I am just seeing a dot in the top left corner. @eli7ah
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jonchoi over 2 yearsVery cool! Upvoted. Question: how can we extend this to support external borders? (borders that grow outwards instead of inwards)
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Ximena Flores de la Tijera over 2 yearsHmmm this is outdated