How to make object rotate with drag, how to get a rotate point around the origin use sin or cos?
There are two problems with your approach:
-
The origin shouldn't be where the user clicked (that is the handle), but a fixed point in your div:
target_wp=$(e.target).closest('.draggable_wp'); //var o_x = e.pageX, o_y = e.pageY; // origin point var o_x = target_wp.offset().left, o_y = target_wp.offset().top; // origin point
You will use the clicked point also, but for something else (more later):
var h_x = e.pageX, h_y = e.pageY; // clicked point
Finally, the origin should be fixed (i.e. should not change between rotations). One way of doing so is preserving it as a
data
attribute (there are other options though):if ( !target_wp.data("origin") ) target_wp.data("origin", { left:target_wp.offset().left, top:target_wp.offset().top }); var o_x = target_wp.data("origin").left, o_y = target_wp.data("origin").top; // origin point
Update: One good candidate for the origin is the CSS property
transform-origin
, if present - it should ensure that the mouse follow the handle as closely as possible. This is an experimental feature, however, so the actual resulsts may vary. P.S. I'm not sure setting it to50% 50%
is a good idea, since the transformation itself may vary the element's width and height, top and left. -
To find the angle, you should not call
atan2
on the mouse point only, since it will only calculate the angle between that point and the top left corner of the page. You want the angle between that point and the origin:var s_rad = Math.atan2(s_y - o_y, s_x - o_x); // current to origin
That'll lead you halfway, but it will still behave oddly (it will rotate around the element origin, but not following the handle as you expect). To make it follow the handle, you should adjust the angle in relation to the clicked point - which will serve as a base for the amount to rotate:
s_rad -= Math.atan2(h_y - o_y, h_x - o_x); // handle to origin
After that you get the rotation working (for one user iteration at least).
You'll notice the handle does not follow the mouse precisely, and the reason is the choice of the origin point - defaulting to the element's top/left corner. Adjust it to somewhere inside the element (maybe using a data-
attribute) and it should work as expected.
However, if the user interacts with the handle multiple times, it's not enough to just set the rotation angle, you must update whatever it was during the last iteration. So I'm adding a last_angle
var that will be set on the first click and then added to the final angle during drag:
// on mousedown
last_angle = target_wp.data("last_angle") || 0;
// on mousemove
s_rad += last_angle; // relative to the last one
// on mouseup
target_wp.data("last_angle", s_rad);
Here's the final working example. (Note: I fixed the nesting of your mouse handlers, so they don't get added again after each click)
$(function () {
var dragging = false,
target_wp,
o_x, o_y, h_x, h_y, last_angle;
$('.handle').mousedown(function (e) {
h_x = e.pageX;
h_y = e.pageY; // clicked point
e.preventDefault();
e.stopPropagation();
dragging = true;
target_wp = $(e.target).closest('.draggable_wp');
if (!target_wp.data("origin")) target_wp.data("origin", {
left: target_wp.offset().left,
top: target_wp.offset().top
});
o_x = target_wp.data("origin").left;
o_y = target_wp.data("origin").top; // origin point
last_angle = target_wp.data("last_angle") || 0;
})
$(document).mousemove(function (e) {
if (dragging) {
var s_x = e.pageX,
s_y = e.pageY; // start rotate point
if (s_x !== o_x && s_y !== o_y) { //start rotate
var s_rad = Math.atan2(s_y - o_y, s_x - o_x); // current to origin
s_rad -= Math.atan2(h_y - o_y, h_x - o_x); // handle to origin
s_rad += last_angle; // relative to the last one
var degree = (s_rad * (360 / (2 * Math.PI)));
target_wp.css('-moz-transform', 'rotate(' + degree + 'deg)');
target_wp.css('-moz-transform-origin', '50% 50%');
target_wp.css('-webkit-transform', 'rotate(' + degree + 'deg)');
target_wp.css('-webkit-transform-origin', '50% 50%');
target_wp.css('-o-transform', 'rotate(' + degree + 'deg)');
target_wp.css('-o-transform-origin', '50% 50%');
target_wp.css('-ms-transform', 'rotate(' + degree + 'deg)');
target_wp.css('-ms-transform-origin', '50% 50%');
}
}
}) // end mousemove
$(document).mouseup(function (e) {
dragging = false
var s_x = e.pageX,
s_y = e.pageY;
// Saves the last angle for future iterations
var s_rad = Math.atan2(s_y - o_y, s_x - o_x); // current to origin
s_rad -= Math.atan2(h_y - o_y, h_x - o_x); // handle to origin
s_rad += last_angle;
target_wp.data("last_angle", s_rad);
})
})
.draggable_wp {
position: absolute;
left: 150px;
top: 150px;
}
.el {
width: 25px;
height: 50px;
background-color: yellow;
}
.handle {
position: absolute;
left:0;
top:-75;
width: 25px;
height: 25px;
background-color: blue;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<div class="draggable_wp">
<div class="el"></div>
<div class="handle"></div>
</div>
user1775888
Updated on June 18, 2022Comments
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user1775888 almost 2 years
I've been searching long time, but can't find a better way solve my problem,
make div draggable, rotate and resize by each handle like these 2 example 1 2,, now it can be draggable, but rotate..Regarding Prasanth K C, Chango, Yi Jiang ..'s answer, these code maybe not correct,
1. it should have a rotate point around the origin.
2. need to consider radius.
But I don't know how to use sin or cos here to make rotate consider radius?
Any suggestion will be be appreciated. http://jsfiddle.net/tBgLh/8/var dragging = false, target_wp; $('.handle').mousedown(function(e) { var o_x = e.pageX, o_y = e.pageY; // origin point e.preventDefault(); e.stopPropagation(); dragging = true; target_wp=$(e.target).closest('.draggable_wp'); $(document).mousemove(function(e) { if (dragging) { var s_x = e.pageX, s_y = e.pageY; // start rotate point if(s_x !== o_x && s_y !== o_y){ //start rotate var s_rad = Math.atan2(s_y, s_x); var degree = (s_rad * (360 / (2 * Math.PI))); target_wp.css('-moz-transform', 'rotate(' + degree + 'deg)'); target_wp.css('-moz-transform-origin', '50% 50%'); target_wp.css('-webkit-transform', 'rotate(' + degree + 'deg)'); target_wp.css('-webkit-transform-origin', '50% 50%'); target_wp.css('-o-transform', 'rotate(' + degree + 'deg)'); target_wp.css('-o-transform-origin', '50% 50%'); target_wp.css('-ms-transform', 'rotate(' + degree + 'deg)'); target_wp.css('-ms-transform-origin', '50% 50%'); } } }) $(document).mouseup(function() { dragging = false }) })// end mousemove
html
<div class="draggable_wp"> <div class="el"></div> <div class="handle"></div> </div>
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user1775888 over 11 yearsif I combine draggable code, rotate then drag move wp position, then rotate it will jump to another angle because origin point change? need to upadte the new point? jsfiddle.net/tBgLh/12
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mgibsonbr over 11 yearsYes. The problem with rotate is that it changes the top-left position, so you can't rely on it to determine the correct origin point. That's why I saved it using
data
the first time the element was rotated. If you drag (or resize) the element, that origin must be updated to keep a correct result. (And BTW, I used the top-left position as origin, but for a more accurate value you should use the same as your CSS defined asx-transform-origin
) -
user1775888 about 11 yearsjsfiddle.net/tBgLh/14 I put code check target_wp top left after drag mouseup and save, then rotation but it still not work, should I try to set a var = target_wp transform-origin? but how to calculate?
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mgibsonbr about 11 yearsYour code is fine, the only problem was when you tried to access
target_wp
as a jQuery object - when you were using it as a regular element. Place this at the beginning of youronmousemove
and it will work:target_wp = $(target_wp);
(demo) I'd also suggest not reusingdragging
for both rotation and translation: both codes are running at the same time, producing errors (check the console). In the example above, I created a new one for rotating -dragging2
. -
user1775888 about 11 yearsI made a resize function bind this rotate function but after rotate over 90 degree, I need to make something change in resize function. So is there any way to check the object rotate over 90 degree? I try to set
if(degree<90 && degree> -90)
inmousemove
but seems thedegree
is not the right one to use here? I made a question and demo here could you please give me some suggestion, thank you very much. -
David John Welsh about 11 yearsBeen trying to implement this for a while, without much success. With your explanation, though, I totally understand the math behind it now. You've made it so clear and easy to follow. You should write tutorials! I wish I could upvote more than once....
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Beginner almost 11 years@mgibsonbr can we make same think for android app using jquery and phonegap??.. i tried many things i found on SO but i was not able to achieve. can u provide any ideas r suggestions??.. thanks in advance
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mgibsonbr almost 11 years@Beginer sorry, but I know nothing about phonegap and very little about Android development... I'm afraid you'll have to ask a separate question.
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aVC over 9 years@mgibsonbr I came across this solution, and I was trying to add "draggable" feature. jsfiddle.net/tBgLh/234 The rotation becomes erratic with this. Could you please take a look at the fiddle?
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mgibsonbr over 9 yearsEvery time you move the element, you have to update its stored origin, or the angle of rotation will still have the previous origin as reference. Here's an updated example. The parts changed were: 1) the last bit, where you defined
draggable
; 2) themouseup
- which was incorrectly triggering during the drag, but should only trigger when rotating. -
aVC over 9 years@mgibsonbr update: Just noticed, if you drag before rotating, the script crashes. I am checking whats happening.
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mgibsonbr over 9 years@aVC That's because there's no
origin
to update. Here, fixed: jsfiddle.net/tBgLh/238 -
aVC over 9 years@mgibsonbr quick followup question. Do I have to store the origin in seperate variables, if I were have two of those div sets which can be dragged AND Rotated?
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mgibsonbr over 9 years@aVC Yes. The origin is the point around which the object will rotate. You could simply use the object's position (i.e. the top/left corner), but that makes the behavior of the handle "strange". There's no perfect solution however - this whole question is a big abuse of CSS3 transformations IMHO. This is just the best I could come up with.