How to stop the forces acting on a body in box2d
11,291
Box2d automatically clears the forces each simulation step. I think you are just changing your body's position when resetting, but not its velocity. Add this code to your reset method:
body->SetLinearVelocity(b2Vec2(0,0));
body->SetAngularVelocity(0);
Author by
user891123
Updated on June 02, 2022Comments
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user891123 almost 2 years
I am using box2d on the iphone to create a game. I have a body that is effected by gravity to move down and not right or left. It will get hit by another body and will then be moving right or left. I then have a reset button which moves the body back to its starting point. The only problem is that it is still moving right or left. How can I counteract the forces that a ball is already traveling? How can I get rid of this right and left movement when I reset my game?
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TomSawyer over 7 yearsI've tried this way but doesn't work when two object close to each other stackoverflow.com/questions/39716111/…
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Andrew over 7 years@TomSawyer: they probably collide after you reset the velocities and that causes their velocity to change again
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TomSawyer over 7 yearsI think resetting the velocity make one object stand still. it's impossible to collide to the other. Anyway to make sure one object has been stopped?