Html 5 canvas getElementById() returns null/undefined

19,917

Solution 1

The DOM has already been loaded when the draw-function is called, that is correct.

But the var canvas = document.getElementById('control');-line is evaluated before that, because it is not in the draw-function. It is executed immediately in the <head> of the document BEFORE the elements have been rendered.

I would suggest you change your init function to something like that

var canvas,context;
function initializeMap() {
   canvas = document.getElementById('control');
   context = canvas.getContext('2d');
}

Solution 2

If your javascript is loaded prior to your body then canvas will be undefined because the browser hasn't loaded/rendered it yet.

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Bahamut
Author by

Bahamut

Updated on June 27, 2022

Comments

  • Bahamut
    Bahamut almost 2 years

    here's the code:

    HTML:

    <body onload="initializeMap()">
        <div id="map_canvas" style="width:100%; height:100%; z-index:1"></div>
        <canvas id="control" style="width:100%; height:100%; z-index:2">Does Not Support Canvas Element</canvas>
    </body>
    

    Javascript:

    <script type="text/javascript">
        var canvas = document.getElementById('control');
        var context = canvas.getContext('2d');
    
        function draw(){
            context.font = "bold 12px sans-serif";
            context.fillText("x", 248, 43);
        }
    </script>
    

    the draw function is called after initialization of the google map so the DOM should have already loaded by then, correct? What might have I done incorrectly?