ListView item scroll animation ("UIKit Dynamics" -like)

25,959

Solution 1

This implementation works quite good. There is some flickering though, probably because of altered indices when the adapter add new views to top or bottom..That could be possibly solved by watching for changes in the tree and shifting the indices on the fly..

public class ElasticListView extends GridView implements AbsListView.OnScrollListener,      View.OnTouchListener {

private static int SCROLLING_UP = 1;
private static int SCROLLING_DOWN = 2;

private int mScrollState;
private int mScrollDirection;
private int mTouchedIndex;

private View mTouchedView;

private int mScrollOffset;
private int mStartScrollOffset;

private boolean mAnimate;

private HashMap<View, ViewPropertyAnimator> animatedItems;


public ElasticListView(Context context) {
    super(context);
    init();
}

public ElasticListView(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
}

public ElasticListView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    init();
}

private void init() {
    mScrollState = SCROLL_STATE_IDLE;
    mScrollDirection = 0;
    mStartScrollOffset = -1;
    mTouchedIndex = Integer.MAX_VALUE;
    mAnimate = true;
    animatedItems = new HashMap<>();
    this.setOnTouchListener(this);
    this.setOnScrollListener(this);

}


@Override
public void onScrollStateChanged(AbsListView view, int scrollState) {
    if (mScrollState != scrollState) {
        mScrollState = scrollState;
        mAnimate = true;

    }
    if (scrollState == SCROLL_STATE_IDLE) {
        mStartScrollOffset = Integer.MAX_VALUE;
        mAnimate = true;
        startAnimations();
    }

}

@Override
public void onScroll(AbsListView view, int firstVisibleItem, int visibleItemCount, int totalItemCount) {

    if (mScrollState == SCROLL_STATE_TOUCH_SCROLL) {

        if (mStartScrollOffset == Integer.MAX_VALUE) {
            mTouchedView = getChildAt(mTouchedIndex - getPositionForView(getChildAt(0)));
            if (mTouchedView == null) return;

            mStartScrollOffset = mTouchedView.getTop();
        } else if (mTouchedView == null) return;

        mScrollOffset = mTouchedView.getTop() - mStartScrollOffset;
        int tmpScrollDirection;
        if (mScrollOffset > 0) {

            tmpScrollDirection = SCROLLING_UP;

        } else {
            tmpScrollDirection = SCROLLING_DOWN;
        }

        if (mScrollDirection != tmpScrollDirection) {
            startAnimations();
            mScrollDirection = tmpScrollDirection;
        }


        if (Math.abs(mScrollOffset) > 200) {
            mAnimate = false;
            startAnimations();
        }
        Log.d("test", "direction:" + (mScrollDirection == SCROLLING_UP ? "up" : "down") + ", scrollOffset:" + mScrollOffset + ", toucheId:" + mTouchedIndex + ", fvisible:" + firstVisibleItem + ", " +
            "visibleItemCount:" + visibleItemCount + ", " +
            "totalCount:" + totalItemCount);
        int indexOfLastAnimatedItem = mScrollDirection == SCROLLING_DOWN ?
            getPositionForView(getChildAt(0)) + getChildCount() :
            getPositionForView(getChildAt(0));

        //check for bounds
        if (indexOfLastAnimatedItem >= getChildCount()) {
            indexOfLastAnimatedItem = getChildCount() - 1;
        } else if (indexOfLastAnimatedItem < 0) {
            indexOfLastAnimatedItem = 0;
        }

        if (mScrollDirection == SCROLLING_DOWN) {
            setAnimationForScrollingDown(mTouchedIndex - getPositionForView(getChildAt(0)), indexOfLastAnimatedItem, firstVisibleItem);
        } else {
            setAnimationForScrollingUp(mTouchedIndex - getPositionForView(getChildAt(0)), indexOfLastAnimatedItem, firstVisibleItem);
        }
        if (Math.abs(mScrollOffset) > 200) {
            mAnimate = false;
            startAnimations();
            mTouchedView = null;
            mScrollDirection = 0;
            mStartScrollOffset = -1;
            mTouchedIndex = Integer.MAX_VALUE;
            mAnimate = true;
        }
    }
}

private void startAnimations() {
    for (ViewPropertyAnimator animator : animatedItems.values()) {
        animator.start();
    }
    animatedItems.clear();
}

private void setAnimationForScrollingDown(int indexOfTouchedChild, int indexOflastAnimatedChild, int firstVisibleIndex) {
    for (int i = indexOfTouchedChild + 1; i <= indexOflastAnimatedChild; i++) {
        View v = getChildAt(i);
        v.setTranslationY((-1f * mScrollOffset));
        if (!animatedItems.containsKey(v)) {
            animatedItems.put(v, v.animate().translationY(0).setDuration(300).setStartDelay(50 * i));
        }

    }
}

private void setAnimationForScrollingUp(int indexOfTouchedChild, int indexOflastAnimatedChild, int firstVisibleIndex) {
    for (int i = indexOfTouchedChild - 1; i > 0; i--) {
        View v = getChildAt(i);

        v.setTranslationY((-1 * mScrollOffset));
        if (!animatedItems.containsKey(v)) {
            animatedItems.put(v, v.animate().translationY(0).setDuration(300).setStartDelay(50 * (indexOfTouchedChild - i)));
        }

    }
}


@Override
public boolean onTouch(View v, MotionEvent event) {
    switch (event.getActionMasked()) {
        case MotionEvent.ACTION_DOWN:
            Rect rect = new Rect();
            int childCount = getChildCount();
            int[] listViewCoords = new int[2];
            getLocationOnScreen(listViewCoords);
            int x = (int)event.getRawX() - listViewCoords[0];
            int y = (int)event.getRawY() - listViewCoords[1];
            View child;
            for (int i = 0; i < childCount; i++) {
                child = getChildAt(i);
                child.getHitRect(rect);
                if (rect.contains(x, y)) {
                    mTouchedIndex = getPositionForView(child); 
                    break;
                }
            }
            return false;

    }
    return false;

}

}

Solution 2

I've taken just a few minutes to explore this and it looks like it can be done pretty easily with API 12 and above (hopefully I'm not missing something ...). To get the very basic card effect, all it takes is a couple lines of code at the end of getView() in your Adapter right before you return it to the list. Here's the entire Adapter:

    public class MyAdapter extends ArrayAdapter<String>{

        private int mLastPosition;

        public MyAdapter(Context context, ArrayList<String> objects) {
            super(context, 0, objects);
        }

        private class ViewHolder{
            public TextView mTextView;
        }

        @TargetApi(Build.VERSION_CODES.HONEYCOMB_MR1)
        @Override
        public View getView(int position, View convertView, ViewGroup parent) {

            ViewHolder holder;

            if (convertView == null) {
                holder = new ViewHolder();
                convertView = LayoutInflater.from(getContext()).inflate(R.layout.grid_item, parent, false);
                holder.mTextView = (TextView) convertView.findViewById(R.id.checkbox);
                convertView.setTag(holder);
            } else {
                holder = (ViewHolder) convertView.getTag();
            }

            holder.mTextView.setText(getItem(position));

            // This tells the view where to start based on the direction of the scroll.
            // If the last position to be loaded is <= the current position, we want
            // the views to start below their ending point (500f further down).
            // Otherwise, we start above the ending point.
            float initialTranslation = (mLastPosition <= position ? 500f : -500f);

            convertView.setTranslationY(initialTranslation);
            convertView.animate()
                    .setInterpolator(new DecelerateInterpolator(1.0f))
                    .translationY(0f)
                    .setDuration(300l)
                    .setListener(null);

            // Keep track of the last position we loaded
            mLastPosition = position;

            return convertView;
        }


    }

Note that I'm keeping track of the last position to be loaded (mLastPosition) in order to determine whether to animate the views up from the bottom (if scrolling down) or down from the top (if we're scrolling up).

The wonderful thing is, you can do so much more by just modifying the initial convertView properties (e.g. convertView.setScaleX(float scale)) and the convertView.animate() chain (e.g. .scaleX(float)).

enter image description here

Solution 3

Try this by putting this in your getView() method Just before returning your convertView:

Animation animationY = new TranslateAnimation(0, 0, holder.llParent.getHeight()/4, 0);
animationY.setDuration(1000);
Yourconvertview.startAnimation(animationY);  
animationY = null; 

Where llParent = RootLayout which consists your Custom Row Item.

Solution 4

It's honestly going to be a lot of work and quite mathematically intense, but I would have thought you could make the list item's layouts have padding top and bottom and that you could adjust that padding for each item so that the individual items become more or less spaced out. How you would track by how much and how you would know the speed at which the items are being scrolled, well that would be the hard part.

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25,959
b_yng
Author by

b_yng

Updated on September 25, 2021

Comments

  • b_yng
    b_yng over 2 years

    I am attempting to animate the ListView items when a scroll takes place. More specifically, I am trying to emulate the scroll animations from the iMessage app on iOS 7. I found a similar example online:

    To clarify, I'm trying to achieve the "fluid" movement effect on the items when the user scrolls, not the animation when a new item is added. I've attempted to modify the Views in my BaseAdapter and I've looked into the AbsListView source to see if I could somehow attach an AccelerateInterpolator somewhere that would adjust the draw coordinates sent to the children Views (if that is even how AbsListView is designed). I've been unable to make any progress so far.

    Does anybody have any ideas of how to replicate this behaviour?


    For the record to help with googling: this is called "UIKit Dynamics" on ios.

    How to replicate Messages bouncing bubbles in iOS 7

    It is built-in to recent iOS releases. However it's still somewhat hard to use. (2014) This is the post on it everyone copies:widely copied article Surprisingly, UIKit Dynamics is only available on apple's "collection view", not on apple's "table view" so all the iOS debs are having to convert stuff from table view to "collection view"

    The library everyone is using as a starting point is BPXLFlowLayout, since that person pretty much cracked copying the feel of the iphone text messages app. In fact, if you were porting it to Android I guess you could use the parameters in there to get the same feel. FYI I noticed in my android fone collection, HTC phones have this effect, on their UI. Hope it helps. Android rocks!

  • b_yng
    b_yng over 10 years
    The issue with this is that the animation will only run when getView is called. That means that the views will only animate when they are added as children to the ListView (or when they appear on the screen). I need a way to animate the currently shown ListView items too. However, using the ViewPropertyAnimator of the view does seem to be the ticket in controlling the animation.
  • b_yng
    b_yng over 10 years
    Sorry about getting back to you so late but I finally got a chance to try this out. Unfortunately it's not working as smoothly as I need. But it's definitely a step forward.
  • simekadam
    simekadam over 10 years
    It is nowhere near perfect unfortunately, but it is the way to go IMO..I have been thinking that it could be better to not directly translate items, but instead to scale dividers between them..(add dummy divider view between each two items).. Maybe all those translations at once are causing problems.. I would really like to see someone way more experienced to dig into this. I'm now quite busy, but once I will have some time to spare, I will definitely look again into this. Pushing the limits of Android is what I like to do:)
  • shadyinside
    shadyinside over 9 years
    @simekadam Can you please update your answer, according to your words?
  • Hamid
    Hamid almost 8 years
    force closed for me :(
  • Star
    Star over 7 years
    is this applicable for scrollview?
  • Tarit Ray
    Tarit Ray about 6 years
    This is for drag drop listview library