Mod operator in ios

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Solution 1

You can use fmod (for double) and fmodf (for float) of math.h:

#import <math.h>

rotationAngle = fmodf(rotationAngle, 360.0f);

Solution 2

Use the fmod function, which does a floation-point modulo, for definition see here: http://www.cplusplus.com/reference/clibrary/cmath/fmod/. Examples of how it works (with the return values):

fmodf(100, 360); // 100
fmodf(300, 360); // 300
fmodf(500, 360); // 140
fmodf(1600, 360); // 160
fmodf(-100, 360); // -100
fmodf(-300, 360); // -300
fmodf(-500, 360); // -140

fmodf takes "float" as arguments, fmod takes "double" and fmodl takes "double long", but they all do the same thing.

Solution 3

I cast it to an int first

rotationAngle = (((int)rotationAngle) % 360);

if you want more accuracy use

float t = rotationAngle-((int)rotationAngle);
rotationAngle = (((int)rotationAngle) % 360);
rotationAngle+=t;
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nuteron
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nuteron

Am a beginner ios developer, developing mainly for the ipad.

Updated on July 09, 2022

Comments

  • nuteron
    nuteron almost 2 years

    have been searching for a mod operator in ios, just like the % in c, but no luck in finding it. Tried the answer in this link but it gives the same error. I have a float variable 'rotationAngle' whose angle keeps incrementing or decrementing based on the users finger movement. Some thing like this:

    if (startPoint.x < pt.x) {
        if (pt.y<936/2) 
            rotationAngle += pt.x - startPoint.x;
        else
            rotationAngle += startPoint.x - pt.x;   
        }
        rotationAngle = (rotationAngle % 360);
    }
    

    I just need to make sure that the rotationAngle doesnot cross the +/- 360 limit. Any help any body. Thanks

    • Tom van der Woerdt
      Tom van der Woerdt almost 12 years
      Eh, Objective-C extends from C. Therefore C's % operator also works in Objective-C. However floats cannot do % so you need to make it an int first.
  • Jason McTaggart
    Jason McTaggart almost 12 years
    I don't think its enough to worry about unless you are using it to enter a direction of travel for a spaceship. If it loses any at all witch I don't think it will, there is no rounding, casting, or devision so it won't.
  • nuteron
    nuteron almost 12 years
    Thank u but its working without importing math.h also, very short and precise.
  • nuteron
    nuteron almost 12 years
    Thanks for your answer this works, objective c is so diverse, once you call a method like [self methodName:parameters], next line you call a method like methodName(parameters)..