Move a tkinter canvas with Mouse

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The canvas has built-in support for scrolling with the mouse, via the scan_mark and scan_dragto methods. The former remembers where you clicked the mouse, and the latter scrolls the window an appropriate amount of pixels.

Note: the gain attribute tells scan_moveto how many pixels to move for each pixel the mouse moves. By default it is 10, so if you want 1:1 correlation between the cursor and the canvas you will need to set this value to 1 (as shown in the example).

Here's an example:

import Tkinter as tk
import random

class Example(tk.Frame):
    def __init__(self, root):
        tk.Frame.__init__(self, root)
        self.canvas = tk.Canvas(self, width=400, height=400, background="bisque")
        self.xsb = tk.Scrollbar(self, orient="horizontal", command=self.canvas.xview)
        self.ysb = tk.Scrollbar(self, orient="vertical", command=self.canvas.yview)
        self.canvas.configure(yscrollcommand=self.ysb.set, xscrollcommand=self.xsb.set)
        self.canvas.configure(scrollregion=(0,0,1000,1000))

        self.xsb.grid(row=1, column=0, sticky="ew")
        self.ysb.grid(row=0, column=1, sticky="ns")
        self.canvas.grid(row=0, column=0, sticky="nsew")
        self.grid_rowconfigure(0, weight=1)
        self.grid_columnconfigure(0, weight=1)

        for n in range(50):
            x0 = random.randint(0, 900)
            y0 = random.randint(50, 900)
            x1 = x0 + random.randint(50, 100)
            y1 = y0 + random.randint(50,100)
            color = ("red", "orange", "yellow", "green", "blue")[random.randint(0,4)]
            self.canvas.create_rectangle(x0,y0,x1,y1, outline="black", fill=color)
        self.canvas.create_text(50,10, anchor="nw", 
                                text="Click and drag to move the canvas")

        # This is what enables scrolling with the mouse:
        self.canvas.bind("<ButtonPress-1>", self.scroll_start)
        self.canvas.bind("<B1-Motion>", self.scroll_move)

    def scroll_start(self, event):
        self.canvas.scan_mark(event.x, event.y)

    def scroll_move(self, event):
        self.canvas.scan_dragto(event.x, event.y, gain=1)


if __name__ == "__main__":
    root = tk.Tk()
    Example(root).pack(fill="both", expand=True)
    root.mainloop()
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Basj
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Basj

I work on R&amp;D involving Python, maths, machine learning, deep learning, data science, product design, and MacGyver solutions to complex problems. I love prototyping, building proofs-of-concept. For consulting/freelancing inquiries : [email protected]

Updated on June 11, 2022

Comments

  • Basj
    Basj almost 2 years

    I would like to move a whole tkinter Canvas with Mouse Click (hold) + Motion of the mouse. I tried with canvas.move but it doesn't work unfortunately.

    How can I scroll in the whole canvas ? (not move each element of the canvas, but rather scroll the displayed area of the canvas)

    import Tkinter as Tk
    
    oldx = 0
    oldy = 0
    
    def oldxyset(event):
        global oldx, oldy
        oldx = event.x
        oldy = event.y
    
    def callback(event):
        # How to move the whole canvas here?
        print oldx - event.x, oldy - event.y
    
    root = Tk.Tk()
    
    c = Tk.Canvas(root, width=400, height=400, bg='white')
    o = c.create_oval(150, 10, 100, 60, fill='red')
    c.pack()
    
    c.bind("<ButtonPress-1>", oldxyset)
    c.bind("<B1-Motion>", callback)
    
    root.mainloop()