new on stack instead of heap (like alloca vs malloc)

12,204

Solution 1

To allocate on the stack, either declare your object as a local variable by value, or you can actually use alloca to obtain a pointer and then use the in-place new operator:

void *p = alloca(sizeof(Whatever));
new (p) Whatever(constructorArguments);

However, while using alloca and in-place new ensures that the memory is freed on return, you give up automatic destructor calling. If you're just trying to ensure that the memory is freed upon exit from the scope, consider using std::auto_ptr<T> or some other smart pointer type.

Solution 2

Jeffrey Hantin is quite correct that you can use placement new to create it on the stack with alloca. But, seriously, why?! Instead, just do:

class C { /* ... */ };

void func() {
    C var;
    C *ptr = &var;

    // do whatever with ptr
}

You now have a pointer to an object allocated on the stack. And, it'll properly be destroyed when your function exists.

Solution 3

You could do:

Whatever* aWhatever = new ( alloca(sizeof(Whatever)) ) Whatever;

You could uses a RAII class to do the destruction I suppose (EDIT: Also see this other answer for more information on potential problems with this approach):

template <class TYPE>
class RAII
    {
    public:
        explicit RAII( TYPE* p ) : ptr(p) {}
        ~RAII() { ptr->~TYPE(); }
        TYPE& operator*() const { return *ptr; }
    private:
        TYPE* ptr;
    }

void example()
    {
    RAII<Whatever> ptr = new ( alloca(sizeof(Whatever)) ) Whatever;
    }

You could use a macro to hide the alloca.

Regards DaveF

Solution 4

Be careful when using _alloca() with GCC

GCC has a bug which makes _alloca() incompatible with SJLJ exception handling in C++ (Dwarf2 is reported to work correctly). When an exception is thrown out of the function allocating the memory, the bug causes stack corruption before the destructors get to run. This means that any RAII class working on the allocated object(s) has to run in another function to work properly. The proper way of doing it looks like this:

void AllocateAndDoSomething()
{
  Foo* pFoo = reinterpret_cast<Foo*>(_alloca(sizeof(Foo)));
  new (pFoo) Foo;

  // WARNING: This will not work correctly!
  // ScopedDestructor autoDestroy(pFoo);
  // pFoo->DoSomething();

  // Instead, do like this:
  DoSomething(pFoo);
}

void DoSomething(Foo* pFoo)
{
  // Here, destruction will take place in a different call frame, where problems
  // with _alloca() automatic management do not occur.
  ScopedDestructor autoDestroy(pFoo);
  pFoo->DoSomething();
}
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Yu Hao
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Yu Hao

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Updated on June 01, 2022

Comments

  • Yu Hao
    Yu Hao almost 2 years

    Is there a way to use the new keyword to allocate on the stack (ala alloca) instead of heap (malloc) ?

    I know I could hack up my own but I'd rather not.

  • Jeffrey Hantin
    Jeffrey Hantin over 15 years
    Your example is exactly what I meant by declaring it as a local variable by value.
  • Kevin
    Kevin almost 10 years
    note: the class must have an empty constructor defined in cpp, if you already have a non-empty constructor defined.
  • rampion
    rampion over 7 years
    use case I've got - say C has a virtual method overridden in subclasses C1 and C2. Then I may want to do C * ptr = criteria ? new (alloca(sizeof(C1))) C1(...) : new (alloca(sizeof(C2))) C2(...);