PCL Save Image File to local File System
14,637
Solution 1
How about something like this:
IFile file = await FileSystem.Current.GetFileFromPathAsync(fs.filepath);
byte[] buffer = new byte[100];
using (System.IO.Stream stream = await file.OpenAsync(FileAccess.ReadAndWrite))
{
stream.Write(buffer, 0, 100);
}
Edit: Some code taken from http://pclstorage.codeplex.com/
IFile file = await folder.CreateFileAsync("myfile.abc", CreationCollisionOption.ReplaceExisting);
Once you've got the IFile object you should then be able to use this in the same way:
IFile file = await folder.CreateFileAsync("myfile.abc", CreationCollisionOption.ReplaceExisting);
byte[] buffer = new byte[100];
using (System.IO.Stream stream = await file.OpenAsync(FileAccess.ReadAndWrite))
{
stream.Write(buffer, 0, 100);
}
Solution 2
You can also check out Paul Betts ' Splat library for cross platform image loading/saving.
https://github.com/paulcbetts/splat
Author by
flo1411
Updated on July 22, 2022Comments
-
flo1411 almost 2 years
I am looking for a way to store image files in my local filesystem using the PCL Storage plugin in my core Project for
Windows Phone
,Xamarin.Android
andXamarin.iOS
. However, the plugin does just provide methods for writing Text. Nothing about bytes. Is there a way to save byte arrays?