Reading a C/C++ data structure in C# from a byte array

59,780

Solution 1

From what I can see in that context, you don't need to copy SomeByteArray into a buffer. You simply need to get the handle from SomeByteArray, pin it, copy the IntPtr data using PtrToStructure and then release. No need for a copy.

That would be:

NewStuff ByteArrayToNewStuff(byte[] bytes)
{
    GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
    try
    {
        NewStuff stuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));
    }
    finally
    {
        handle.Free();
    }
    return stuff;
}

Generic version:

T ByteArrayToStructure<T>(byte[] bytes) where T: struct 
{
    T stuff;
    GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
    try
    {
        stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
    }
    finally
    {
        handle.Free();
    }
    return stuff;
}

Simpler version (requires unsafe switch):

unsafe T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
    fixed (byte* ptr = &bytes[0])
    {
        return (T)Marshal.PtrToStructure((IntPtr)ptr, typeof(T));
    }
}

Solution 2

Here is an exception safe version of the accepted answer:

public static T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
    var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
    try {
        return (T) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
    }
    finally {
        handle.Free();
    }
}

Solution 3

Watch out for packing issues. In the example you gave all fields are at the obvious offsets because everything is on 4 byte boundaries but this will not always be the case. Visual C++ packs on 8 byte boundaries by default.

Solution 4

object ByteArrayToStructure(byte[] bytearray, object structureObj, int position)
{
    int length = Marshal.SizeOf(structureObj);
    IntPtr ptr = Marshal.AllocHGlobal(length);
    Marshal.Copy(bytearray, 0, ptr, length);
    structureObj = Marshal.PtrToStructure(Marshal.UnsafeAddrOfPinnedArrayElement(bytearray, position), structureObj.GetType());
    Marshal.FreeHGlobal(ptr);
    return structureObj;
}   

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59,780
Lucas Gabriel Sánchez
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Lucas Gabriel Sánchez

Updated on August 31, 2020

Comments

  • Lucas Gabriel Sánchez
    Lucas Gabriel Sánchez over 3 years

    What would be the best way to fill a C# struct from a byte[] array where the data was from a C/C++ struct? The C struct would look something like this (my C is very rusty):

    typedef OldStuff {
        CHAR Name[8];
        UInt32 User;
        CHAR Location[8];
        UInt32 TimeStamp;
        UInt32 Sequence;
        CHAR Tracking[16];
        CHAR Filler[12];
    }
    

    And would fill something like this:

    [StructLayout(LayoutKind.Explicit, Size = 56, Pack = 1)]
    public struct NewStuff
    {
        [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
        [FieldOffset(0)]
        public string Name;
    
        [MarshalAs(UnmanagedType.U4)]
        [FieldOffset(8)]
        public uint User;
    
        [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
        [FieldOffset(12)]
        public string Location;
    
        [MarshalAs(UnmanagedType.U4)]
        [FieldOffset(20)]
        public uint TimeStamp;
    
        [MarshalAs(UnmanagedType.U4)]
        [FieldOffset(24)]
        public uint Sequence;
    
        [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
        [FieldOffset(28)]
        public string Tracking;
    }
    

    What is best way to copy OldStuff to NewStuff, if OldStuff was passed as byte[] array?

    I'm currently doing something like the following, but it feels kind of clunky.

    GCHandle handle;
    NewStuff MyStuff;
    
    int BufferSize = Marshal.SizeOf(typeof(NewStuff));
    byte[] buff = new byte[BufferSize];
    
    Array.Copy(SomeByteArray, 0, buff, 0, BufferSize);
    
    handle = GCHandle.Alloc(buff, GCHandleType.Pinned);
    
    MyStuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));
    
    handle.Free();
    

    Is there better way to accomplish this?


    Would using the BinaryReader class offer any performance gains over pinning the memory and using Marshal.PtrStructure?

  • Chris L
    Chris L about 9 years
    "Visual C++ packs on 8 byte boundaries by default." This solved my issue, thanks a lot!
  • SSpoke
    SSpoke over 8 years
    CS0411 The type arguments for method 'ByteArrayToStructure<T>(byte[], int)' cannot be inferred from the usage. Try specifying the type arguments explicitly. (I added int index of byte array) to it.
  • cdiggins
    cdiggins over 7 years
    Will leak memory in the presence of exceptions. See: stackoverflow.com/a/41836532/184528 for a safer version.
  • Admin
    Admin almost 7 years
    As of 4.5.1, there's a generic version of PtrToStructure, so the second line in the generic version, above, can become: var stuff = Marshal.PtrToStructure<T>(handle.AddrOfPinnedObject());
  • cdiggins
    cdiggins almost 6 years
    @Ben-Collins The accepted answer was edited after I added my answer.