Sending and Receiving UDP packets

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Here is the simple version of Server and Client to send/receive UDP packets

Server

IPEndPoint ServerEndPoint= new IPEndPoint(IPAddress.Any,9050);
Socket WinSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
WinSocket.Bind(ServerEndPoint);

Console.Write("Waiting for client");
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0)
EndPoint Remote = (EndPoint)(sender);
int recv = WinSocket.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}:", Remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));

Client

IPEndPoint RemoteEndPoint= new IPEndPoint(
IPAddress.Parse("ServerHostName"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
                           SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello, are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, RemoteEndPoint);
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PGR
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PGR

Updated on December 21, 2020

Comments

  • PGR
    PGR over 3 years

    The following code sends a packet on port 15000:

    int port = 15000;
    UdpClient udp = new UdpClient();
    //udp.EnableBroadcast = true;  //This was suggested in a now deleted answer
    IPEndPoint groupEP = new IPEndPoint(IPAddress.Broadcast, port);
    string str4 = "I want to receive this!";
    byte[] sendBytes4 = Encoding.ASCII.GetBytes(str4);
    udp.Send(sendBytes4, sendBytes4.Length, groupEP);
    udp.Close();
    

    However, it's kind of useless if I can't then receive it on another computer. All I need is to send a command to another computer on the LAN, and for it to receive it and do something.

    Without using a Pcap library, is there any way I can accomplish this? The computer my program is communicating with is Windows XP 32-bit, and the sending computer is Windows 7 64-bit, if it makes a difference. I've looked into various net send commands, but I can't figure them out.

    I also have access to the computer (the XP one)'s local IP, by being able to physically type 'ipconfig' on it.

    EDIT: Here's the Receive function I'm using, copied from somewhere:

    public void ReceiveBroadcast(int port)
    {
        Debug.WriteLine("Trying to receive...");
        UdpClient client = null;
        try
        {
            client = new UdpClient(port);
        }
        catch (Exception ex)
        {
            Debug.WriteLine(ex.Message);
        }
    
        IPEndPoint server = new IPEndPoint(IPAddress.Broadcast, port);
    
        byte[] packet = client.Receive(ref server);
        Debug.WriteLine(Encoding.ASCII.GetString(packet));
    }
    

    I'm calling ReceiveBroadcast(15000) but there's no output at all.

  • PGR
    PGR over 11 years
    Thank you! So far, I'm trying to get the client to work. I put byte[] in front of 'data' to make a byte array (in Client), but I'm not sure what to put as the ServerHostName. I'll try my own local IP. Thanks!
  • Turbot
    Turbot over 11 years
    ServerHostName will be your target host to send the UDP data. you can put localhost if you want to run locally.