setTimeout does not work

29,238

Solution 1

Instead of

// #1
setTimeout(visualize(file), 2000);

you want

// #2
setTimeout(function() {
    visualize(file);
}, 2000);

or on modern browsers, you can provide arguments to pass to the function after the delay:

// #3
setTimeout(visualize, 2000, file);

Those three explained:

  1. (As SLaks mentions) This calls visualize immediately, and then passes its return value into setTimeout (and since visualize calls itself, it keeps calling itself recursively and you end up with a stack overflow error).
  2. This passes a function reference into setTimeout that, when called, will call visualize and pass it the file argument (with its value as it is then). The function we're passing into setTimeout will have access to the file argument, even though your code has run and returned, because that function is a closure over the context in which it was created, which includes file. More: Closures are not complicated Note that the file variable's value is read as of when the timer fires, not when you set it up.
  3. This passes the visualize function reference into setTimeout (note we don't have () or (file) after it) and also passes file into setTimeout, using its value as of when you set up the call. Later, in modern environments, setTimeout will pass that on to the function when calling it later.

There's an important difference between #2 and #3: With #2, if file is changed between when setTimeout is called and the timer expires, visualize will see file's new value. With #3, though, it won't. Both have their uses. Here's an example of that difference:

let file = 1;

// #2, using "file" when the timer fires, not when you set it up
setTimeout(function() { visualize(file); }, 2000); // Shows 2

// #3, using "file" right away when setting up the timer
setTimeout(visualize, 2000, file); // Shows 1

file = 2;

function visualize(value) {
    console.log(value);
}

If you needed #3's behavior of immediately reading file (rather than waiting until the timer fires) in an environment that didn't support extra arguments to setTimeout, you could do this:

// #4 (for environments that don't support #3)
setTimeout(visualize.bind(null, file), 2000);

Solution 2

setTimeout(visualize(file), 2000) calls visualize immediately and passes its result to setTimeout, just like any other function call.

Solution 3

Try this:

function visualize (file) {
  if (!file)
    {setTimeout(function(){visualize(file);}, 2000)}
  else
    {jQuery(function($){visFeaturePool.init(file)})}}

This way you are giving setTimeout an anonymous function that will be executed when scheduled, and you can pass parameters to visualize using a closure like file.

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29,238
JasperTack
Author by

JasperTack

Updated on July 10, 2020

Comments

  • JasperTack
    JasperTack almost 4 years

    I want to load an OWL file before executing other (visualisation-)scripts. To do this I tried everything from

    $(document).ready
    

    to

    function visualize (file) {
    if (!file)
        {setTimeout(visualize(file), 2000)}
    else
        {jQuery(function($){visFeaturePool.init(file)})}}
    

    I think it has to be possible with the setTimeout but that isn't working. I throws the error: Uncaught RangeError: Maximum call stack size exceeded, so it doesn't wait, it just recalls the visualize function untill the stack is full.

    Does anybody know what I am doing wrong? Thanks!

  • Mostafa
    Mostafa almost 4 years
    Many thanks for the help, for some reason everyone insists to use setTimeout(function(file), milliseconds); which doesn't work at all, this saved my day.