Thread safe queue - Enqueue / Dequeue

51,791

Solution 1

private void DeQueueAlarm()
{
    Alarm alarm;
    while (alarmQueue.TryDequeue(out alarm))
        SendAlarm(alarm);
}

Alternatively, you could use:

private void DeQueueAlarm()
{
    foreach (Alarm alarm in alarmQueue)
        SendAlarm(alarm);
}

Per the MSDN article on ConcurrentQueue<T>.GetEnumerator:

The enumeration represents a moment-in-time snapshot of the contents of the queue. It does not reflect any updates to the collection after GetEnumerator was called. The enumerator is safe to use concurrently with reads from and writes to the queue.

Thus, the difference between the two approaches arises when your DeQueueAlarm method is called concurrently by multiple threads. Using the TryQueue approach, you are guaranteed that each Alarm in the queue would only get processed once; however, which thread picks which alarm is determined non-deterministically. The foreach approach ensures that each racing thread will process all alarms in the queue (as of the point in time when it started iterating over them), resulting in the same alarm being processed multiple times.

If you want to process each alarm exactly once, and subsequently remove it from the queue, you should use the first approach.

Solution 2

Any reason you can't use ConcurrentQueue<T>

Solution 3

.Net already has a thread-safe queue implementation: have a look at ConcurrentQueue.

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Kestami
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Kestami

Full stack developer currently working with C#, Vue.js

Updated on June 30, 2020

Comments

  • Kestami
    Kestami almost 4 years

    Firstly, i'll explain a short scenario;

    As a signal from certain devices triggers, an object of type Alarm is added to a queue. At an interval, the queue is checked, and for each Alarm in the queue, it fires a method.

    However, the problem i'm running into is that, if an alarm is added to the queue whilst it's being traversed, it throws an error to say that the queue has changed whilst you were using it. Here's a bit of code to show my queue, just assume that alarms are being constantly inserted into it;

    public class AlarmQueueManager
    {
        public ConcurrentQueue<Alarm> alarmQueue = new ConcurrentQueue<Alarm>();
        System.Timers.Timer timer;
    
        public AlarmQueueManager()
        {
            timer = new System.Timers.Timer(1000);
            timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
            timer.Enabled = true;
        }
    
        void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {
            DeQueueAlarm();
        }
    
        private void DeQueueAlarm()
        {
            try
            {
                foreach (Alarm alarm in alarmQueue)
                {
                    SendAlarm(alarm);
                    alarmQueue.TryDequeue();
                    //having some trouble here with TryDequeue..
    
                }
            }
            catch
            {
            }
        }
    

    So my question is, how do i make this more...thread safe? So that i won't run into these issues. Perhaps something along the lines of, copying the queue to another queue, working on that one, then dequeueing the alarms that were dealt with from the original queue?

    edit: just been informed of concurrent queue, will check this out now

  • Kestami
    Kestami over 11 years
    ah, i didn't know about this! will check it out
  • Kestami
    Kestami over 11 years
    i'm having some trouble with ".TryDequeue()". Could you perhaps help me out? : ) i'll update my question to a ConcurrentQueue
  • Kestami
    Kestami over 11 years
    So just for reference, the TryDequeue pushes out an alarm, which we populate into out previously declared alarm variable, and then use it?
  • Douglas
    Douglas over 11 years
    Exactly. Also, TryDequeue returns false when the list is empty, causing us to break out of the while loop.
  • Kestami
    Kestami over 11 years
    that's pretty nifty : ) going to test this now.
  • Kestami
    Kestami over 11 years
    First approach worked a charm, exactly what i wanted. Guess it's one of those things, once you know it you know it! Thanks