Thread safe queue - Enqueue / Dequeue
Solution 1
private void DeQueueAlarm()
{
Alarm alarm;
while (alarmQueue.TryDequeue(out alarm))
SendAlarm(alarm);
}
Alternatively, you could use:
private void DeQueueAlarm()
{
foreach (Alarm alarm in alarmQueue)
SendAlarm(alarm);
}
Per the MSDN article on ConcurrentQueue<T>.GetEnumerator
:
The enumeration represents a moment-in-time snapshot of the contents of the queue. It does not reflect any updates to the collection after
GetEnumerator
was called. The enumerator is safe to use concurrently with reads from and writes to the queue.
Thus, the difference between the two approaches arises when your DeQueueAlarm
method is called concurrently by multiple threads. Using the TryQueue
approach, you are guaranteed that each Alarm
in the queue would only get processed once; however, which thread picks which alarm is determined non-deterministically. The foreach
approach ensures that each racing thread will process all alarms in the queue (as of the point in time when it started iterating over them), resulting in the same alarm being processed multiple times.
If you want to process each alarm exactly once, and subsequently remove it from the queue, you should use the first approach.
Solution 2
Any reason you can't use ConcurrentQueue<T>
Solution 3
.Net already has a thread-safe queue implementation: have a look at ConcurrentQueue.
Comments
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Kestami almost 4 years
Firstly, i'll explain a short scenario;
As a signal from certain devices triggers, an object of type Alarm is added to a queue. At an interval, the queue is checked, and for each Alarm in the queue, it fires a method.
However, the problem i'm running into is that, if an alarm is added to the queue whilst it's being traversed, it throws an error to say that the queue has changed whilst you were using it. Here's a bit of code to show my queue, just assume that alarms are being constantly inserted into it;
public class AlarmQueueManager { public ConcurrentQueue<Alarm> alarmQueue = new ConcurrentQueue<Alarm>(); System.Timers.Timer timer; public AlarmQueueManager() { timer = new System.Timers.Timer(1000); timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed); timer.Enabled = true; } void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { DeQueueAlarm(); } private void DeQueueAlarm() { try { foreach (Alarm alarm in alarmQueue) { SendAlarm(alarm); alarmQueue.TryDequeue(); //having some trouble here with TryDequeue.. } } catch { } }
So my question is, how do i make this more...thread safe? So that i won't run into these issues. Perhaps something along the lines of, copying the queue to another queue, working on that one, then dequeueing the alarms that were dealt with from the original queue?
edit: just been informed of concurrent queue, will check this out now
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Kestami over 11 yearsah, i didn't know about this! will check it out
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Kestami over 11 yearsi'm having some trouble with ".TryDequeue()". Could you perhaps help me out? : ) i'll update my question to a ConcurrentQueue
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Kestami over 11 yearsSo just for reference, the TryDequeue pushes out an alarm, which we populate into out previously declared alarm variable, and then use it?
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Douglas over 11 yearsExactly. Also,
TryDequeue
returnsfalse
when the list is empty, causing us to break out of thewhile
loop. -
Kestami over 11 yearsthat's pretty nifty : ) going to test this now.
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Kestami over 11 yearsFirst approach worked a charm, exactly what i wanted. Guess it's one of those things, once you know it you know it! Thanks