Tiny C++ cross-platform GUI toolkit

16,835

Solution 1

the smallest one I've heard of is fltk

Solution 2

With the Ecere SDK, you can build a statically linked executable under 1 MB. A dynamic runtime library can also be built under 2 MB. Ecere runs in a variety of display drivers, including X11, GDI, OpenGL, Direct3D. It was originally designed for in-game GUIs, but it's now a rich general purpose cross-platform GUI toolkit.

The SDK comes with a compiler for the eC language, an OO language which compiles down to native code, that can be linked with C++ at the C level (i.e. extern "C").

eC shares many basic OO concepts and syntax of C++, but offers simpler, more elegant code, especially for GUI development: it has properties, instance virtual methods for events, you use '.' instead of '->' for accessing heap objects members. It still fully supports the entire C syntax, grammar and features. eC rids you of the pain of header files and prototypes as well, with a more modern import mechanism.

Solution 3

The Tk from Tcl/Tk is well known of its small memory footprint. Details in Memory Footprint Comparisons on Tcl/Tk Wiki. Both, Tcl and Tk, are extremely simple to use with C++/Tcl and C++/Tk libraries. They were inspired by Boost.Python

Solution 4

try cegui. It was designed for game guis, which have to be light (for console games). I've never tried fltk. It may be more suitable.

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Viet
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Viet

Developer who is passionate about web, C++, design, classical music, art and tries mixing them together.

Updated on June 04, 2022

Comments

  • Viet
    Viet almost 2 years

    Which C++ cross-platform GUI toolkit gives smallest footprint with both static and dynamic builds? I don't need a very sophisticated GUI, just basic controls & widgets.

  • Frunsi
    Frunsi over 14 years
    cegui has a rather big footprint. wouldn't recommend it!
  • user1284631
    user1284631 over 9 years
    do you mind if asked to provide an answer to this question?: stackoverflow.com/q/25480619/1284631