UILocalNotification is deprecated in iOS 10

61,846

Solution 1

Yes, you can use UILocalNotification, old APIs also works fine with iOS 10, but we had better use the APIs in the User Notifications framework instead. There are also some new features, you can only use with iOS 10 User Notifications framework.

This also happens to Remote Notification, for more information: Here.

New Features:

  • Now you can either present alert, sound or increase badge while the app is in foreground too with iOS 10
  • Now you can handle all event in one place when user tapped (or slided) the action button, even while the app has already been killed.
  • Support 3D touch instead of sliding gesture.
  • Now you can remove specific local notifications with just one line of code.
  • Support Rich Notification with custom UI.

It is really easy for us to convert UILocalNotification APIs to iOS 10 User Notifications framework APIs, they are really similar.

I wrote a demo here to show how to use new and old APIs at the same time: iOS 10 Adaptation Tips .

For example,

With Swift implementation:

  1. import UserNotifications

    ///    Notification become independent from UIKit
    import UserNotifications
    
  2. request authorization for localNotification

        let center = UNUserNotificationCenter.current()
        center.requestAuthorization(options: [.alert, .sound]) { (granted, error) in
            // Enable or disable features based on authorization.
        }
    
  3. schedule localNotification

  4. update application icon badge number

    @IBAction  func triggerNotification(){
        let content = UNMutableNotificationContent()
        content.title = NSString.localizedUserNotificationString(forKey: "Elon said:", arguments: nil)
        content.body = NSString.localizedUserNotificationString(forKey: "Hello Tom!Get up, let's play with Jerry!", arguments: nil)
        content.sound = UNNotificationSound.default()
        content.badge = UIApplication.shared().applicationIconBadgeNumber + 1;
        content.categoryIdentifier = "com.elonchan.localNotification"
        // Deliver the notification in 60 seconds.
        let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 60.0, repeats: true)
        let request = UNNotificationRequest.init(identifier: "FiveSecond", content: content, trigger: trigger)
    
        // Schedule the notification.
        let center = UNUserNotificationCenter.current()
        center.add(request)
    }
    
    @IBAction func stopNotification(_ sender: AnyObject) {
        let center = UNUserNotificationCenter.current()
        center.removeAllPendingNotificationRequests()
        // or you can remove specifical notification:
        // center.removePendingNotificationRequests(withIdentifiers: ["FiveSecond"])
    }
    

Objective-C implementation:

  1. import UserNotifications

    // Notifications are independent from UIKit
    #import <UserNotifications/UserNotifications.h>
    
  2. request authorization for localNotification

    UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
    [center requestAuthorizationWithOptions:(UNAuthorizationOptionBadge | UNAuthorizationOptionSound | UNAuthorizationOptionAlert)
                          completionHandler:^(BOOL granted, NSError * _Nullable error) {
                              if (!error) {
                                  NSLog(@"request authorization succeeded!");
                                  [self showAlert];
                              }
                          }];
    
  3. schedule localNotification

  4. update application icon badge number

    UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init];
    content.title = [NSString localizedUserNotificationStringForKey:@"Elon said:"
                                                        arguments:nil];
    content.body = [NSString localizedUserNotificationStringForKey:@"Hello Tom!Get up, let's play with Jerry!"
                                                       arguments:nil];
    content.sound = [UNNotificationSound defaultSound];
    
    // 4. update application icon badge number
    content.badge = [NSNumber numberWithInteger:([UIApplication sharedApplication].applicationIconBadgeNumber + 1)];
    // Deliver the notification in five seconds.
    UNTimeIntervalNotificationTrigger *trigger = [UNTimeIntervalNotificationTrigger
                                                triggerWithTimeInterval:5.f
                                                repeats:NO];
    UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"FiveSecond"
                                                                        content:content
                                                                        trigger:trigger];
    /// 3. schedule localNotification
    UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
    [center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) {
        if (!error) {
            NSLog(@"add NotificationRequest succeeded!");
        }
    }];
    

updated

Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'time interval must be at least 60 if repeating'

let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 60, repeats: true)

Solution 2

Apple have done it again, the correct implementation is: AppDelegate.swift

if #available(iOS 10.0, *) {
        let center = UNUserNotificationCenter.currentNotificationCenter()
        center.requestAuthorizationWithOptions([.Alert, .Sound]) { (granted, error) in
            // Enable or disable features based on authorization.
        }
    } else {
        // Fallback on earlier versions
    }

and don't forget to add

import UserNotifications

Solution 3

swift 4

if #available(iOS 10.0, *) {
        let center = UNUserNotificationCenter.current()
        center.requestAuthorization(options: [.alert, .badge, .sound])  { (granted, error) in
            // Enable or disable features based on authorization.
        }
    } else {
        // REGISTER FOR PUSH NOTIFICATIONS
        let notifTypes:UIUserNotificationType  = [.alert, .badge, .sound]
        let settings = UIUserNotificationSettings(types: notifTypes, categories: nil)
        application.registerUserNotificationSettings(settings)
        application.registerForRemoteNotifications()
        application.applicationIconBadgeNumber = 0

    }

MARK: - DELEGATES FOR PUSH NOTIFICATIONS

func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
    let installation = PFInstallation.current()
    installation?.setDeviceTokenFrom(deviceToken)
    installation?.saveInBackground(block: { (succ, error) in
        if error == nil {
            print("DEVICE TOKEN REGISTERED!")
        } else {
            print("\(error!.localizedDescription)")
        }
    })
}

func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
    print("application:didFailToRegisterForRemoteNotificationsWithError: %@", error)
}

func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
    print("\(userInfo)")

    // PFPush.handle(userInfo)
    if application.applicationState == .inactive {
        PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(inBackground: userInfo, block: nil)
    }
}

Solution 4

Local Notifications for iOS 10 in Objective-C.

If you have been programming for a while I am sure you are familiar with the UILocalNotification class, and right now with the arrival of iOS 10 you can see that UILocalNotification has been deprecated. For a detailed implementation visit this blog post.

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Roohul
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Roohul

Love coding, Physics and anything that puts brain to work. Always ready for new challenges and things that pushes me out of my comfort zone. Listening music, reading books and playing cricket also attract me apart from my laptop.

Updated on July 09, 2022

Comments

  • Roohul
    Roohul almost 2 years

    It may be a question in advance but I wonder what to use instead of UILocalNotification in iOS 10. I am working on an app which has deployment target iOS 8 so will it be ok to use UILocalNotification?

  • MQoder
    MQoder almost 8 years
    You are missing argument name in "center.requestAuthorization([.alert, .sound])", it should be " center.requestAuthorization(options: [.alert, .sound])"
  • Nate4436271
    Nate4436271 over 7 years
    I have this set up in my app exactly as written above. The notification only appeared one time. I ran it again with a different notification and now I dont receive any notifications. Any ideas?
  • Billy
    Billy over 7 years
    didReceiveLocalNotification has stopped working for me in iOS 10.0 and 10.1 GA. Anyone have it working without migrating to the new notification framework?
  • Zennichimaro
    Zennichimaro over 7 years
    thanks, but what if you want to support iOS 9 devices as well?
  • koen
    koen over 7 years
    @Zennichimaro: you can implement both UILocalNotification (iOS 9) and UNNotificationRequest (iOS 10) in your code. Use this to test which iOS is running: if (floor(NSFoundationVersionNumber) >= NSFoundationVersionNumber10_0) { \\ run iOS 10 code } else { // run iOS 9 code }
  • King
    King almost 6 years
    Can we get this in swift?
  • Dominique
    Dominique over 3 years
    Has any tried to get Notifications working in MacOS apps?