Unicode and std::string in C++
Solution 1
random_string
is likely to be the culprit; I wonder how it's implemented. If your string is indeed UTF-8-encoded and random_string
looks like
std::string random_string(std::string const &charset)
{
const int N = 10;
std::string result(N);
for (int i=0; i<N; i++)
result[i] = charset[rand() % charset.size()];
return result;
}
then it will take random char
s from charset
, which in UTF-8 (as other posters have pointed out) are not Unicode code points, but simple bytes. If it selects a random byte from the middle of a UTF-8 multibyte character as the first byte (or puts that after an 7-bit ASCII-compatible character), then your output will not be valid UTF-8. See Wikipedia and RFC 3629.
The solution might be to transform to and from UTF-32 in random_string
. I believe wchar_t
and std::wstring
use UTF-32 on Linux. UTF-16 would also be safe, as long as you stay within the Basic Multilingual Plane.
Solution 2
What can I do to solve this? Do I have to do lots of additional manual encoding? The way I understand it, std::string does not care about the encoding, only the bytes, so when I pass it a unicode string and write it to file, surely that file should contain the same bytes and be recognized as a UTF-8 encoded file?
You are correct that std::string
is encoding agnostic. It simply holds an array of char
elements. How these char
elements are interpreted as text depends on the environment. If your locale is not set to some form of Unicode (i.e. UTF-8 or UTF-16), then when you output a string it will not be displayed/interpreted as Unicode.
Are you sure your string literal "abcdefgàèíüŷÀ" is actually Unicode and not, for example, Latin-1? (ISO-8859-1 or possible Windows-1252)? You need to determine what locale your platform is currently configured to use.
-----------EDIT-----------
I think I know your problem: some of those Unicode characters in your charset
string literal, like the accented character "À", are two-byte characters (assuming a UTF-8 encoding). When you address the character-set string using the []
operator in your random_string
function, you are returning half of a Unicode character. Thus the random-string
function creates an invalid character string.
For example, consider the following code:
std::string s = "À";
std::cout << s.length() << std::endl;
In an environment where the string literal is interpreted as UTF-8, this program will output 2
. Therefore, the first character of the string (s[0]
) is only half of a Unicode character, and therefore not valid. Since your random_string
function is addressing the string by single bytes using the []
operator, you're creating invalid random strings.
So yes, you need to use std::wstring
, and create your charset string-literal using the L
prefix.
Solution 3
In your code sample, the std::string charset
stores what you write. That is, if you have used a UTF-8 text editor to write this, what you will receive at output in file would be exactly that UTF-8 text.
UTF-8 is just a coding scheme in which different chars use different byte sizes. However, if you use a UTF-8 editor, it will codify, say 'ñ' with two bytes, and, when you write it to file, it will have that two bytes (being again UTF-8 compliant).
The problem may be the editor you used to create the source C++ file. It may use latin1 or some other encoding.
Oystein
I work as a software developer for Highsoft, the company behind Highcharts.
Updated on October 31, 2020Comments
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Oystein over 3 years
If I write a random string to file in C++ consisting of some unicode characters, I am told by my text editor that I have not created a valid UTF-8 file.
// Code example const std::string charset = "abcdefgàèíüŷÀ"; file << random_string(charset); // using std::fstream
What can I do to solve this? Do I have to do lots of additional manual encoding? The way I understand it, std::string does not care about the encoding, only the bytes, so when I pass it a unicode string and write it to file, surely that file should contain the same bytes and be recognized as a UTF-8 encoded file?
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Admin over 13 yearsThis is probably the issue, as I have earlier been able to read a unicode string from a file (encoded in UTF-8) into a std::string and output it to a different file. I'll look into it.
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Admin over 13 yearsSo if a std::string named "str" contains "àỳ", str[0] won't return "à"? And str[1] won't return "ỳ"?
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Fred Foo over 13 yearsNo, it will return the first byte in the multi-byte encoding for these characters. C++ is a 1980s invention, designed to be compatible with C (1970s) and ASCII (1960s), while Unicode and UTF-8 were introduced in the early 90s. UTF-8 was designed to keep most old programs and algorithms working, looks like you used one of the algorithms that break. If this is more or less what
random_string
does. -
Fred Foo over 13 yearsYes, I think this is it. See my answer.
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Šimon Tóth over 13 yearsAnd this is exactly why I said that you can't store multi-byte encodings in a
std::string
. But for some reason I got downvoted to oblivion. -
Charles Salvia over 13 years@Let_Me_Be, because you can store multi-byte encodings in a
std::string
. I just did so in the example above. You simply can't address a single multi-byte character of the string using the[]
operator. -
Admin over 13 yearsIt is. I guess this means that whenever I want to manipulate a unicode string I must use a wstring. I'll read up on portability issues and such. Anyway, answer accepted.
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Šimon Tóth over 13 years@Charles Yeah the same way I can use a linked list for random access.
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Charles Salvia over 13 years@Let_Me_Be, well I didn't downvote you. But regardless, your suggestion of using
std::vector<char>
would result in the same problem. You couldn't address a single complete multibyte character. -
Šimon Tóth over 13 years@Charles Yes, but unlike
std::string
,std::vector
is meant to store raw data. -
Fred Foo over 13 yearsCorrection to my previous comment:
str[1]
will return the second byte in the encoding forà
. -
Martin York over 13 yearsThose are used to convert wchar_t (UTF-16/UTF-32) into UTF-8. Since the string is already UTF-8 no conversion is required.
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Admin over 13 yearsIs there anything wrong with using UTF-8 with wstring to solve the problem? Any particular reason why I'd have to convert to UTF-32 (or UTF-16)?
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dan04 over 13 years@oystein:
wstring
on Windows uses UTF-16, so you still have the "half a character" problem, although less often. It's perfectly reasonable to store Unicode strings in UTF-8 as long as you remember thatchar
means "byte", NOT "character". -
dan04 over 13 years
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Admin over 13 years@dan: How does wstring "use" UTF-16?
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dan04 over 13 yearsTechnically,
wstring
itself is encoding-agnostic. But all of the Windows API and CRT functions that acceptwchar_t
-based strings interpret them as being encoded in UTF-16. And that MSVC hassizeof(wchar_t) == 2
so that you can't use it for UTF-32. -
Admin over 13 yearsGuess I can, but I'd get that half character problem again, eh? I'm not writing platform specific code, so hopefully UTF-8 + wstring should not be a problem...
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Fred Foo over 13 years@oystein, no, you can use UTF-8, it just takes extra processing (and will make your app UTF-8-specific). Since any Unicode codepoint takes at most 4 bytes to encode in UTF-8, you can convert
charset
to anstd::vector<UTF8Char>
, whereUTF8Char
is astruct
wrapping anunsigned char [4]
array. (The half-char issue with UTF-16, btw., only occurs when you're handling ancient scripts and the like.) -
Alex S over 13 years@Martin: There is no guarantee that the string is UTF-8. If the source file was saved using codepage 437, the character
à
will be a single byte with the value 133. (In Unicode,à
is represent by the code point U+00E0, which UTF-8 encodes as the byte sequence [0xc3, 0xa0].)