Unity multiple collider on same object

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What I do is create empty child GameObjects [One GameObject for every collider] and assign colliders to them, and then I would assign tags to those children [in your case they can be 'AlwaysActive' and 'SwitchingActive' or whatever better name you can come up with].

Then in the parent I will use GetComponentsinChildren<Collider> to find all the colliders, and check if the tag of the GameObject (of a respective collider) matches my requirement or not. If it does I will do my required task otherwise skip it.

NOTE: Colliders on child GameObjects do not call OnTriggerEnter or OnCollisionEnter in parent script. I use delegate strategy to get collisions from child game objects into my parent game object.

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Metaldream
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Metaldream

Updated on June 07, 2022

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  • Metaldream
    Metaldream almost 2 years

    I am using several box colliders on the same GameObject, the question is, is it possible to refer to each of those colliders separately using
    gameObject.getComponent().enabled = false;
    Keep in mind that I have few colliders and I want some of them to stay enabled while the others will be disabled.