Using Unicode in C++ source code

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Solution 1

Encoding in C++ is quite a bit complicated. Here is my understanding of it.

Every implementation has to support characters from the basic source character set. These include common characters listed in §2.2/1 (§2.3/1 in C++11). These characters should all fit into one char. In addition implementations have to support a way to name other characters using a way called universal-character-names and look like \uffff or \Uffffffff and can be used to refer to Unicode characters. A subset of them are usable in identifiers (listed in Annex E).

This is all nice, but the mapping from characters in the file, to source characters (used at compile time) is implementation defined. This constitutes the encoding used. Here is what it says literally (C++98 version):

Physical source file characters are mapped, in an implementation-defined manner, to the basic source character set (introducing new-line characters for end-of-line indicators) if necessary. Trigraph sequences (2.3) are replaced by corresponding single-character internal representations. Any source file character not in the basic source character set (2.2) is replaced by the universal-character-name that des- ignates that character. (An implementation may use any internal encoding, so long as an actual extended character encountered in the source file, and the same extended character expressed in the source file as a universal-character-name (i.e. using the \uXXXX notation), are handled equivalently.)

For gcc, you can change it using the option -finput-charset=charset. Additionally, you can change the execution character used to represet values at runtime. The proper option for this is -fexec-charset=charset for char (it defaults to utf-8) and -fwide-exec-charset=charset (which defaults to either utf-16 or utf-32 depending on the size of wchar_t).

Solution 2

The C++ standard doesn't say anything about source-code file encoding, so far as I know.

The usual encoding is (or used to be) 7-bit ASCII -- some compilers (Borland's, for instance) would balk at ASCII characters that used the high-bit. There's no technical reason that Unicode characters can't be used, if your compiler and editor accept them -- most modern Linux-based tools, and many of the better Windows-based editors, handle UTF-8 encoding with no problem, though I'm not sure that Microsoft's compiler will.

EDIT: It looks like Microsoft's compilers will accept Unicode-encoded files, but will sometimes produce errors on 8-bit ASCII too:

warning C4819: The file contains a character that cannot be represented
in the current code page (932). Save the file in Unicode format to prevent
data loss.

Solution 3

In addition to litb's post, MSVC++ supports Unicode too. I understand it gets the Unicode encoding from the BOM. It definitely supports code like int (*♫)(); or const std::set<int> ∅; If you're really into code obfuscuation:

typedef void ‼; // Also known as \u203C
class ooɟ {
    operator ‼() {}
};

Solution 4

There are two issues at play here. The first is what characters are allowed in C++ code (and comments), such as variable names. The second is what characters are allowed in strings and string literals.

As noted, C++ compilers must support a very restricted ASCII-based character set for the characters allowed in code and comments. In practice, this character set didn't work very well with some European character sets (and especially with some European keyboards that didn't have a few characters -- like square brackets -- available), so the concept of digraphs and trigraphs was introduced. Many compilers accept more than this character set at this time, but there isn't any guarantee.

As for strings and string literals, C++ has the concept of a wide character and wide character string. However, the encoding for that character set is undefined. In practice it's almost always Unicode, but I don't think there's any guarantee here. Wide character string literals look like L"string literal", and these can be assigned to std::wstring's.


C++11 added explicit support for Unicode strings and string literals, encoded as UTF-8, UTF-16 big endian, UTF-16 little endian, UTF-32 big endian and UTF-32 little endian.

Solution 5

For encoding in strings I think you are meant to use the \u notation, e.g.:

std::wstring str = L"\u20AC"; // Euro character
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Kresimir Cosic
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Kresimir Cosic

Updated on July 08, 2022

Comments

  • Kresimir Cosic
    Kresimir Cosic almost 2 years

    What is the standard encoding of C++ source code? Does the C++ standard even say something about this? Can I write C++ source in Unicode?

    For example, can I use non-ASCII characters such as Chinese characters in comments? If so, is full Unicode allowed or just a subset of Unicode? (e.g., that 16-bit first page or whatever it's called.)

    Furthermore, can I use Unicode for strings? For example:

    Wstring str=L"Strange chars: â Țđ ě €€";