Draw on top of image

10,902

Use paintEvent and QPainter:

import sys
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *

class Example(QWidget):
    def __init__(self):
        super().__init__()
        self.setGeometry(30, 30, 500, 300)

    def paintEvent(self, event):
        painter = QPainter(self)
        pixmap = QPixmap("myPic.png")
        painter.drawPixmap(self.rect(), pixmap)
        pen = QPen(Qt.red, 3)
        painter.setPen(pen)
        painter.drawLine(10, 10, self.rect().width() -10 , 10)

if __name__ == '__main__':
    app = QApplication(sys.argv)
    ex = Example()
    ex.show()
    sys.exit(app.exec_())

myPic.png

enter image description here

Output:

enter image description here

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10,902
Johan
Author by

Johan

Updated on July 02, 2022

Comments

  • Johan
    Johan almost 2 years

    I'm new to PyQt5 and I couldn't find any answers that worked for me about how to draw with QPainter on top of a loaded image (QPixmap("myPic.png")). I tried doing it within a paintEvent method but it didn't work. If I want to draw a line on top of the loaded image in the snippet below, how would I go about doing it?

    import sys
    from PyQt5.QtWidgets import *
    from PyQt5.QtGui import *
    
    class Example(QWidget):
        def __init__(self):
            super().__init__()
            self.setGeometry(30, 30, 500, 300)
            self.initUI()
    
        def initUI(self):
            self.pixmap = QPixmap("myPic.png")
            lbl = QLabel(self)
            lbl.setPixmap(self.pixmap)
    
            self.show()
    
    if __name__ == '__main__':
        app = QApplication(sys.argv)
        ex = Example()
        sys.exit(app.exec_())