Half-precision floating-point in Java

15,809

Solution 1

You can Use Float.intBitsToFloat() and Float.floatToIntBits() to convert them to and from primitive float values. If you can live with truncated precision (as opposed to rounding) the conversion should be possible to implement with just a few bit shifts.

I have now put a little more effort into it and it turned out not quite as simple as I expected at the beginning. This version is now tested and verified in every aspect I could imagine and I'm very confident that it produces the exact results for all possible input values. It supports exact rounding and subnormal conversion in either direction.

// ignores the higher 16 bits
public static float toFloat( int hbits )
{
    int mant = hbits & 0x03ff;            // 10 bits mantissa
    int exp =  hbits & 0x7c00;            // 5 bits exponent
    if( exp == 0x7c00 )                   // NaN/Inf
        exp = 0x3fc00;                    // -> NaN/Inf
    else if( exp != 0 )                   // normalized value
    {
        exp += 0x1c000;                   // exp - 15 + 127
        if( mant == 0 && exp > 0x1c400 )  // smooth transition
            return Float.intBitsToFloat( ( hbits & 0x8000 ) << 16
                                            | exp << 13 | 0x3ff );
    }
    else if( mant != 0 )                  // && exp==0 -> subnormal
    {
        exp = 0x1c400;                    // make it normal
        do {
            mant <<= 1;                   // mantissa * 2
            exp -= 0x400;                 // decrease exp by 1
        } while( ( mant & 0x400 ) == 0 ); // while not normal
        mant &= 0x3ff;                    // discard subnormal bit
    }                                     // else +/-0 -> +/-0
    return Float.intBitsToFloat(          // combine all parts
        ( hbits & 0x8000 ) << 16          // sign  << ( 31 - 15 )
        | ( exp | mant ) << 13 );         // value << ( 23 - 10 )
}

// returns all higher 16 bits as 0 for all results
public static int fromFloat( float fval )
{
    int fbits = Float.floatToIntBits( fval );
    int sign = fbits >>> 16 & 0x8000;          // sign only
    int val = ( fbits & 0x7fffffff ) + 0x1000; // rounded value

    if( val >= 0x47800000 )               // might be or become NaN/Inf
    {                                     // avoid Inf due to rounding
        if( ( fbits & 0x7fffffff ) >= 0x47800000 )
        {                                 // is or must become NaN/Inf
            if( val < 0x7f800000 )        // was value but too large
                return sign | 0x7c00;     // make it +/-Inf
            return sign | 0x7c00 |        // remains +/-Inf or NaN
                ( fbits & 0x007fffff ) >>> 13; // keep NaN (and Inf) bits
        }
        return sign | 0x7bff;             // unrounded not quite Inf
    }
    if( val >= 0x38800000 )               // remains normalized value
        return sign | val - 0x38000000 >>> 13; // exp - 127 + 15
    if( val < 0x33000000 )                // too small for subnormal
        return sign;                      // becomes +/-0
    val = ( fbits & 0x7fffffff ) >>> 23;  // tmp exp for subnormal calc
    return sign | ( ( fbits & 0x7fffff | 0x800000 ) // add subnormal bit
         + ( 0x800000 >>> val - 102 )     // round depending on cut off
      >>> 126 - val );   // div by 2^(1-(exp-127+15)) and >> 13 | exp=0
}

I implemented two small extensions compared to the book because the general precision for 16 bit floats is rather low which could make the inherent anomalies of floating point formats visually perceivable compared to larger floating point types where they are usually not noticed due to the ample precision.

The first one are these two lines in the toFloat() function:

if( mant == 0 && exp > 0x1c400 )  // smooth transition
    return Float.intBitsToFloat( ( hbits & 0x8000 ) << 16 | exp << 13 | 0x3ff );

Floating point numbers in the normal range of the type size adopt the exponent and thus the precision to the magnitude of the value. But this is not a smooth adoption, it happens in steps: switching to the next higher exponent results in half the precision. The precision now remains the same for all values of the mantissa until the next jump to the next higher exponent. The extension code above makes these transitions smoother by returning a value that is in the geographical center of the covered 32 bit float range for this particular half float value. Every normal half float value maps to exactly 8192 32 bit float values. The returned value is supposed to be exactly in the middle of these values. But at the transition of the half float exponent the lower 4096 values have twice the precision as the upper 4096 values and thus cover a number space that is only half as large as on the other side. All these 8192 32 bit float values map to the same half float value, so converting a half float to 32 bit and back results in the same half float value regardless of which of the 8192 intermediate 32 bit values was chosen. The extension now results in something like a smoother half step by a factor of sqrt(2) at the transition as shown at the right picture below while the left picture is supposed to visualize the sharp step by a factor of two without anti aliasing. You can safely remove these two lines from the code to get the standard behavior.

covered number space on either side of the returned value:
       6.0E-8             #######                  ##########
       4.5E-8             |                       #
       3.0E-8     #########               ########

The second extension is in the fromFloat() function:

    {                                     // avoid Inf due to rounding
        if( ( fbits & 0x7fffffff ) >= 0x47800000 )
...
        return sign | 0x7bff;             // unrounded not quite Inf
    }

This extension slightly extends the number range of the half float format by saving some 32 bit values form getting promoted to Infinity. The affected values are those that would have been smaller than Infinity without rounding and would become Infinity only due to the rounding. You can safely remove the lines shown above if you don't want this extension.

I tried to optimize the path for normal values in the fromFloat() function as much as possible which made it a bit less readable due to the use of precomputed and unshifted constants. I didn't put as much effort into 'toFloat()' since it would not exceed the performance of a lookup table anyway. So if speed really matters could use the toFloat() function only to fill a static lookup table with 0x10000 elements and than use this table for the actual conversion. This is about 3 times faster with a current x64 server VM and about 5 times faster with the x86 client VM.

I put the code hereby into public domain.

Solution 2

The code by x4u encodes the value 1 correctly as 0x3c00 (ref: https://en.wikipedia.org/wiki/Half-precision_floating-point_format). But the decoder with smoothness improvements decodes that into 1.000122. The wikipedia entry says that integer values 0..2048 can be represented exactly. Not nice...
Removing the "| 0x3ff" from the toFloat code ensures that toFloat(fromFloat(k)) == k for integer k in the range -2048..2048, probably at the cost of a bit less smoothness.

Solution 3

I created a java class called, HalfPrecisionFloat, which uses x4u's solution. The class has convenience methods and error checking. It goes further and has methods for returning a Double and Float from the 2 byte half-precision value.

Hopefully this will help someone.

==>

import java.nio.ByteBuffer;

/**
 * Accepts various forms of a floating point half-precision (2 byte) number 
 * and contains methods to convert to a
 * full-precision floating point number Float and Double instance.
 * <p>
 * This implemention was inspired by x4u who is a user contributing 
 * to stackoverflow.com.
 * (https://stackoverflow.com/users/237321/x4u).
 *
 * @author dougestep
 */
public class HalfPrecisionFloat {
    private short halfPrecision;
    private Float fullPrecision;

    /**
     * Creates an instance of the class from the supplied the supplied 
     * byte array.  The byte array must be exactly two bytes in length.
     *
     * @param bytes the two-byte byte array.
     */
    public HalfPrecisionFloat(byte[] bytes) {
        if (bytes.length != 2) {
            throw new IllegalArgumentException("The supplied byte array " +
              "must be exactly two bytes in length");
        }

        final ByteBuffer buffer = ByteBuffer.wrap(bytes);
        this.halfPrecision = buffer.getShort();
    }

    /**
     * Creates an instance of this class from the supplied short number.
     *
     * @param number the number defined as a short.
     */
    public HalfPrecisionFloat(final short number) {
        this.halfPrecision = number;
        this.fullPrecision = toFullPrecision();
    }

    /**
     * Creates an instance of this class from the supplied 
     * full-precision floating point number.
     *
     * @param number the float number.
     */
    public HalfPrecisionFloat(final float number) {
        if (number > Short.MAX_VALUE) {
            throw new IllegalArgumentException("The supplied float is too "
              + "large for a two byte representation");
        }
        if (number < Short.MIN_VALUE) {
            throw new IllegalArgumentException("The supplied float is too "
              + "small for a two byte representation");
        }

        final int val = fromFullPrecision(number);
        this.halfPrecision = (short) val;
        this.fullPrecision = number;
    }

    /**
     * Returns the half-precision float as a number defined as a short.
     *
     * @return the short.
     */
    public short getHalfPrecisionAsShort() {
        return halfPrecision;
    }

    /**
     * Returns a full-precision floating pointing number from the 
     * half-precision value assigned on this instance.
     *
     * @return the full-precision floating pointing number.
     */
    public float getFullFloat() {
        if (fullPrecision == null) {
            fullPrecision = toFullPrecision();
        }
        return fullPrecision;
    }

    /**
     * Returns a full-precision double floating point number from the 
     * half-precision value assigned on this instance.
     *
     * @return the full-precision double floating pointing number.
     */
    public double getFullDouble() {
        return new Double(getFullFloat());
    }

    /**
     * Returns the full-precision float number from the half-precision 
     * value assigned on this instance.
     *
     * @return the full-precision floating pointing number.
     */
    private float toFullPrecision() {
        int mantisa = halfPrecision & 0x03ff;
        int exponent = halfPrecision & 0x7c00;

        if (exponent == 0x7c00) {
            exponent = 0x3fc00;
        } else if (exponent != 0) {
            exponent += 0x1c000;
            if (mantisa == 0 && exponent > 0x1c400) {
                return Float.intBitsToFloat(
                  (halfPrecision & 0x8000) << 16 | exponent << 13 | 0x3ff);
            }
        } else if (mantisa != 0) {
            exponent = 0x1c400;
            do {
                mantisa <<= 1;
                exponent -= 0x400;
            } while ((mantisa & 0x400) == 0);
            mantisa &= 0x3ff;
        }

        return Float.intBitsToFloat(
         (halfPrecision & 0x8000) << 16 | (exponent | mantisa) << 13);
    }

    /**
     * Returns the integer representation of the supplied 
     * full-precision floating pointing number.
     *
     * @param number the full-precision floating pointing number.
     * @return the integer representation.
     */
    private int fromFullPrecision(final float number) {
        int fbits = Float.floatToIntBits(number);
        int sign = fbits >>> 16 & 0x8000;

        int val = (fbits & 0x7fffffff) + 0x1000;

        if (val >= 0x47800000) {
            if ((fbits & 0x7fffffff) >= 0x47800000) {
                if (val < 0x7f800000) {
                    return sign | 0x7c00;
                }
                return sign | 0x7c00 | (fbits & 0x007fffff) >>> 13;
            }
            return sign | 0x7bff;
        }
        if (val >= 0x38800000) {
            return sign | val - 0x38000000 >>> 13;
        }
        if (val < 0x33000000) {
            return sign;
        }
        val = (fbits & 0x7fffffff) >>> 23;
        return sign | ((fbits & 0x7fffff | 0x800000) 
         + (0x800000 >>> val - 102) >>> 126 - val);
    }

And here's the unit tests

import org.junit.Assert;
import org.junit.Test;

import java.nio.ByteBuffer;

public class TestHalfPrecision {

  private byte[] simulateBytes(final float fullPrecision) {
    HalfPrecisionFloat halfFloat = new HalfPrecisionFloat(fullPrecision);
    short halfShort = halfFloat.getHalfPrecisionAsShort();

    ByteBuffer buffer = ByteBuffer.allocate(2);
    buffer.putShort(halfShort);
    return buffer.array();
  }

  @Test
  public void testHalfPrecisionToFloatApproach() {
    final float startingValue = 1.2f;
    final float closestValue = 1.2001953f;
    final short shortRepresentation = (short) 15565;

    byte[] bytes = simulateBytes(startingValue);
    HalfPrecisionFloat halfFloat = new HalfPrecisionFloat(bytes);
    final float retFloat = halfFloat.getFullFloat();
    Assert.assertEquals(new Float(closestValue), new Float(retFloat));

    HalfPrecisionFloat otherWay = new HalfPrecisionFloat(retFloat);
    final short shrtValue = otherWay.getHalfPrecisionAsShort();
    Assert.assertEquals(new Short(shortRepresentation), new Short(shrtValue));

    HalfPrecisionFloat backAgain = new HalfPrecisionFloat(shrtValue);
    final float backFlt = backAgain.getFullFloat();
    Assert.assertEquals(new Float(closestValue), new Float(backFlt));

    HalfPrecisionFloat dbl = new HalfPrecisionFloat(startingValue);
    final double retDbl = dbl.getFullDouble();
    Assert.assertEquals(new Double(startingValue), new Double(retDbl));
  }

  @Test(expected = IllegalArgumentException.class)
  public void testInvalidByteArray() {
    ByteBuffer buffer = ByteBuffer.allocate(4);
    buffer.putFloat(Float.MAX_VALUE);
    byte[] bytes = buffer.array();

    new HalfPrecisionFloat(bytes);
  }

  @Test(expected = IllegalArgumentException.class)
  public void testInvalidMaxFloat() {
    new HalfPrecisionFloat(Float.MAX_VALUE);
  }

  @Test(expected = IllegalArgumentException.class)
  public void testInvalidMinFloat() {
    new HalfPrecisionFloat(-35000);
  }

  @Test
  public void testCreateWithShort() {
    HalfPrecisionFloat sut = new HalfPrecisionFloat(Short.MAX_VALUE);
    Assert.assertEquals(Short.MAX_VALUE, sut.getHalfPrecisionAsShort());
  }
}

Solution 4

Before I saw the solution posted here, I had whipped up something simple:

public static float toFloat(int nHalf)
    {
    int S = (nHalf >>> 15) & 0x1;                                                             
    int E = (nHalf >>> 10) & 0x1F;                                                            
    int T = (nHalf       ) & 0x3FF;                                                           

    E = E == 0x1F                                                                            
            ? 0xFF  // it's 2^w-1; it's all 1's, so keep it all 1's for the 32-bit float       
            : E - 15 + 127;     // adjust the exponent from the 16-bit bias to the 32-bit bias

    // sign S is now bit 31                                                                    
    // exp E is from bit 30 to bit 23                                                          
    // scale T by 13 binary digits (it grew from 10 to 23 bits)                                
    return Float.intBitsToFloat(S << 31 | E << 23 | T << 13);                               
    }

I do like the approach in the other posted solution, though. For reference:

    // notes from the IEEE-754 specification:

    // left to right bits of a binary floating point number:
    // size        bit ids       name  description
    // ----------  ------------  ----  ---------------------------
    // 1 bit                       S   sign
    // w bits      E[0]..E[w-1]    E   biased exponent
    // t=p-1 bits  d[1]..d[p-1]    T   trailing significant field

    // The range of the encoding’s biased exponent E shall include:
    // ― every integer between 1 and 2^w − 2, inclusive, to encode normal numbers
    // ― the reserved value 0 to encode ±0 and subnormal numbers
    // ― the reserved value 2w − 1 to encode +/-infinity and NaN

    // The representation r of the floating-point datum, and value v of the floating-point datum
    // represented, are inferred from the constituent fields as follows:
    // a) If E == 2^w−1 and T != 0, then r is qNaN or sNaN and v is NaN regardless of S
    // b) If E == 2^w−1 and T == 0, then r=v=(−1)^S * (+infinity)
    // c) If 1 <= E <= 2^w−2, then r is (S, (E−bias), (1 + 2^(1−p) * T))
    //    the value of the corresponding floating-point number is
    //        v = (−1)^S * 2^(E−bias) * (1 + 2^(1−p) * T)
    //    thus normal numbers have an implicit leading significand bit of 1
    // d) If E == 0 and T != 0, then r is (S, emin, (0 + 2^(1−p) * T))
    //    the value of the corresponding floating-point number is
    //        v = (−1)^S * 2^emin * (0 + 2^(1−p) * T)
    //    thus subnormal numbers have an implicit leading significand bit of 0
    // e) If E == 0 and T ==0, then r is (S, emin, 0) and v = (−1)^S * (+0)

    // parameter                                      bin16  bin32
    // --------------------------------------------   -----  -----
    // k, storage width in bits                         16     32
    // p, precision in bits                             11     24
    // emax, maxiumum exponent e                        15    127
    // bias, E-e                                        15    127
    // sign bit                                          1      1
    // w, exponent field width in bits                   5      8
    // t, trailing significant field width in bits      10     23

Solution 5

I was interested in small positive floating point numbers, so I built this variant with 12 bits mantissa, no sign bit, and 4 bits exponent, with bias 15, such that it can represent numbers between 0 and 1.00 (exclusive) quite okay. It has 2 bits of resolution in the mantissa extra, but the same exponent low.

public static float toFloat(int hbits) {
    int mant = hbits & 0x0fff;            // 12 bits mantissa
    int exp =  (hbits & 0xf000) >>> 12;   // 4 bits exponent
    if (exp == 0xf) {
        exp = 0xff;
    } else {
        if (exp != 0) { // normal value
            exp += 127 - 15;
        } else { // subnormal value
            if (mant != 0) { // not zero
                exp += 127 - 15;
                // make it noral
                exp++;
                do {
                    mant <<= 1;
                    exp--;
                } while ((mant & 0x1000) == 0);
                mant &= 0x0fff;
            }
        }
    }
    return Float.intBitsToFloat(exp << 23 | mant << 11);
}

public static int fromFloat(float fval) {
    int fbits = Float.floatToIntBits( fval );
    int val = ( fbits & 0x7fffffff ) + 0x400; // rounded value
    if( val < 0x32000000 )                // too small for subnormal or negative
        return 0;                         // becomes 0

    if( val >= 0x47800000 )               // might be or become NaN/Inf
    {                                     // avoid Inf due to rounding
        if( ( fbits & 0x7fffffff ) >= 0x47800000 )
        {                                 // is or must become NaN/Inf
            if( val < 0x7f800000 )        // was value but too large
                return 0xf000;            // make it +/-Inf
            return 0xf000 |               // remains +/-Inf or NaN
                ( fbits & 0x007fffff ) >>> 11; // keep NaN (and Inf) bits
        }
        return 0x7fff;                    // unrounded not quite Inf
    }
    if( val >= 0x38800000 )               // remains normalized value
        return val - 0x38000000 >>> 11;   // exp - 127 + 15

    val = ( fbits & 0x7fffffff ) >>> 23;  // tmp exp for subnormal calc
    return ( ( fbits & 0x7f_ffff | 0x80_0000 ) // add subnormal bit
            + ( 0x800000 >>> val - 100 )     // round depending on cut off
            >>> 124 - val );   // div by 2^(1-(exp-127+15)) and >> 11 | exp=0
}

Testing gives:

Smallest subnormal float      : 0.0000000149
Largest  subnormal float      : 0.0000610203
Smallest    normal float      : 0.0000610352
Smallest    normal float + ups: 0.0000610501
E=1, M=fff (max)              : 0.0001220554
Largest     normal float      : 0.0078115463

Normals:

0.9990000129  => 3f7fbe77 => eff8  => 0.9990234375  | error: 0.002%
0.8991000056  => 3f662b6b => ecc5  => 0.8990478516  | error: 0.006%
0.8091899753  => 3f4f2713 => e9e5  => 0.8092041016  | error: 0.002%
0.7282709479  => 3f3a6ff7 => e74e  => 0.7282714844  | error: 0.000%
0.6554438472  => 3f27cb2b => e4f9  => 0.6553955078  | error: 0.007%
0.5898994207  => 3f1703a6 => e2e0  => 0.5898437500  | error: 0.009%
0.5309094787  => 3f07e9af => e0fd  => 0.5308837891  | error: 0.005%
0.4778185189  => 3ef4a4a1 => de95  => 0.4778442383  | error: 0.005%
0.4300366640  => 3edc2dc4 => db86  => 0.4300537109  | error: 0.004%
0.3870329857  => 3ec62930 => d8c5  => 0.3870239258  | error: 0.002%
0.3483296633  => 3eb25844 => d64b  => 0.3483276367  | error: 0.001%
0.3134966791  => 3ea082a3 => d410  => 0.3134765625  | error: 0.006%
0.2821469903  => 3e907592 => d20f  => 0.2821655273  | error: 0.007%
0.2539322972  => 3e82036a => d040  => 0.2539062500  | error: 0.010%
0.2285390645  => 3e6a0625 => cd41  => 0.2285461426  | error: 0.003%
0.2056851536  => 3e529f21 => ca54  => 0.2056884766  | error: 0.002%
0.1851166338  => 3e3d8f37 => c7b2  => 0.1851196289  | error: 0.002%
0.1666049659  => 3e2a9a7e => c553  => 0.1665954590  | error: 0.006%
0.1499444693  => 3e198b0b => c331  => 0.1499328613  | error: 0.008%
0.1349500120  => 3e0a3056 => c146  => 0.1349487305  | error: 0.001%
0.1214550063  => 3df8bd67 => bf18  => 0.1214599609  | error: 0.004%
0.1093095019  => 3ddfdda9 => bbfc  => 0.1093139648  | error: 0.004%
0.0983785465  => 3dc97ab1 => b92f  => 0.0983734131  | error: 0.005%
0.0885406882  => 3db554d2 => b6ab  => 0.0885467529  | error: 0.007%
0.0796866193  => 3da332bd => b466  => 0.0796813965  | error: 0.007%
0.0717179552  => 3d92e0dd => b25c  => 0.0717163086  | error: 0.002%
0.0645461604  => 3d8430c7 => b086  => 0.0645446777  | error: 0.002%
0.0580915436  => 3d6df166 => adbe  => 0.0580902100  | error: 0.002%
0.0522823893  => 3d56260f => aac5  => 0.0522842407  | error: 0.004%
0.0470541492  => 3d40bbda => a817  => 0.0470504761  | error: 0.008%
0.0423487313  => 3d2d75dd => a5af  => 0.0423507690  | error: 0.005%
0.0381138586  => 3d1c1d47 => a384  => 0.0381164551  | error: 0.007%
0.0343024731  => 3d0c80c0 => a190  => 0.0343017578  | error: 0.002%
0.0308722258  => 3cfce7c0 => 9f9d  => 0.0308723450  | error: 0.000%
0.0277850032  => 3ce39d60 => 9c74  => 0.0277862549  | error: 0.005%
0.0250065029  => 3cccda70 => 999b  => 0.0250053406  | error: 0.005%
0.0225058515  => 3cb85e31 => 970c  => 0.0225067139  | error: 0.004%
0.0202552658  => 3ca5ee5f => 94be  => 0.0202560425  | error: 0.004%
0.0182297379  => 3c955688 => 92ab  => 0.0182304382  | error: 0.004%
0.0164067633  => 3c86677a => 90cd  => 0.0164070129  | error: 0.002%
0.0147660868  => 3c71ed75 => 8e3e  => 0.0147666931  | error: 0.004%
0.0132894777  => 3c59bc1c => 8b38  => 0.0132904053  | error: 0.007%
0.0119605297  => 3c43f619 => 887f  => 0.0119609833  | error: 0.004%
0.0107644768  => 3c305d7d => 860c  => 0.0107650757  | error: 0.006%
0.0096880291  => 3c1eba8a => 83d7  => 0.0096874237  | error: 0.006%
0.0087192263  => 3c0edb16 => 81db  => 0.0087184906  | error: 0.008%
0.0078473035  => 3c0091fa => 8012  => 0.0078468323  | error: 0.006%
0.0070625730  => 3be76d28 => 7cee  => 0.0070629120  | error: 0.005%
0.0063563157  => 3bd048a4 => 7a09  => 0.0063562393  | error: 0.001%
0.0057206838  => 3bbb7493 => 776f  => 0.0057210922  | error: 0.007%
0.0051486152  => 3ba8b5b7 => 7517  => 0.0051488876  | error: 0.005%
0.0046337536  => 3b97d6be => 72fb  => 0.0046339035  | error: 0.003%
0.0041703782  => 3b88a7ab => 7115  => 0.0041704178  | error: 0.001%
0.0037533403  => 3b75fa9a => 6ebf  => 0.0037531853  | error: 0.004%
0.0033780062  => 3b5d618a => 6bac  => 0.0033779144  | error: 0.003%
0.0030402055  => 3b473e2f => 68e8  => 0.0030403137  | error: 0.004%
0.0027361847  => 3b335190 => 666a  => 0.0027360916  | error: 0.003%
0.0024625661  => 3b216301 => 642c  => 0.0024623871  | error: 0.007%
0.0022163095  => 3b113f81 => 6228  => 0.0022163391  | error: 0.001%
0.0019946785  => 3b02b927 => 6057  => 0.0019946098  | error: 0.003%
0.0017952106  => 3aeb4d46 => 5d6a  => 0.0017952919  | error: 0.005%
0.0016156895  => 3ad3c58b => 5a79  => 0.0016157627  | error: 0.005%
0.0014541205  => 3abe9830 => 57d3  => 0.0014541149  | error: 0.000%
0.0013087085  => 3aab88f8 => 5571  => 0.0013086796  | error: 0.002%
0.0011778376  => 3a9a61ac => 534c  => 0.0011777878  | error: 0.004%
0.0010600538  => 3a8af181 => 515e  => 0.0010600090  | error: 0.004%
0.0009540484  => 3a7a191b => 4f43  => 0.0009540319  | error: 0.002%
0.0008586436  => 3a611698 => 4c23  => 0.0008586645  | error: 0.002%
0.0007727792  => 3a4a9455 => 4953  => 0.0007728338  | error: 0.007%
0.0006955012  => 3a36524c => 46ca  => 0.0006954670  | error: 0.005%
0.0006259511  => 3a2416de => 4483  => 0.0006259680  | error: 0.003%
0.0005633560  => 3a13ae2e => 4276  => 0.0005633831  | error: 0.005%
0.0005070204  => 3a04e990 => 409d  => 0.0005069971  | error: 0.005%
0.0004563183  => 39ef3e03 => 3de8  => 0.0004563332  | error: 0.003%
0.0004106865  => 39d75169 => 3aea  => 0.0004106760  | error: 0.003%
0.0003696179  => 39c1c945 => 3839  => 0.0003696084  | error: 0.003%
0.0003326561  => 39ae6857 => 35cd  => 0.0003326535  | error: 0.001%
0.0002993904  => 399cf781 => 339f  => 0.0002993941  | error: 0.001%
0.0002694514  => 398d4527 => 31a9  => 0.0002694726  | error: 0.008%
0.0002425062  => 397e4946 => 2fc9  => 0.0002425015  | error: 0.002%
0.0002182556  => 3964db8b => 2c9b  => 0.0002182424  | error: 0.006%
0.0001964300  => 394df8ca => 29bf  => 0.0001964271  | error: 0.001%
0.0001767870  => 39395fe9 => 272c  => 0.0001767874  | error: 0.000%
0.0001591083  => 3926d651 => 24db  => 0.0001591146  | error: 0.004%
0.0001431975  => 39162749 => 22c5  => 0.0001432002  | error: 0.002%
0.0001288777  => 3907235b => 20e4  => 0.0001288652  | error: 0.010%
0.0001159900  => 38f33fa3 => 1e68  => 0.0001159906  | error: 0.001%
0.0001043910  => 38daec79 => 1b5e  => 0.0001043975  | error: 0.006%
0.0000939519  => 38c50806 => 18a1  => 0.0000939518  | error: 0.000%
0.0000845567  => 38b15405 => 162b  => 0.0000845641  | error: 0.009%
0.0000761010  => 389f986b => 13f3  => 0.0000761002  | error: 0.001%
0.0000684909  => 388fa2c6 => 11f4  => 0.0000684857  | error: 0.008%
0.0000616418  => 388145b2 => 1029  => 0.0000616461  | error: 0.007%

And for the subnormal tests:

0.0000554776  => 3868b0a6 => 0e8b  => 0.0000554770  | error: 0.001%
0.0000499299  => 38516bc8 => 0d17  => 0.0000499338  | error: 0.008%
0.0000449369  => 383c7a9a => 0bc8  => 0.0000449419  | error: 0.011%
0.0000404432  => 3829a18a => 0a9a  => 0.0000404418  | error: 0.004%
0.0000363989  => 3818aafc => 098b  => 0.0000364035  | error: 0.013%
0.0000327590  => 380966af => 0896  => 0.0000327528  | error: 0.019%
0.0000294831  => 37f7526e => 07bb  => 0.0000294894  | error: 0.021%
0.0000265348  => 37de96fc => 06f5  => 0.0000265390  | error: 0.016%
0.0000238813  => 37c854af => 0643  => 0.0000238866  | error: 0.022%
0.0000214932  => 37b44c37 => 05a2  => 0.0000214875  | error: 0.026%
0.0000193438  => 37a24498 => 0512  => 0.0000193417  | error: 0.011%
0.0000174095  => 37920a89 => 0490  => 0.0000174046  | error: 0.028%
0.0000156685  => 37836fe1 => 041b  => 0.0000156611  | error: 0.047%
0.0000141017  => 376c962e => 03b2  => 0.0000140965  | error: 0.037%
0.0000126915  => 3754ed8f => 0354  => 0.0000126958  | error: 0.034%
0.0000114223  => 373fa29a => 02ff  => 0.0000114292  | error: 0.060%
0.0000102801  => 372c78be => 02b2  => 0.0000102818  | error: 0.016%
0.0000092521  => 371b3978 => 026d  => 0.0000092536  | error: 0.016%
0.0000083269  => 370bb3b9 => 022f  => 0.0000083297  | error: 0.034%
0.0000074942  => 36fb76b3 => 01f7  => 0.0000074953  | error: 0.014%
0.0000067448  => 36e2513a => 01c5  => 0.0000067502  | error: 0.081%
0.0000060703  => 36cbaf81 => 0197  => 0.0000060648  | error: 0.091%
0.0000054633  => 36b75127 => 016f  => 0.0000054687  | error: 0.100%
0.0000049169  => 36a4fc3c => 014a  => 0.0000049174  | error: 0.009%
0.0000044253  => 36947c9c => 0129  => 0.0000044256  | error: 0.009%
0.0000039827  => 3685a359 => 010b  => 0.0000039786  | error: 0.103%
0.0000035845  => 36708c6d => 00f1  => 0.0000035912  | error: 0.188%
0.0000032260  => 36587e62 => 00d8  => 0.0000032187  | error: 0.228%
0.0000029034  => 3642d825 => 00c3  => 0.0000029057  | error: 0.080%
0.0000026131  => 362f5c21 => 00af  => 0.0000026077  | error: 0.205%
0.0000023518  => 361dd2ea => 009e  => 0.0000023544  | error: 0.112%
0.0000021166  => 360e0a9f => 008e  => 0.0000021160  | error: 0.029%
0.0000019049  => 35ffacb7 => 0080  => 0.0000019073  | error: 0.127%
0.0000017144  => 35e61b71 => 0073  => 0.0000017136  | error: 0.047%
0.0000015430  => 35cf18b2 => 0068  => 0.0000015497  | error: 0.436%
0.0000013887  => 35ba6306 => 005d  => 0.0000013858  | error: 0.208%
0.0000012498  => 35a7bf85 => 0054  => 0.0000012517  | error: 0.150%
0.0000011248  => 3596f92b => 004b  => 0.0000011176  | error: 0.645%
0.0000010124  => 3587e040 => 0044  => 0.0000010133  | error: 0.091%
0.0000009111  => 357493a6 => 003d  => 0.0000009090  | error: 0.236%
0.0000008200  => 355c1e7b => 0037  => 0.0000008196  | error: 0.054%
0.0000007380  => 35461b6e => 0032  => 0.0000007451  | error: 0.955%
0.0000006642  => 35324be3 => 002d  => 0.0000006706  | error: 0.955%
0.0000005978  => 3520777f => 0028  => 0.0000005960  | error: 0.291%
0.0000005380  => 35106b8c => 0024  => 0.0000005364  | error: 0.291%
0.0000004842  => 3501fa64 => 0020  => 0.0000004768  | error: 1.522%
0.0000004358  => 34e9f5e7 => 001d  => 0.0000004321  | error: 0.838%
0.0000003922  => 34d29083 => 001a  => 0.0000003874  | error: 1.218%
0.0000003530  => 34bd820f => 0018  => 0.0000003576  | error: 1.315%
0.0000003177  => 34aa8ea7 => 0015  => 0.0000003129  | error: 1.499%
0.0000002859  => 34998063 => 0013  => 0.0000002831  | error: 0.978%
0.0000002573  => 348a26bf => 0011  => 0.0000002533  | error: 1.557%
0.0000002316  => 3478ac24 => 0010  => 0.0000002384  | error: 2.947%
0.0000002084  => 345fce20 => 000e  => 0.0000002086  | error: 0.087%
0.0000001876  => 34496cb6 => 000d  => 0.0000001937  | error: 3.264%
0.0000001688  => 3435483d => 000b  => 0.0000001639  | error: 2.914%
0.0000001519  => 3423276a => 000a  => 0.0000001490  | error: 1.933%
0.0000001368  => 3412d6ac => 0009  => 0.0000001341  | error: 1.933%
0.0000001231  => 3404279b => 0008  => 0.0000001192  | error: 3.144%
0.0000001108  => 33ede0e3 => 0007  => 0.0000001043  | error: 5.834%
0.0000000997  => 33d61732 => 0007  => 0.0000001043  | error: 4.629%
0.0000000897  => 33c0ae79 => 0006  => 0.0000000894  | error: 0.354%
0.0000000808  => 33ad69d3 => 0005  => 0.0000000745  | error: 7.735%
0.0000000727  => 339c1271 => 0005  => 0.0000000745  | error: 2.517%
0.0000000654  => 338c76ff => 0004  => 0.0000000596  | error: 8.874%
0.0000000589  => 337cd631 => 0004  => 0.0000000596  | error: 1.251%
0.0000000530  => 33638d92 => 0004  => 0.0000000596  | error: 12.501%
0.0000000477  => 334ccc36 => 0003  => 0.0000000447  | error: 6.249%
0.0000000429  => 33385163 => 0003  => 0.0000000447  | error: 4.168%
0.0000000386  => 3325e2d9 => 0003  => 0.0000000447  | error: 15.742%
0.0000000348  => 33154c29 => 0002  => 0.0000000298  | error: 14.265%
0.0000000313  => 33065e25 => 0002  => 0.0000000298  | error: 4.739%
0.0000000282  => 32f1dca9 => 0002  => 0.0000000298  | error: 5.846%
0.0000000253  => 32d9acfe => 0002  => 0.0000000298  | error: 17.606%
0.0000000228  => 32c3e87e => 0002  => 0.0000000298  | error: 30.673%
0.0000000205  => 32b0513e => 0001  => 0.0000000149  | error: 27.404%
0.0000000185  => 329eaf84 => 0001  => 0.0000000149  | error: 19.337%
0.0000000166  => 328ed12a => 0001  => 0.0000000149  | error: 10.375%
0.0000000150  => 3280890c => 0001  => 0.0000000149  | error: 0.416%
0.0000000135  => 32675d15 => 0001  => 0.0000000149  | error: 10.648%
0.0000000121  => 32503a2c => 0001  => 0.0000000149  | error: 22.943%
0.0000000109  => 323b678e => 0001  => 0.0000000149  | error: 36.603%
0.0000000098  => 3228aa00 => 0001  => 0.0000000149  | error: 51.781%
0.0000000088  => 3217cc33 => 0001  => 0.0000000149  | error: 68.646%
0.0000000080  => 32089e2e => 0001  => 0.0000000149  | error: 87.384%
0.0000000072  => 31f5e986 => 0000  => 0.0000000000  | error: 100.000%
Share:
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Saurabh
Author by

Saurabh

Updated on July 12, 2022

Comments

  • Saurabh
    Saurabh almost 2 years

    Is there a Java library anywhere that can perform computations on IEEE 754 half-precision numbers or convert them to and from double-precision?

    Either of these approaches would be suitable:

    • Keep the numbers in half-precision format and compute using integer arithmetic & bit-twiddling (as MicroFloat does for single- and double-precision)
    • Perform all computations in single or double precision, converting to/from half precision for transmission (in which case what I need is well-tested conversion functions.)

    Edit: conversion needs to be 100% accurate - there are lots of NaNs, infinities and subnormals in the input files.


    Related question but for JavaScript: Decompressing Half Precision Floats in Javascript

  • Pascal Cuoq
    Pascal Cuoq almost 13 years
    round-to-nearest in fromFloat (as opposed to truncation) is not too hard to add in, the decision to round up or down is decided by the mantissa bits being discarded: 0???????????? -> round down, 100000000000 -> round even, otherwise round up. EDIT: it IS hard to add in, I forgot about the special cases of NaN and Inf. Probably not worth it.
  • x4u
    x4u almost 13 years
    I made a few corrections after some tests. Yes, subnormals are not yet handled correctly from half to float. In the other direction they should and have to get converted to 0.
  • x4u
    x4u almost 13 years
    subnormals should be treated correctly now in both directions
  • Rex Kerr
    Rex Kerr over 11 years
    Certain weird NaN values can cause the fromFloat code to fail by overflowing on the rounding of val and thus converting into zero. You can fix this with no loss of speed by subtracting 0x1000 from every spot you compare or subtract from val, but I'm not sure it's worth it. Anyway, nice solution!
  • x4u
    x4u over 11 years
    @RexKerr: I see what you mean but these NaN values wont be returned from Float.floatToIntBits which normalizes all NaNs to 0x7fc00000. The rounded val can thus never become nagative. Maybe it would be faster to use floatToRawIntBits (which does not do NaN normalization) and then deal with the overflow NaNs i.e. by adding || val < 0 to the first branch. This would also allow to preserve some of the extra NaN bits. I remember that I had planned to do this but couldn't find sufficient documentation on how to handle these bits and thus settled with normalized NaNs.
  • Rüdiger Klaehn
    Rüdiger Klaehn over 8 years
    @x4u there is somebody that needs half precision floats in spire. github.com/non/spire/issues/501 . Would you mind if we use this code?
  • x4u
    x4u over 8 years
    @RüdigerKlaehn: I wouldn't mind at all. You can use the code in every way you like.
  • deepthought-64
    deepthought-64 over 6 years
    I've observed the same thing. could you just elaborate what you mean by the conversion now losing "smoothness"?
  • buttonius
    buttonius over 6 years
    My interpretation is that "smoothness" means that the discretization steps are more evenly spread out over the domain, and/or the rounding errors are smaller, or more "neutral". For me, any benefits of "smoothness" were not worth the lack of exactness of the conversions for (small) integer values.
  • deepthought-64
    deepthought-64 over 6 years
    thanks very much for the explanation. I too prefer the exactness and removing the | 0x3ffdid the job nicely!
  • Aleksandr Dubinsky
    Aleksandr Dubinsky over 6 years
    this should be a comment!
  • Aleksandr Dubinsky
    Aleksandr Dubinsky over 6 years
    I'm copying buttonius's comment misposted as an answer: "The code by x4u encodes the value 1 correctly as 0x3c00 (ref: en.wikipedia.org/wiki/Half-precision_floating-point_format). But the decoder with smoothness improvements decodes that into 1.000122. The wikipedia entry says that integer values 0..2048 can be represented exactly. Not nice... Removing the "| 0x3ff" from the toFloat code ensures that toFloat(fromFloat(k)) == k for integer k in the range -2048..2048, probably at the cost of a bit less smoothness." Benoit made the same observation in a now-deleted answer.
  • Aleksandr Dubinsky
    Aleksandr Dubinsky over 6 years
    Why not take and return short? I realize short is a bit of a second-class citizen, but short[]and ShortBuffer are the natural and fast containers for halfs.
  • Aleksandr Dubinsky
    Aleksandr Dubinsky over 6 years
    Could you also provide the values for the usual constants like MAX_VALUE and POSITIVE_INFINITY?